heroui-react 是做什麼的?
HeroUI v3 React 元件庫(基於 Tailwind CSS v4 + React Aria)。用於使用 HeroUI 建立 UI — 建立按鈕、模態框、表單、卡片;安裝 @heroui/react;配置使用 oklch 變數的深色/淺色主題;或取得元件文件。關鍵詞:HeroUI、Hero UI、heroui、@heroui/react、@heroui/styles。
Heroui v3 React 元件庫(基於 Tailwind CSS v4 + React Aria)。用於使用 HeroUI 建立按鈕、模態框、表單、卡片等 UI 元件,安裝 @heroui/react,配置深色/淺色主題(oklch 變數),或取得元件文件。
這是一個關於 HeroUI v3 React 元件庫(heroui-inc/heroui-react)的 AI 助手技能。它專為使用 HeroUI 建立現代化 React 使用者介面的開發者設計,框架整合了 Tailwind CSS v4 和 React Aria 的強大功能。此技能的核心實用價值在於:能夠協助開發者快速建立按鈕、模態框、表單、卡片等多種常見 UI 元件,處理安裝 @heroui/react 等相依套件,配置支援 oklch 色彩空間的深色/淺色主題,並提供元件文件的查詢服務。支援的平台包括 Claude Code、Cursor、Codex 等主流 AI 編碼助手。透過讀取 SKILL.md 文件和內建的元件知識庫,技能能夠針對 HeroUI 的設計系統給出精確的程式碼範例、最佳實踐建議和樣式配置指導,從而顯著提升使用者在視覺一致性和可存取性方面的開發效率。關鍵詞:HeroUI、Hero UI、heroui、@heroui/react、@heroui/styles。
npx skills add https://github.com/heroui-inc/heroui/tree/main/skills/heroui-reactHeroUI v3 React 元件庫(基於 Tailwind CSS v4 + React Aria)。用於使用 HeroUI 建立 UI — 建立按鈕、模態框、表單、卡片;安裝 @heroui/react;配置使用 oklch 變數的深色/淺色主題;或取得元件文件。關鍵詞:HeroUI、Hero UI、heroui、@heroui/react、@heroui/styles。
This repo contains 2 individual skills — each has its own dedicated page.
HeroUI v2 to v3 migration guide for agents. Use when migrating HeroUI v2 apps to v3, upgrading components, or accessing migration documentation. Keywords: HeroUI migration, v2 to v3, migration guide, upgrade HeroUI.
HeroUI Native component library for React Native (Tailwind v4 via Uniwind). Use when building mobile UIs with HeroUI Native — creating Buttons, Cards, TextFields, Dialogs; installing heroui-native; configuring dark/light themes; or fetching component docs. Keywords: HeroUI Native, heroui-native, React Native UI, Uniwind, mobile components.
ElevenLabs text-to-speech with mac-style say UX.
Oracle CLI second-model review/debug/refactor/design with selected files, dry-run token checks, API or browser engine.
Capture and automate macOS UI with the Peekaboo CLI.
Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".
Build a throwaway prototype to flesh out a design — a runnable terminal app for state/business-logic questions, or several radically different UI variations toggleable from one route.
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".