Video & Animation

cskwork/motion-graphics-skill

github.com

Make code-driven motion-graphics videos rendered from HTML, frame-accurate and reproducible. Formats - product launch or feature-announcement video built from real captures of the user's running app (Apple/Google keynote style, SaaS launches on X), and vertical shorts for YouTube Shorts, Reels, or TikTok (hook-first, loopable). Use when asked for a launch video, promo, app trailer, Shorts, or any motion-graphics video.

$ npx skills add cskwork/motion-graphics-skill
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suntay44/motionable

github.com

Make a hype/launch/promo video from scratch: interviews the user and takes a logo and screenshots, then plans, scores and renders an original motion-graphics MP4 on macOS.

$ npx skills add suntay44/motionable
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freudianflips/breakout-launch-videos

github.com

Tool manual under launch-film (voice casting, one take per line, fitting lines, stitching, forced alignment, the vintage chain, the local clone and the free scratch voice). Produce the voice-over of a launch film. Casting across every Higgsfield preset voice, one file per script line fitted into its frame, pace and length rules, word-level timestamps by forced alignment so every key word lands on its visual, and fixes for lines that run long. Use after launch-story has an approved script and before picture timing is locked, for "voice-over", "narrator", "cast a voice", "record the lines", "align the words", "scratch voice".

$ npx skills add freudianflips/breakout-launch-videos
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freudianflips/breakout-launch-videos

github.com

Tool manual under launch-film (the motion language for launch films built in HyperFrames). Ease tokens, camera doctrine, continuity at every cut, type and cursor craft, and brand-neutral signature moves (logo build, world pass, branch and pulse, waterfall fill, identity morph, macro pull-back, rise) that replace HyperFrames' stock look. Says which HyperFrames blueprints and transitions to keep, transform or avoid. Use whenever a launch film's picture is designed or animated, for "animation", "motion design", "transitions", "camera move", "make it feel like Apple", "less template".

$ npx skills add freudianflips/breakout-launch-videos
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suntay44/motionable

github.com

Make a hype/launch/promo video from a website URL: reads the site (pitch, features, colours, logo, screenshots, store links), asks only what's missing, then renders an MP4 on macOS.

$ npx skills add suntay44/motionable
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freudianflips/breakout-launch-videos

github.com

Tool manual under launch-film (mixdown.py for buses, ducking, loudness and the brickwall). Mix and master the audio of a launch film. Music, SFX and voice-over on separate buses, the bed ducked by the voice's real envelope with a presence carve, the music dropped out for the logo, glue compression, a true-peak-safe limiter, -14 LUFS and -1 dBTP, then laid onto the rendered picture. Use after the score, the sound effects and the voice exist, for "mix", "master", "loudness", "LUFS", "ducking", "mux the audio".

$ npx skills add freudianflips/breakout-launch-videos
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freudianflips/breakout-launch-videos

github.com

Make or change a product launch film in your own brand. A film is a hook (the story before the cut) on a shared body (the name punching in, hero words cut on the voice, your product at close range, the logo lockup in near silence), built in HyperFrames from brand/brand.json and film/film.json. Holds the core, the template workflow (build, render and mix 1 hook or all of them), the generation recipes, the checks and the lessons. Use for "launch video", "launch film", "product video", "promo", "reveal", "announcement video", "new hook", "change the body", "render all launch videos".

$ npx skills add freudianflips/breakout-launch-videos
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ido6/ai-video-skills

github.com

Elite cinematic-video-prompt discipline for idoGen (mcp__idogen__generate_video, WaveSpeed/fal/poyo Seedance 2.0 and 2.5, Veo 3.1, Kling 3.0). Adapted from a production studio's CINEDANCE prompt-director system, folded together with GenHQ classroom technique (camera-movement library, Seedance 2.0-vs-2.5 dialect split, Kling 3.0 burger + @tag binding, Omni Flash video-to-video lock/preserve-list, storyboard mode, UGC/organic mode). Use this WHENEVER writing or fixing a prompt for mcp__idogen__generate_video, or when the user wants a cinematic/consistent/high-budget-looking video shot, camera control, a specific lens feel, spatial blocking across multiple shots, a scene that must match a previous shot's geography/lighting/character, a named camera move, a Kling multi-shot sequence, an edit of existing footage (Omni-style), or an organic/UGC/phone-shot look. Trigger even without the word "CINEDANCE" — any idoGen video-prompt build or repair task qualifies. Companion skills: idogen-image-brain (references/plat...

$ npx skills add ido6/ai-video-skills
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ido6/ai-video-skills

github.com

Generate Seedance 2.5 prompts for **multishot omni reference mode** — sequences where multiple reference images (@Image1, @Image2, etc.), and optionally videos and audio, are assigned across different shots. Use this skill when the user says "multishot", "omni reference", "omniref", uploads multiple references for a shot sequence, or asks for a multishot Seedance prompt. Do NOT use for single-shot, first+last frame, or generic Seedance prompts — those are separate skills. If the user just says "Seedance prompt" without indicating multishot, ask first.

$ npx skills add ido6/ai-video-skills
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ido6/ai-video-skills

github.com

Build Blender previs/blockout scenes in the pawn style (box-torso + sphere-head characters in flat-coloured primitive sets) and export them as motion/structure references for AI video (Seedance, idoGen, Kling).

$ npx skills add ido6/ai-video-skills
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Kiddo4993/Claude-Skills

github.com

Implement scroll-driven animations — parallax, reveal-on-scroll, progress indicators, sticky headers, and GSAP ScrollTrigger sequences used in agency and product sites

$ npx skills add Kiddo4993/Claude-Skills
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ido6/ai-video-skills

github.com

Design cinematic image and video prompts for genmedia. Use this for shot language, camera movement, lighting, lens choices, color grade, film texture, scene blocking, and production-ready visual direction.

$ npx skills add ido6/ai-video-skills
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atmirrr/persian-motion-director

github.com

Direct and build professional motion design (promo and launch films, kinetic typography, animated explainers, social clips, title sequences) with correct Persian/Farsi and right-to-left typography, in Remotion or plain web code. Use this skill whenever the user wants a video, animation, motion graphics, teaser or animated text that contains Persian, Farsi, Arabic-script or RTL text, and whenever they say a motion piece looks "default", "like a slideshow", "AI-made" or "not pro", or that the Persian looks off, broken or disconnected, even if they never say "motion design". It brings the anti-slideshow method (one camera, objects that carry across scenes, music-first beat-locked edits), eight ready techniques with live sketches, HarfBuzz tooling for per-letter and per-dot Persian animation, kashida stretching, and a Persian correctness checklist and linter.

$ npx skills add atmirrr/persian-motion-director
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Elis3omndz/Claude_Skills

github.com

Turn a GitHub pull request (a PR URL, owner/repo#N, or 'this PR' in a checked-out repo) into a code-change explainer video — changelog, feature reveal, fix, or refactor walkthrough built from the diff, commits, and files: the input is a code change, not a website. Not a product promo (/product-launch-video) or a no-PR topic explainer (/faceless-explainer). Unclear → /hyperframes.

$ npx skills add Elis3omndz/Claude_Skills
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Elis3omndz/Claude_Skills

github.com

Turn a product or marketing URL, pasted script, or brief into a product launch / promo video — SaaS promos, feature reveals, product demos, app and company launches. Use when the user wants to market, launch, promote, or reveal a product; the default for any commercial URL. Site tours / showcases of a website route here too — the brief carries the show-it-as-is intent. Unclear → /hyperframes.

$ npx skills add Elis3omndz/Claude_Skills
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Elis3omndz/Claude_Skills

github.com

Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

$ npx skills add Elis3omndz/Claude_Skills
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Elis3omndz/Claude_Skills

github.com

Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.

$ npx skills add Elis3omndz/Claude_Skills
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Elis3omndz/Claude_Skills

github.com

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

$ npx skills add Elis3omndz/Claude_Skills
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Elis3omndz/Claude_Skills

github.com

Use when working with a person on a HyperFrames project in Studio: first, whether their message asks for a change at all (questions, loose ideas and "don't change anything" get an answer and a plan, not an edit); for a new film, the plan, storyboard and build order that the HyperFrames launch films follow; and how the timeline should be laid out so it reads well (one caption track, one element kind per track, every scene a sub-composition) and where captions and key content may sit (safe zones). Don't use for how to perform an individual edit (split, trim, retime, volume, copy, swap): that is `creator-editing-recipes.md` in `/hyperframes-core`.

$ npx skills add Elis3omndz/Claude_Skills
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Elis3omndz/Claude_Skills

github.com

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

$ npx skills add Elis3omndz/Claude_Skills
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Elis3omndz/Claude_Skills

github.com

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.

$ npx skills add Elis3omndz/Claude_Skills
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Elis3omndz/Claude_Skills

github.com

Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (`<hf-audio-group>`). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.

$ npx skills add Elis3omndz/Claude_Skills
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Elis3omndz/Claude_Skills

github.com

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

$ npx skills add Elis3omndz/Claude_Skills
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Elis3omndz/Claude_Skills

github.com

Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.

$ npx skills add Elis3omndz/Claude_Skills
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