spritekit 是做什么的?
使用 SpriteKit 构建 2D 游戏和动画。适用于创建游戏场景(SKScene 和 SKView)、添加精灵(SKSpriteNode)、通过 SKAction 序列制作动画、使用 SKPhysicsBody 模拟物理和接触检测、创建粒子特效(SKEmitterNode)、构建瓦片地图、使用 SKCameraNode,以及在 SwiftUI 中通过 SpriteView 集成 SpriteKit 场景。
使用 SpriteKit 构建 2D 游戏和动画。适用于创建游戏场景、添加精灵、制作动画、模拟物理效果、粒子特效、瓦片地图,以及在 SwiftUI 中集成 SpriteKit 场景。
该 AI 技能旨在帮助开发者使用 Apple 的 SpriteKit 框架高效构建 2D 游戏和动画。它涵盖了从基础到高级的 SpriteKit 核心功能,包括使用 SKScene 和 SKView 管理游戏场景、SKSpriteNode 添加精灵对象、SKAction 序列实现动画、SKPhysicsBody 进行物理模拟和碰撞检测、SKEmitterNode 创建粒子特效,以及 SKCameraNode 实现摄像机控制。此外,它还支持通过 SpriteView 将 SpriteKit 场景无缝集成到 SwiftUI 应用中,并处理瓦片地图(SKTileMapNode)等复杂场景。无论你是初学者还是经验丰富的游戏开发者,此技能都能提供清晰的指导和代码示例,帮助你快速上手,避免常见陷阱,并遵循 Apple 的最佳实践。它适用于 macOS 和 iOS 平台,尤其适合需要高效原型开发或快速实现 2D 游戏逻辑的场景。
npx skills add https://github.com/dpearson2699/swift-ios-skills/tree/main/skills/spritekit使用 SpriteKit 构建 2D 游戏和动画。适用于创建游戏场景(SKScene 和 SKView)、添加精灵(SKSpriteNode)、通过 SKAction 序列制作动画、使用 SKPhysicsBody 模拟物理和接触检测、创建粒子特效(SKEmitterNode)、构建瓦片地图、使用 SKCameraNode,以及在 SwiftUI 中通过 SpriteView 集成 SpriteKit 场景。
This repo contains 20 individual skills — each has its own dedicated page.
Discover and configure Bluetooth and Wi-Fi accessories using AccessorySetupKit. Use when presenting a privacy-preserving accessory picker, defining discovery descriptors for BLE or Wi-Fi devices, handling accessory session events, migrating from CoreBluetooth permission-based scanning, or setting up accessories without requiring broad Bluetooth permissions.
Implement, review, or improve Live Activities and Dynamic Island experiences in iOS apps using ActivityKit. Use when building real-time updating widgets for the Lock Screen and Dynamic Island — delivery tracking, sports scores, ride-sharing status, workout timers, media playback, or any time-sensitive information that updates in real time. Also use when working with ActivityKit, ActivityAttributes, Activity lifecycle (request/update/end), Dynamic Island layouts (compact/minimal/expanded), push-to-update Live Activities, or Lock Screen live widgets.
Measure ad effectiveness with privacy-preserving attribution using AdAttributionKit. Use when registering ad impressions, handling attribution postbacks, updating conversion values, implementing re-engagement attribution, configuring publisher or advertiser apps, or replacing SKAdNetwork with AdAttributionKit for ad measurement.
Implement AlarmKit alarms and countdown timers for iOS and iPadOS with Lock Screen, Dynamic Island, and Apple Watch system UI. Covers AlarmManager scheduling, AlarmAttributes and AlarmPresentation, AlarmButton stop and snooze actions, authorization, state observation, and Live Activity integration. Use when building wake-up alarms, countdown timers, or alarm-style alerts that need Apple's system alarm experience.
Build iOS App Clips with invocation URLs, App Clip Codes, NFC, QR codes, Safari banners, Maps, Messages, target setup, App Store Connect experiences, size/capability constraints, NSUserActivity routing, SKOverlay promotion, App Group/keychain handoff, ephemeral notifications, location confirmation, and full-app migration. Use when creating App Clips or wiring App Clip invocation, experience configuration, or full-app handoff.
Implement App Intents for Siri, Shortcuts, Spotlight, widgets, Control Center, and Apple Intelligence on iOS. Covers AppIntent actions, AppEntity and EntityQuery models, AppShortcutsProvider phrases, IndexedEntity Spotlight indexing, WidgetConfigurationIntent, SnippetIntent, and assistant schemas. Use when exposing app actions or entities to system surfaces.
Integrate on-device AI using Foundation Models framework, Core ML, and open-source LLM runtimes on Apple Silicon. Covers Foundation Models (LanguageModelSession, @Generable, @Guide, SystemLanguageModel, structured output, tool calling), Core ML (coremltools, model conversion, quantization, palettization, pruning, Neural Engine, MLTensor), MLX Swift (transformer inference, unified memory), and llama.cpp (GGUF, cross-platform LLM). Use when building tool-calling AI features, working with guided generation schemas, converting models, or running on-device inference.
Transfer app data to or from other platforms using AppMigrationKit. Use when implementing system-orchestrated one-time migration between iOS and Android or another platform, building an AppMigrationExtension, packaging transportable resources with ResourcesArchiver, importing resources on the destination device, reporting import progress, handling migration errors and app group cleanup, checking MigrationStatus, or testing migration code with AppMigrationTester.
Prepare for App Store review and prevent rejections. Covers App Store review guidelines, app rejection reasons, PrivacyInfo.xcprivacy privacy manifest requirements, required API reason codes, in-app purchase IAP and StoreKit rules, App Store Guidelines compliance, ATT App Tracking Transparency, EU DMA Digital Markets Act, HIG compliance checklist, app submission preparation, review preparation, metadata requirements, entitlements, widgets, and Live Activities review rules. Use when preparing for App Store submission, fixing rejection reasons, auditing privacy manifests, implementing ATT consent flow, configuring StoreKit IAP, or checking HIG compliance.
Support audio accessory features like automatic switching using AudioAccessoryKit. Use when implementing automatic audio routing for paired accessories, registering audio accessory configuration from the container app, updating placement or connected audio source identifiers from an app extension, or handling AccessoryControlDevice capabilities and errors.
Implement iOS authentication flows with AuthenticationServices and LocalAuthentication. Use when building Sign in with Apple, passkey/WebAuthn registration or sign-in with ASAuthorizationPlatformPublicKeyCredentialProvider, ASAuthorizationController credential state and revocation handling, ASWebAuthenticationSession OAuth or third-party login, Password AutoFill, identity-token server validation, or local biometric re-authentication with LAContext.
Create media playback experiences using AVKit. Use when adding video players with AVPlayerViewController, enabling Picture-in-Picture, routing media with AirPlay, using SwiftUI VideoPlayer views, configuring transport controls, displaying subtitles and closed captions, or integrating AVFoundation playback with system UI.
Schedule and execute background work on iOS using BGTaskScheduler. Use when registering BGAppRefreshTask for short background fetches, BGProcessingTask for long-running maintenance, BGContinuedProcessingTask (iOS 26+) for foreground-started work that continues in background, background URLSession downloads, or background push notifications. Covers Info.plist configuration, expiration handling, task completion, and debugging with simulated launches.
Build alternative browser engines using BrowserEngineKit. Use when developing a non-WebKit browser engine for iOS/iPadOS in supported regions, managing web content/rendering/networking extension processes, configuring GPU and networking process capabilities, checking alternative-engine device eligibility, or reviewing BrowserEngineKit entitlements and Info.plist setup.
Implement VoIP calling with CallKit and PushKit. Use when building incoming/outgoing call flows, registering for VoIP push notifications, configuring CXProvider and CXCallController, handling call actions, coordinating audio sessions, or creating Call Directory extensions for caller ID and call blocking.
Build CarPlay-enabled apps using the CarPlay framework. Use when creating navigation, audio, communication, EV charging, parking, or food ordering apps for the car display, working with CPTemplateApplicationScene, CPInterfaceController template hierarchies, CPListTemplate, CPMapTemplate, CPNowPlayingTemplate, configuring CarPlay entitlements, or integrating with CarPlay Simulator for testing.
Implement, review, or improve CloudKit and iCloud sync in iOS/macOS apps. Use when working with CKContainer, CKRecord, CKQuery, CKSubscription, CKSyncEngine, CKShare, NSUbiquitousKeyValueStore, or iCloud Drive file coordination; when syncing SwiftData models via ModelConfiguration with cloudKitDatabase; when handling CKError codes for conflict resolution, network failures, or quota limits; or when checking iCloud account status before performing sync operations.
Read, create, update, and pick contacts using the Contacts and ContactsUI frameworks. Use when fetching contact data, saving new contacts, wrapping CNContactPickerViewController in SwiftUI, handling contact permissions, or working with CNContactStore fetch and save requests.
Build direct Bluetooth Low Energy workflows with Core Bluetooth. Use when implementing BLE central or peripheral GATT communication, scanning or connecting with CBCentralManager, discovering services and characteristics, reading/writing/subscribing with CBPeripheral, publishing local services with CBPeripheralManager, handling Bluetooth authorization, background BLE modes, state restoration, write flow control, or CBUUID-based workflows. For privacy-preserving accessory setup/picker flows, use accessorysetupkit first and return here for post-setup GATT communication.
Integrate Core ML models in iOS apps for on-device machine learning inference. Covers model loading (.mlmodel, .mlpackage, .mlmodelc), predictions with auto-generated classes and MLFeatureProvider, compute unit configuration (CPU, GPU, Neural Engine), MLTensor, VNCoreMLRequest, MLComputePlan, multi-model pipelines, and deployment strategies. Use when loading Core ML models, making predictions, configuring compute units, or profiling model performance.
Extract frames or short clips from videos using ffmpeg.
Summarize or transcribe URLs, YouTube/videos, podcasts, articles, transcripts, PDFs, and local files.
Use when testing, fixing, or extending the OpenClaw Control UI GUI with Vitest + Playwright end-to-end checks, mocked Gateway WebSocket flows, mocked dashboard runs, screenshots/videos, or agent-verifiable browser proof.
Obra superpowers agent skills.
See, Understand, Act on video and audio. See- ingest from local files, URLs, RTSP/live feeds, or live record desktop; return realtime context and playable stream links. Understand- extract frames, build visual/semantic/temporal indexes, and search moments with timestamps and auto-clips. Act- transcode and normalize (codec, fps, resolution, aspect ratio), perform timeline edits (subtitles, text/image overlays, branding, audio overlays, dubbing, translation), generate media assets (image, audio...
End-to-end marketing campaign planning and execution. Covers audience research, positioning, campaign angle definition, landing page copy, email sequences, social posts, ad copy, short-form video scripts, and content calendars. Use as the orchestration layer for multi-channel product launches. Use when planning or executing a multi-channel product launch, or producing landing page, email, social, or ad copy.