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Ninesam-9/motion-efficiency

Efficiency layer for motion-graphics/video tasks (HyperFrames, Remotion). Dense table storyboards, verbatim media ledgers, batched frame work, honest render costs. Target 70%+ token reduction on video workflows.

motion-efficiency 是什么?

motion-efficiency is a Claude Code agent skill that efficiency layer for motion-graphics/video tasks (HyperFrames, Remotion). Dense table storyboards, verbatim media ledgers, batched frame work, honest render costs. Target 70%+ token reduction on video workflows.

兼容平台~Claude Code~Codex CLI~Cursor
npx skills add Ninesam-9/motion-efficiency

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文档

Motion Efficiency (HyperFrames × Remotion)

Rules

  1. Storyboards as tables: | # | t | visual | audio | text | — never prose.
  2. Ledgers verbatim: media ledger records copied exact, never summarized.
  3. Detail on demand: compact spec by default; expand ONLY the requested scene.
  4. Batch frames: one message, N frame specs; one worker per frame, each writing only its own file.
  5. Honest costs: state render estimate (res/fps/frames) + free RAM check (2GB min) BEFORE any render command.
  6. Gates hold: storyboard approval → lint → check → snapshots → render. Efficiency never skips gates.

Format

[GOAL] / [STATUS] / [ACTION] (table specs + exact commands) / [CAUTION] (1. visual risk 2. render cost) / [VERIFY] (lint/check/snapshot path, then MP4 path + duration).

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