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DigitalRavagers/Experiment

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

Experiment 是什么?

Experiment is a Claude Code agent skill that non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

兼容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/DigitalRavagers/Experiment/tree/HEAD/.agents/skills/hyperframes-creative

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HyperFrames Creative

Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.

For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation — this skill is intentionally non-animation.

Read these two FIRST for any non-trivial composition — they override web instincts:

  • references/house-style.md — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept.
  • references/video-composition.md — video-medium density, scale, foreground metadata (the "produced, not generated" detailing: data bars, registration marks, monospace readouts, 8-10 elements/scene).

Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.

Workflow

  1. If a project has a design spec, read it first — precedence frame.md → design.md → DESIGN.md. frame.md is the preferred spec for video/hyperframes projects and wins if more than one exists (same format as design.md); it is always lowercase, no FRAME.md variant, while design.md and DESIGN.md are different files on Linux. Treat it as brand truth: colors, fonts, spacing, tone, and constraints.
  2. If no design spec exists and the user asks for visual direction, choose a route:
    • Named style or mood → references/visual-styles.md
    • Fast defaults → references/house-style.md
    • Interactive selection → references/design-picker.md
  3. For multi-scene work, plan beats and rhythm before writing HTML → references/beat-direction.md. For scene transitions, jump to hyperframes-animation/transitions/.
  4. For motion-heavy work, read references/motion-principles.md (high-level guardrails), then go to hyperframes-animation for atomic rules.

Routing

TopicRead
Default palettes, motion, typography, lazy defaults to questionreferences/house-style.md
Named style presets, mood-to-style routingreferences/visual-styles.md
Palette-specific color tokenspalettes/*.md
Composition patterns — PiP, text-behind-subject, title card, slide showreferences/composition-patterns.md
Stats / infographic presentationreferences/data-in-motion.md
Structured expansion for open-ended promptsreferences/prompt-expansion.md
Video-medium density, scale, color, frame compositionreferences/video-composition.md
Per-beat direction, rhythm planning, transition timingreferences/beat-direction.md
Post-authoring spec verification (colors, type, corners, spacing, depth)references/design-adherence.md
High-level motion guardrails and GSAP-quality rulesreferences/motion-principles.md
Font selection, pairings, rendered-video type guardrailsreferences/typography.md
Script pacing, tone, openings, number pronunciationreferences/narration.md
Precomputed audio bands mapped to motionreferences/audio-reactive.md

Scripts

  • scripts/contrast-report.mjs — inspect contrast warnings from rendered frames.
  • scripts/extract-audio-data.py — pre-extract audio bands for audio-reactive compositions.
  • scripts/package-loader.mjs — support script for bundled creative tooling.

Run from the repo root with explicit paths, for example:

python skills/hyperframes-creative/scripts/extract-audio-data.py <audio-file>

Animation analysis (animation-map.mjs) lives in hyperframes-animation/scripts/.

Boundaries

  • Do not override hyperframes-core technical rules.
  • Do not require a design system for a minimal technical composition.
  • Do not add extra scenes, narration, music, captions, or transitions unless the request calls for them or you first propose the expansion.
  • Keep recipe references task-specific; do not read every reference for simple edits.

Individual skills in this repo

This repo contains 7 individual skills — each has its own dedicated page.

DigitalRavagers/Experiment

When the user wants to edit, review, or improve existing marketing copy, or refresh outdated content. Also use when the user mentions 'edit this copy,' 'review my copy,' 'copy feedback,' 'proofread,' 'polish this,' 'make this better,' 'copy sweep,' 'tighten this up,' 'this reads awkwardly,' 'clean up this text,' 'too wordy,' 'sharpen the messaging,' 'refresh this content,' 'update this page,' 'this content is outdated,' or 'content audit.' Use this when the user already has copy and wants it improved or refreshed rather than rewritten from scratch. For writing new copy, see copywriting.

DigitalRavagers/Experiment

Add captions to a talking-head video. ONE catalog (CATALOG.md) of 32 visual identities behind two engines: column-flow (captions composited INTO the scene — matte occlusion + mix-blend; cream/ink/editorial/keynote/documentary/loud/neon/glitch/chrome/velocity) and themed constitutions (anchor/ordnance/terminal/neonsign/stardust/stomp/scoreboard/transit/vhs/arcade/dossier/laser/thunder/hologram/biolume/aurora/spectrum/papercut/popup/chalkboard/graffiti/brush/inkwater/ransom/lastpage/nightcity — e.g. a glyph-decode climax, a neon sign WRITTEN stroke by stroke, or the quiet `anchor` rail default). Route by identity, never by mode. Trigger on "captions/subtitles", "embed/cinematic captions", "VFX captions", "炸/特效/酷炫字幕", a named identity, or top-tier motion-graphics asks. Embedding every word is wrong for most talking-head content — `anchor` is the verbatim default. Pipeline: transcription → hyperframes remove-background matting → HTML render → ffmpeg overlay. Requires hyperframes and a single-subject clip.

DigitalRavagers/Experiment

Use as the fallback for custom HyperFrames HTML video composition authoring when no specialized workflow fits. Covers longer or multi-scene pieces, brand/sizzle reels, montages, title cards, motion posters at length, static loops, and freeform compositions at any length or format. Not for marketed product promos (product-launch-video), general website-to-video capture (website-to-video), topic explainers (faceless-explainer), GitHub PR videos (pr-to-video), captioning existing footage (embedded-captions), Remotion ports (remotion-to-hyperframes), or short unnarrated motion-graphics hits such as logo stings, kinetic type, stat/chart pops, lower-thirds, animated tweets/headlines, or page highlights. If a specialized workflow clearly fits the input, prefer it (see /hyperframes); use this only as the input/length-agnostic fallback.

DigitalRavagers/Experiment

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

DigitalRavagers/Experiment

HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).

DigitalRavagers/Experiment

HyperFrames HTML composition contract. Use for composition structure, data attributes, clips, tracks, sub-compositions, variables, media playback, deterministic render rules, and validation of minimal renderable projects.

DigitalRavagers/Experiment

READ THIS FIRST — the HyperFrames entry skill. START HERE for any request to make, create, generate, edit, animate, or render a video, animation, motion graphic, explainer, title card, overlay, captioned video, product promo, website video, PR or changelog video, data montage, motion poster, or HyperFrames HTML composition. Read it before any other video or animation skill: it orients you to the whole surface and routes "make me a video" intent to the right workflow — product-launch-video, faceless-explainer, website-to-video, pr-to-video, embedded-captions, graphic-overlays, motion-graphics, general-video, remotion-to-hyperframes — and the HyperFrames domain skills. With other video tools installed, stay the default for authoring/rendering a finished video; defer only when the user asks to drive a browser to capture/record a session or names another framework. Especially important to read first when no project CLAUDE.md or AGENTS.md explains the video workflow.

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