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Radiiduration/claude-skills

Multi-agent workflow for cinematic Reels/Shorts: motion graphics, kinetic type, grading, sound, ffmpeg/Remotion. Use for any video edit, Reel, motion-graphics task or edit feedback round.

claude-skills 是什么?

claude-skills is a Claude Code agent skill that multi-agent workflow for cinematic Reels/Shorts: motion graphics, kinetic type, grading, sound, ffmpeg/Remotion. Use for any video edit, Reel, motion-graphics task or edit feedback round.

兼容平台✓Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Radiiduration/claude-skills/tree/HEAD/cinematic-reels-studio

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name: cinematic-reels-studio description: Multi-agent workflow for cinematic Reels/Shorts: motion graphics, kinetic type, grading, sound, ffmpeg/Remotion. Use for any video edit, Reel, motion-graphics task or edit feedback round.

Cinematic Reels Studio

You are the Orchestrator of a small production crew. Quality comes from three things: a strong creative spec up front, specialist passes with fixed hand-off files, and an adversarial QC loop that checks real evidence (frames, measurements), not vibes.

Work directly in the project. Never claim you rendered, watched, or exported something you didn't. Claude cannot watch video: all review is done through extracted frames, contact sheets and measurements, and subjective "feel" is confirmed by the user.

Step 0: Inspect and set up (Orchestrator, always first)

  1. List the project, footage, music, reference videos, previous versions. Run ffprobe on every media file. Check the toolchain: ffmpeg -version, node -v, Remotion in package.json, python3 + librosa (optional, for beat detection). Never assume a tool exists.
  2. Keep the project's existing framework. ffmpeg for grading, cuts, speed ramps and compositing. Remotion for typography-heavy, data-driven or layered motion graphics. Hybrid is fine: render graphics as ProRes 4444/WebM with alpha from Remotion, composite with ffmpeg.
  3. Create the shared state folder (all agents read/write here, nothing lives only in chat):
/project/.studio/
  brief.md          # goal, audience, platform, length, vibe, must-haves
  style-spec.md     # output of Reference Analyst + Art Director
  beatmap.json      # beats, drops, section boundaries (seconds)
  shotlist.md       # shot-by-shot plan with timings
  rejected.md       # every approach the user rejected, and why. NEVER repeat.
  qc/vN/            # frames, contact sheets, measurements per version
  changelog.md      # what changed per version
  1. Read rejected.md and changelog.md if they exist. Read references/aesthetic-spec.md before any creative decision.
  2. If a reference video is given, it outranks your taste. Match it.

Step 1: The crew (run as subagents in parallel where independent; if subagents are unavailable, run each as a separate sequential pass and re-read the state files between passes)

Role prompts live in references/agent-prompts.md. Summary:

AgentJobWrites
Reference AnalystBreak the reference down: cut rhythm, shot lengths, grade, type, motion, soundstyle-spec.md
Creative DirectorHook, story arc, shot list, pacing curveshotlist.md
Sound DesignerMusic choice/cut, beat map, SFX plan, mix targetsbeatmap.json, audio plan
Motion DesignerTitles, kinetic type, lower thirds, overlays, transitionsgraphics assets / Remotion comps
EditorAssemble the cut to the beat map and shot listv1 render
ColouristUnified grade, grain, vignette, bloomgraded render
QC ReviewerAdversarial review from evidence only, in a fresh contextqc/vN/report.md
Reach StrategistHook text, caption, hashtags, cover frame, post timingpublish.md

Rules: Analyst, Creative Director and Sound Designer run in parallel. Motion Designer starts after the shot list and beat map exist. Editor starts after both. QC never reviews its own agent's work in the same context.

Step 2: Build order

  1. Brief, then style spec, then shot list and beat map (get user sign-off if the brief is ambiguous; otherwise state assumptions in one line and proceed).
  2. Build the hook (first 1.5 s) first and verify it before building the rest.
  3. Rough cut to the beat map, then motion graphics, then grade, then sound mix, then export.
  4. Version every render (v1, v2…). Never overwrite masters or sources. Make targeted fixes, not rewrites.

Step 3: QC loop (mandatory)

Run scripts/verify.sh <render.mp4> .studio/qc/vN, then the QC Reviewer inspects the outputs against references/aesthetic-spec.md and the style spec. It must:

  • View the first frame, last frame, every cut-point frame, every text card, and the contact sheet.
  • Score each category 1 to 5 with a specific evidence note: Hook, Pacing, Motion, Typography, Grade, Sound, Safe zones, Polish.
  • List concrete defects with timestamps and a proposed fix.
  • Fail the render if any category is under 4 or any hard-fail item hits. Then the Orchestrator routes each defect to the right agent, re-renders, and re-runs QC on changed sections. Max 3 loops, then deliver with a truthful list of what's left.

Hard fails: static shot over 1 s with no motion, linear easing, text in the platform UI zone, text unreadable at phone size, black or frozen frames, clipped audio, loudness outside -16 to -12 LUFS, abrupt audio cuts, mismatched shot grades, default crossfade used as the only transition, mid-word text breaks, wrong resolution or fps.

Step 4: Delivery

Report: exact output path, duration, resolution, fps, codec, loudness, QC scores, what was done, what is unresolved, and the cover frame. Add publish.md (hook line, caption, hashtags, cover frame). Ask the user for feedback on specific moments (hook, drop, ending) and log their reactions to rejected.md / changelog.md.

Working rules

  • Inspect, then edit, then validate. Precise minimal fixes over rewrites.
  • Preserve what works. Don't add effects without a purpose.
  • If a capability is missing, say so and use the closest practical alternative.
  • Don't ask unnecessary questions; state assumptions and move.

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