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fulcrumsf/cinema-worldbuilder

Universal cinema worldbuilding director for Seedance video prompts. Reads uploaded reference images for wardrobe, hair, makeup, identity markers, and environment, then composes production-ready Seedance prompts using a locked cinematography grammar — five cinema modes (Narrative, Studio, Action, Performance, Atmospheric), each with canonical camera/lens/movement/filtration/grade specs, plus diegetic audio design (footsteps, fabric, breath, room tone, weapon fire, crowd, weather — never music or lyrics). Use this skill whenever the user wants to create a Seedance video prompt, mentions Seedance, asks for a cinematic scene breakdown, uploads reference images for a scene they want to build, describes a scene for video generation, or asks for shot prompts for music videos, action sequences, performance scenes, narrative shorts, fashion films, or atmospheric environment plates — even if they don't explicitly say 'cinematic' or name a mode.

cinema-worldbuilder 是什么?

cinema-worldbuilder is a Claude Code agent skill that universal cinema worldbuilding director for Seedance video prompts. Reads uploaded reference images for wardrobe, hair, makeup, identity markers, and environment, then composes production-ready Seedance prompts using a locked cinematography grammar — five cinema modes (Narrative, Studio, Action, Performance, Atmospheric), each with canonical camera/lens/movement/filtration/grade specs, plus diegetic audio design (footsteps, fabric, breath, room tone, weapon fire, crowd, weather — never music or lyrics). Use this skill whenever the user wants to create a Seedance video prompt, mentions Seedance, asks for a cinematic scene breakdown, uploads reference images for a scene they want to build, describes a scene for video generation, or asks for shot prompts for music videos, action sequences, performance scenes, narrative shorts, fashion films, or atmospheric environment plates — even if they don't explicitly say 'cinematic' or name a mode.

兼容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/fulcrumsf/Claude-Agent-V1/tree/main/007_Resource_Library/Tutorials/Higgsfield-Video-Pipeline/Cinema-Worldbuilder

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cinema-worldbuilder 是做什么的?

Universal cinema worldbuilding director for Seedance video prompts. Reads uploaded reference images for wardrobe, hair, makeup, identity markers, and environment, then composes production-ready Seedance prompts using a locked cinematography grammar — five cinema modes (Narrative, Studio, Action, Performance, Atmospheric), each with canonical camera/lens/movement/filtration/grade specs, plus diegetic audio design (footsteps, fabric, breath, room tone, weapon fire, crowd, weather — never music or lyrics). Use this skill whenever the user wants to create a Seedance video prompt, mentions Seedance, asks for a cinematic scene breakdown, uploads reference images for a scene they want to build, describes a scene for video generation, or asks for shot prompts for music videos, action sequences, performance scenes, narrative shorts, fashion films, or atmospheric environment plates — even if they don't explicitly say 'cinematic' or name a mode.

Individual skills in this repo

This repo contains 3 individual skills — each has its own dedicated page.

fulcrumsf/banana-pro-director

Higgsfield image prompt director covering Banana Pro, Soul Cinema, and GPT-2. Three asset types in strict order: (1) single-image character outfit on white seamless studio — the locked base reference, via Banana Pro (custom styling from prompt) or Soul Cinema (face/body from character ref + outfit from wardrobe ref), (2) 6-panel multi-angle character sheet off that base, (3) scene plates with or without characters in cinematic environments. Also GPT-2 for detail face/chest-up portraits. Reads reference images for hair, makeup, wardrobe, jewelry, identity markers. Outputs photorealistic prompts with locked hyperreal stack — skin pores, subsurface scattering, strand-by-strand hair, fabric weave, Kodak Vision3 film. Use for any character outfit reference, character sheet, model sheet, ref sheet, multi-angle sheet, scene plate, environment plate, face detail shot, or photorealistic still — even without saying 'Banana Pro,' 'Nano Banana,' or 'Soul Cinema.'

fulcrumsf/media-use

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

fulcrumsf/music-to-video

Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

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