Communitygithub.com

freudianflips/breakout-launch-videos

Tool manual under launch-film (the motion language for launch films built in HyperFrames). Ease tokens, camera doctrine, continuity at every cut, type and cursor craft, and brand-neutral signature moves (logo build, world pass, branch and pulse, waterfall fill, identity morph, macro pull-back, rise) that replace HyperFrames' stock look. Says which HyperFrames blueprints and transitions to keep, transform or avoid. Use whenever a launch film's picture is designed or animated, for "animation", "motion design", "transitions", "camera move", "make it feel like Apple", "less template".

breakout-launch-videos 是什么?

breakout-launch-videos is a Claude Code agent skill that tool manual under launch-film (the motion language for launch films built in HyperFrames). Ease tokens, camera doctrine, continuity at every cut, type and cursor craft, and brand-neutral signature moves (logo build, world pass, branch and pulse, waterfall fill, identity morph, macro pull-back, rise) that replace HyperFrames' stock look. Says which HyperFrames blueprints and transitions to keep, transform or avoid. Use whenever a launch film's picture is designed or animated, for "animation", "motion design", "transitions", "camera move", "make it feel like Apple", "less template".

兼容平台✓Claude Code~Codex CLI✓Cursor
npx skills add https://github.com/freudianflips/breakout-launch-videos/tree/HEAD/skills/launch-motion

在你喜欢的 AI 中提问

打开一个已预加载此 Agent Skill 的新对话。

文档

Launch motion

Tool manual under launch-film. Start at skills/launch-film/SKILL.md: it holds the core, the hook-plus-body template and the lessons. Where this page differs, launch-film wins.

The bar: supreme motion, room to breathe, clean type, fast, on brand, and not what everyone on X ships. HyperFrames supplies excellent craft rules, but its example files ship a stock look (near-black void, violet and neon, glow halos, back.out pops, confetti, flash and zoom-through cuts). The library's own rules forbid most of that. Follow the rules, drop the example styling, and speak in your brand's world. The contract for writing compositions: skills/launch-film/references/hyperframes-notes.md.

The counter-look

Stock (avoid)Yours (from brand/brand.json)
Near-black void groundsThe brand ground for statement scenes; dark as the dark ground, tinted, with a soft glow
Violet ramps, neon pills, glow halossurface cards, ink type, accent on exactly 1 element per shot: the done state, the travelling signal, the booked result
Generic sans slams at weight 900fonts.display at its own weight; weight as emphasis
Glass over random colour blobsGlass over something moving that belongs to the brand (the bloom, a plate, the product)
back.out, elastic, bounce, confettiArrival verbs: settle, land, grow, lock
Flash-white, zoom-through, whip, glitchYour world pass, a match cut, a rise
Orbiting tech-logo tiles, dashed connectorsYour logo as the hub; connectors as drawn lines with a travelling pulse

Ease tokens

TokenGSAPUse
settlepower3.out (or a baked spring, damping 1.0, response 0.45)entrances, cards, windows, type
alivebaked spring, damping 0.85, response 0.3chips and badges only; about 1 % overshoot, felt not seen
drawpower2.outstrokes, lines, rings
landpower4.outcamera landings, dives
repositionpower2.inOutcamera moves between framings
revealexpo.outthe 1 big pull-back
driftsine.inOutidle breath on plates only
travelnonethe pulse dot, playheads, light sweeps

Banned everywhere: back.out, elastic, bounce, springs on a camera, overshoot on data, shapes or strokes. Use at least 3 tokens per film; 1 ease everywhere reads flat.

Continuity (the rule that separates modern from basic)

  • No scene settles before its cut and none starts from rest after one. The outgoing element is still travelling when the frame changes; the incoming one enters already in flight. Velocity-match: exit on an .in curve, entry on the mirror .out, fastest points meet at the cut.
  • No exit animations except on the final scene. The transition is the exit.
  • 1 primary transition for 60 to 70 % of changes (your world pass), 1 or 2 accents (a match cut, a rise). Never a different transition per scene. Max 2 s each.
  • Preserve object identity: when a thing continues (a card becomes a message becomes a result), morph it; crossfade only for true replacement.
  • Settle sharp before a hand-off; never hand off mid-defocus.

Camera

  • 1 wrapper, 1 state object, 1 writer. 2 writers is the classic broken camera.
  • Durations: zoom 1.0 to 2.0 s, dive or landing 0.6 to 1.0 s, pan 0.8 to 1.5 s. Under 0.5 s reads as a cut.
  • Scale: 1.05 to 1.15x over 2 to 3 s for emphasis; above 1.3x only for the 1 dramatic moment. For extreme 4 to 12x reveals, build at 1x and open scaled in.
  • Every move is motivated (it follows the voice or the action). Vary the verbs: push, track, rise, pull back. 4 identical pushes read as a slideshow.
  • Holds breathe through the background (2 to 3 px drift, 2.5 to 4 s periods), never through the window or the type.
  • Depth of field: 3 to 6 px per depth step, max 16 px on a plate behind glass; the focal layer genuinely sharp.

Scale range, the modern signature

Every film has at least 1 macro moment (typed text or a single UI element filling the frame, the camera tracking the caret) and 1 wide system moment (the whole workspace or world). Readable reads happen at landings; angled, flying or blurred text is texture.

Type

  • Final sizes are static CSS; animate scale, masks and per-word transforms, never font-size or letter-spacing.
  • Hero cards: the first word snaps from 2.4x with a blur, the rest step in from 1.3x, each on its spoken word.
  • Word entrances elsewhere: per-word blur-resolve or mask rise, decaying offsets (80, 60, 50, 25, 12 px). Headlines 88 to 150 px, 1 idea per frame, title-safe padding 120 px by 160 px.
  • tabular-nums and a fixed min-width on every changing number. Labels beside hero numbers are big (56 to 72 px).

Cursor

Move before the click; click 0 to 0.3 s after arrival; human legs 0.6 to 1.2 s with a decelerating arrival; land a few px off centre; the cursor compresses more than the target (0.85 against 0.95). 1 verb per beat.

Motion blur

1 to 3 moments per film (a slam, a whip, a scale punch), via the HyperFrames motion-blur component (data-hf-motion-blur='{"shutterAngle": 360}', samples 8 to 16). Never on text meant to be read, fades, drift or whole scenes.

Signature moves

Specs, timings and code patterns: references/signatures.md. Pick 2 or 3 per film and make them yours.

  1. Logo build: the logo sting and lockup.
  2. World pass: the primary transition, made from your brand's material.
  3. Branch and pulse: connectors, workflow edges, sequence steps.
  4. Waterfall fill: tables, lists and enrichment.
  5. Identity morph: 1 object through the funnel (a request becomes a task becomes a shipped result).
  6. Macro pull-back: the 1 big reveal, macro to system.
  7. Rise: a vertical push upward, for topic changes.

HyperFrames building blocks

  • Structure worth absorbing (restyle to your brand): agent-progress-theater (a workflow run), panel-edit-live-sync, transcript-scroll-artifact-reveal, prompt-type-submit-generate, titlecard-reveal, fixed-anchor-cycle, zoom-out-workspace-reveal (becomes the macro pull-back), camera-journey, card-morph-anchor and the waterfall-entry rules.
  • Registry items worth reading before hand-building: locked-nucleus-orbit, tracing-beam, offset-path-traveler, state-chip-rail, streaming-text, typed-prompt, light-sweep-pass, match-cut, cut-the-curve, motion-blur.
  • Avoid as shipped: logo-outro, flash-through-white, cinematic-zoom, zoom-through, whip-pan (except 1 strip), glitch, chromatic split, blinds and blocks, page burn, confetti, 3d-text-depth-layers, ticker-takeover, parallax-zoom.
  • Install the official skills for the full catalog: npx skills add heygen-com/hyperframes.

Tools beyond HyperFrames

  • Hand tweaks: HyperFrames Studio (npx hyperframes preview) has the timeline and keyframe editor.
  • 3D and glass: Blender (launch-world).
  • Visual curve editing, if ever needed: Theatre.js (core Apache, studio AGPL).

Seek-safety (non-negotiable)

1 paused timeline per composition, registered at window.__timelines["<composition-id>"]; fromTo with explicit from-states; no Math.random, clocks, timers, requestAnimationFrame, CSS transitions or repeat: -1; transform-only motion; npx hyperframes lint clean before any render.

Individual skills in this repo

This repo contains 9 individual skills — each has its own dedicated page.

freudianflips/breakout-launch-videos

Build the brand kit a launch film uses from a website. Runs tools/brand-from-url.mjs on the reader's site to extract branding (colours, fonts, logo, name, tagline, copy, product images), then reviews the preview sheet with the reader and fixes any wrong role by hand. Use for "brand from website", "brand kit", "extract branding", "get our colours and fonts", "use our logo", or before the first launch film for a new brand.

freudianflips/breakout-launch-videos

Make or change a product launch film in your own brand. A film is a hook (the story before the cut) on a shared body (the name punching in, hero words cut on the voice, your product at close range, the logo lockup in near silence), built in HyperFrames from brand/brand.json and film/film.json. Holds the core, the template workflow (build, render and mix 1 hook or all of them), the generation recipes, the checks and the lessons. Use for "launch video", "launch film", "product video", "promo", "reveal", "announcement video", "new hook", "change the body", "render all launch videos".

freudianflips/breakout-launch-videos

Tool manual under launch-film (mixdown.py for buses, ducking, loudness and the brickwall). Mix and master the audio of a launch film. Music, SFX and voice-over on separate buses, the bed ducked by the voice's real envelope with a presence carve, the music dropped out for the logo, glue compression, a true-peak-safe limiter, -14 LUFS and -1 dBTP, then laid onto the rendered picture. Use after the score, the sound effects and the voice exist, for "mix", "master", "loudness", "LUFS", "ducking", "mux the audio".

freudianflips/breakout-launch-videos

Tool manual under launch-film (measuring a render and studying a reference film). Review a rendered launch film like a demanding creative director, then drive the v1 to v2 loop. Measures rhythm, static runs, cuts against the beat grid, loudness, true peak and voice pace with a script, then applies an eye checklist for continuity at every cut, legibility, brand, real UI, claims and differentiation. Writes a gap list and a scorecard; nothing ships on numbers alone. Use on every render, and on a reference film to learn from it, for "review the video", "check the film", "what is wrong with this cut", "study this reference".

freudianflips/breakout-launch-videos

Tool manual under launch-film (music fitted to the edit with Higgsfield Sonilo, ACE-Step locally, or the free scratch bed). Score a launch film with music whose sections are the film's acts. Each take is measured for tempo and section energy, stretched onto the film's BPM and offset so its drop lands on the cut. Use after the storyboard's beat sheet exists, for "music", "score", "soundtrack", "background track", "the drop", "beat grid".

freudianflips/breakout-launch-videos

Tool manual under launch-film (the sound palette, the event map, the cue sheet and generated sound kits). Design the sound effects of a launch film. Builds an event map from the storyboard, the voice-over word timings and the rendered timeline, voices every event from 1 consistent palette (the free synthesised, key-locked forge, or real glass, felt, wood, marimba, clicks and air generated on Higgsfield and pitched into the film's key), and renders 1 SFX stem in a shared acoustic space. Use once picture timing and the score are fixed, for "sound effects", "SFX", "sound design", "UI sounds", "sonic logo".

freudianflips/breakout-launch-videos

Tool manual under launch-film (the brief, the story spine, the script, the beat sheet and reference studies). Turn a launch brief into a launch film's story in your own brand, with the one message, the narrative spine, the voice-over script at the right length, a beat sheet on the music's bar grid and a STORYBOARD.md where every shot names its continuity in and out, its signature move and its sound. Includes the reference study and the logo-swap differentiation test. Use first, before voice, score or motion, for "launch video script", "storyboard", "brief", "what should the launch film say", "study this reference video".

freudianflips/breakout-launch-videos

Tool manual under launch-film (voice casting, one take per line, fitting lines, stitching, forced alignment, the vintage chain, the local clone and the free scratch voice). Produce the voice-over of a launch film. Casting across every Higgsfield preset voice, one file per script line fitted into its frame, pace and length rules, word-level timestamps by forced alignment so every key word lands on its visual, and fixes for lines that run long. Use after launch-story has an approved script and before picture timing is locked, for "voice-over", "narrator", "cast a voice", "record the lines", "align the words", "scratch voice".

freudianflips/breakout-launch-videos

Tool manual under launch-film (backgrounds, plates, Blender glass and 3D shots, shader layers). Build the world a launch film lives in, in your own brand, with generated background plates (cost-gated), Blender for real 3D glass objects and camera moves rendered as alpha layers, WebGL shader layers for atmosphere, and the layer order, depth of field and grade that keep UI legible over living backgrounds. Use when a storyboard needs backgrounds, 3D or atmosphere, for "background", "plate", "3D object", "glass", "Blender", "shader", "atmosphere"; motion of the UI itself is launch-motion.

相关技能