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1zhangyy1/make-codex-skin

An open-source Codex Skill for turning visual directions into data-only desktop skin packages.

make-codex-skin 是什么?

make-codex-skin is a Codex agent skill that an open-source Codex Skill for turning visual directions into data-only desktop skin packages.

兼容平台~Claude CodeCodex CLI~Cursor
npx skills add 1zhangyy1/make-codex-skin

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Make Codex Skin

Create a coherent Codex visual system, not a wallpaper pasted behind the app. Keep the native sidebar, task content, controls, and composer usable in every state.

Route the request

  • For a new skin, follow the complete workflow below.
  • For supplied artwork, preserve its intended subject and derive the palette, material, and focal point from it.
  • For a style reference, extract visual principles; do not copy embedded UI, text, logos, or unlicensed characters.
  • For review or repair, read references/qa.md and change only the failed dimensions.
  • For installation or live application, explain that this public Skill produces the skin package only. Do not modify Codex or improvise an injection method.

Load the right references

  • Read references/codex-ui-anatomy.md before the first design in a task or when composition is uncertain.
  • Read references/visual-workflow.md when creating or adapting artwork and deriving a palette.
  • Read references/skin-format.md before writing skin.json or preparing a shareable folder.
  • Read references/qa.md before presenting a skin as complete.
  • Read examples/masterpieces-after-hours/ only when a worked image-based output would help, and examples/parisian-atelier/ only when a worked procedural output would help. Learn the workflow and package shape; never treat either example as a style recipe.

Create a skin

  1. Write a compact brief from the user's words and references. Infer ordinary details when the direction is already clear.
  2. Synthesize one strong art direction. Do not begin from a catalog of named styles or force the request into a known recipe.
  3. Prepare artwork when it materially carries the identity. Preserve a quiet zone for native content and avoid fake controls, embedded text, logos, and watermarks.
  4. Copy assets/skin-template/ into a new directory named after the skin id. Edit the copy; never edit the bundled template in place.
  5. Make palette, surfaces, typography, composition, artwork, and motion express the same idea. Protect readability before decorative polish.
  6. Check the folder against references/skin-format.md and references/qa.md. If a compatible codex-skin check command already exists in the user's environment, run it; otherwise report that engine validation was not performed.
  7. Fix every static failure. Do not weaken contrast, rights, or package restrictions to make a skin appear complete.
  8. Return the skin directory, art direction, artwork provenance, static QA result, and any validation that actually ran.

Apply creative judgment

  • Let the user's language and references drive the visual system. Do not present a house-style menu.
  • Think in relationships: hierarchy, space, light, tactile behavior, color temperature, rhythm, and contrast.
  • Define the art direction before choosing manifest fields. Treat preset names as internal drawing primitives, never as the concept.
  • If available primitives cannot carry the identity, use suitable original artwork or state the missing capability instead of substituting the nearest familiar theme.
  • Give the interface one visual protagonist and reduce competition around the composer and long-form task content.
  • Treat light skins as designed light interfaces, not inverted dark skins.
  • Prefer restrained motion and honor reduced-motion preferences.

Preserve safety boundaries

  • Produce data and image assets only. Do not place JavaScript, CSS, HTML, shell scripts, executables, symlinks, or remote URLs inside a skin folder.
  • Never modify, unpack, replace, or re-sign the official Codex app or app.asar.
  • Treat full skins as an unofficial community experiment, not the official Appearance theme format.
  • Do not claim that a skin was installed, applied, or live-verified when only files or a mock preview were created.

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