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josueh04/product-video-skills

The animation rules that keep HyperFrames' parallel render workers from dropping, flashing or flickering elements, plus a static lint (lint_motion.py) that finds the violations in a video's template before it costs a render. Use it whenever you write or edit GSAP tweens, timelines, cursors, camera moves, typing, scrolls or pop-ups in a HyperFrames composition or a video's src/template.tpl, whenever a render shows flicker, stutter, an element that vanishes on some frames, a title that flashes, or a "WORKER PATTERN" line from scan_render.py or qa.py, and whenever the preview looks right but the MP4 does not. Also use it to review someone else's timeline code before rendering.

O que é product-video-skills?

product-video-skills is a Claude Code agent skill that the animation rules that keep HyperFrames' parallel render workers from dropping, flashing or flickering elements, plus a static lint (lint_motion.py) that finds the violations in a video's template before it costs a render. Use it whenever you write or edit GSAP tweens, timelines, cursors, camera moves, typing, scrolls or pop-ups in a HyperFrames composition or a video's src/template.tpl, whenever a render shows flicker, stutter, an element that vanishes on some frames, a title that flashes, or a "WORKER PATTERN" line from scan_render.py or qa.py, and whenever the preview looks right but the MP4 does not. Also use it to review someone else's timeline code before rendering.

Funciona com✓Claude Code~Codex CLI✓Cursor
npx skills add https://github.com/josueh04/product-video-skills/tree/HEAD/skills/seek-safe-motion

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Documentação

Seek-safe motion

HyperFrames does not play the timeline. It seeks it: for every frame the renderer sets the timeline to that frame's time and captures the page. With HyperFrames 0.8.x it does this with three workers in parallel, each taking every third frame, and each seek steps 1 ms back and then forward to settle. So every frame must be a pure function of its time. Anything that depends on what was rendered before, on the clock, or on chance renders differently in each worker, and the result is an element that is missing on every third frame.

That bug is invisible in the Studio preview (which plays in order) and in single snapshots. In the production these skills come from it was the only defect that reached the reviewer: the opening title "stuttering and flashing" for its first seven seconds.

Lint first

PVS_HOME="$(cd "$(cd "${CLAUDE_SKILL_DIR}" && pwd -P)/../.." && pwd)"
"$PVS_HOME/bin/pvs-py" "$PVS_HOME/skills/seek-safe-motion/scripts/lint_motion.py" <video_dir>/video

It reads index.html, src/*.tpl and the *.js beside them (inline scripts only), prints file:line: severity RULE: why plus the fix, and exits 1 on any error (--strict makes warnings fail too, --json for tools). Run it after every edit to the timeline and before every render. It is static: it cannot see vars computed at runtime (it counts them as "not checkable") or two tweens overlapping in time. Those stay on you, with the reproduction below. qa.py (render-qa) runs it too and fails the report on an error.

The rules, and why each exists

  1. Every key in a fromTo's fromVars also appears in its toVars (SS001, error). When a worker's frame lands exactly on a tween's start, the 1 ms step back reverts the tween to before it started, and a key that only exists in fromVars is never written again. The title tween was fromTo(sel, {yPercent: 110, opacity: 1}, {yPercent: 0}): opacity: 1 lived only in fromVars, so one worker kept the title at opacity 0 for the rest of the tween. Write {yPercent: 110, opacity: 1} to {yPercent: 0, opacity: 1}, or a tl.set() followed by a tl.to(). The same goes for startAt inside a to() (SS002).
  2. immediateRender: false on every fromTo after time 0 (SS003, warning). Otherwise the tween writes its start values when the timeline is built, over whatever earlier tweens set, and a seek into the middle of the timeline starts from the wrong state.
  3. Prefer fromTo to from (SS004, warning). A from() ends on whatever the element was at build time; once earlier tweens touch the element, workers disagree on that.
  4. Never animate display or visibility (SS005, error). They cannot be interpolated; they flip at an arbitrary point of the tween. Change them with a zero-duration tl.set() at an explicit time, and fade with opacity or autoAlpha.
  5. No clock, no chance, no timers (SS006, error): no Date, performance.now(), Math.random(), setTimeout, setInterval or requestAnimationFrame for anything visible. A typing jitter or a waveform uses a seeded generator; a call timer shown on screen is computed from tl.time() inside the timeline's onUpdate.
  6. One paused timeline, registered, never played (SS007, SS011, SS012). Create it with gsap.timeline({ paused: true }), build it completely (inside document.fonts.ready when positions depend on text metrics), and only then assign window.__timelines["<composition id>"] = tl. Registering an empty timeline before the build finishes renders a blank video; tl.play() fights the renderer's seeks.
  7. Scrolls are fromTo with explicit start and end so every worker computes the same offset, clamped to the real content so no line or icon stops cut at an edge.
  8. Never two tweens on the same property of the same element at once. A cursor reset that fell inside the next move left the pointer in the wrong place after a seek. Not linted: check the timing table of the build.
  9. Animate transforms, not layout (SS009, warning): x, y, scale, clip-path instead of left, top, width, margin. Layout tweens reflow every frame and hyperframes check flags them as gsap_non_transform_motion. A short width change on a real product control (a sidebar expanding) can be accepted when it reproduces the product.
  10. Never tween a .clip element (SS010, error). HyperFrames owns a clip's visibility through data-start and data-duration; animate a wrapper inside it.
  11. Finite repeats (SS008, warning). repeat: -1 is only allowed under a finite root data-duration; compute a count with Math.max(0, Math.floor(span / period) - 1).
  12. Set every initial state explicitly at time 0. A helper that does gsap.set(sel, vars) should also do tl.set(sel, vars, 0), so seeking back to 0 restores the first frame instead of keeping the last state a worker rendered.

Reproduce a suspected bug before rendering

The lint finds patterns; a snapshot proves pixels. For a suspect tween starting at t0:

npx --yes hyperframes@<pinned> snapshot . --at <t0 + 0.3> --no-end --describe false -o a
npx --yes hyperframes@<pinned> snapshot . --at <t0>,<t0 + 0.3> --no-end --describe false -o b

The frame at t0 + 0.3 must be identical in a and b. If it differs, seeking through the tween start changed the state. To replay one worker exactly, snapshot frames 0, 3, 6, ... in that order up to just past the tween. Bisect by halving the time range until one tween is left. After rendering, scan_render.py (render-qa) reports the same bug as a WORKER PATTERN run: outlier frames that all share one frame index mod 3.

References

  • references/patterns.md: before and after code for each rule, the helpers that keep a template safe (lineIn, init, typing, scrolls, cursor clicks) and what the lint can and cannot see. Read it when writing a new helper or fixing a lint finding.

Individual skills in this repo

This repo contains 14 individual skills — each has its own dedicated page.

josueh04/product-video-skills

Extract, once per product, everything every video of it reuses and write it to kit/ and product.yaml (design tokens, font subsets as woff2, icon subsets as SVG from the product's own icon packages, logos in light, dark and app-tile variants from the repo, a fictional cast proposed once for veto and then frozen, the canonical-names map, pronunciations, banned terms and the read-only tool list). Use it when a product is set up or its kit is missing or incomplete, when a video needs an icon, font or logo that is not in kit/ yet, when someone asks for demo names, fake customers, phone numbers or emails, when a brand word is mispronounced or an old product name shows up, and when checking that demo data is fictional.

josueh04/product-video-skills

Interview the user about a product, then create products/<slug>/ with its own git history, a filled product.yaml and linked skills, fetch its sources and build its kit. Run only when the user types /product-new.

josueh04/product-video-skills

Back every sentence of a video's narration (audio/lines.tsv) and every screen it shows with a citation into the pinned source code (role/path:line@sha) or a docs URL, mark what is visible in the UI versus backend-only, flag restricted or unreleased features, and cut or rewrite anything unbacked; writes the video's TRUTH.md and checks it with truth_check.py. Use it whenever a script or narration is drafted or edited, before voice is generated, before a build, when someone asks "can we say this?", "is this true?", "does the product really do X?", when a reviewer asks for a feature or a claim the product may not support, and when a source document (pitch deck, PRD, marketing page) makes claims the video wants to repeat.

josueh04/product-video-skills

Check a rendered product video before anyone else sees it: worker-pattern flicker, black frames, loudness and true peak, clipping, clicks at clip edges, overlapping narration, speech to text against the script, banned terms and legacy names, camera zoom, contact sheets, frame strips at transitions and parity against the approved version; then write qa/REPORT.json, the only thing deliver.py accepts. Use it after every HyperFrames render, whenever someone asks "is the render clean", "QA this", "check the video", "check the audio", "why does it flicker", "there is a click", "compare v3 with v2", "did the approved part change", or before showing, sending, uploading or delivering any MP4, even when the request does not say QA. Also use it to triage a defect a reviewer reported in a render.

josueh04/product-video-skills

Write a product video's narration and turn it into voice clips with word timings, pronunciation fixes, sound effects and even loudness. The script becomes a table of moments and then audio/lines.tsv (one clip per sentence, with role and speed columns); tts.py voices it with ElevenLabs or the free macOS say voice, maps brand respellings back to the on-screen spelling, normalizes every clip and writes audio/timings.json for the composer; make_sfx.py builds typing tracks from real keystrokes and places recorded click and pop sounds. Use it whenever a video needs a script, narration, voice-over, lines.tsv, timings.json, TTS, a new take, a voice or casting choice, a pronunciation fix ("it says the name wrong"), a changed sentence, a tone note ("too hype", "sounds cut off"), audio levels, a click at the end of a clip, typing or click sounds, or when the build stage asks for the voice. Also use it for silent loops, which still need a moment table and SFX.

josueh04/product-video-skills

Pin a product's source code (read-only exports in sources/ plus sources.lock), confirm that the pinned commit is what runs in production, and map every screen of a video brief to its route, components, i18n strings and state, written to the video's SOURCES.md. Use it whenever a video needs to know where a screen lives in the code, when sources/ is missing or stale, before ui-spec-from-code or product-truth start on a video, after the product's frontend changed ("what changed", "which videos are affected", "refresh the sources", "is this checkout current", "which commit is in prod"), and when there is no code and you need an inventory of the no-code references (recordings, recovered captures, docs) a screen can be rebuilt from.

josueh04/product-video-skills

Compose a narrated product demo in HyperFrames: the stage (the product UI rebuilt at its real viewport and scaled to 1080p, camera, rack focus with veil, chapter titles, cursor and clicks, typing, streaming text, pop-ups, toasts, scrolls, end screen and lockup) and the build.py that anchors every beat to a word of the narration. Use it whenever you write or edit a video's video/build.py, src/template.tpl or src/app.css, place a beat on a word, add a chapter, a click, a pop-up or a push-in, frame a screen, build the end screen or lockup, snapshot setup beats, or render a draft or delivery MP4 of a product video in this workbench. Also use it when someone says "the cursor is off", "too zoomed in", "too fast", "it feels chaotic", "the title flashes", "sync the UI to the voice", or asks for a walkthrough, demo or pitch video of a UI.

josueh04/product-video-skills

Gather pixel references for UI that the code cannot show, or to check a rebuild against the real thing, using frames and timed OCR text from screen recordings, captures recovered from past Claude Code session transcripts, a local instance of the app built like production, and web research for third-party apps, plus side-by-side parity images and contact sheets. Use it whenever someone hands over a screen recording (.mov or .mp4) of the product, when a screen has no usable source code (a stale checkout, another company's UI such as a sign-in page, calendar or CRM, runtime output from a backend not in the repos), when asked "what does it really look like", "match the recording", "how long does that animation take in the app", "compare our render to the real app", or when screenshots from an earlier session might already exist. Never uses the reviewer's personal browser.

josueh04/product-video-skills

Turn a product's real frontend code into 1:1 rebuild specs for a video, one read-only subagent per screen, each returning static HTML, CSS with every variable resolved to its literal value and cited (role/path:line@sha), every state, transitions with exact durations and easings, icons from the code's own icon sets, and the exact i18n strings; plus resolve_tokens.py to write the product's design tokens to kit/tokens.css. Use it whenever a screen of the product has to appear in a video, when writing or fixing video/src/app.css or the template markup, when someone asks for exact sizes, colors, fonts, paddings, animations or icons of a screen, when a rebuilt screen "looks off" next to the real app, and when the design tokens or theme of a product need extracting. Framework adapters cover Angular with PrimeNG (proven), React, Vue, Tailwind and plain HTML (unproven).

josueh04/product-video-skills

Say where this session stands in the Product Video Skills workbench (setup state, which product and video the current folder belongs to, the stage of every video) and the exact next command to type. Also answers "how do I..." questions about the workbench from its docs.

josueh04/product-video-skills

Coordinate the build of one or more signed videos of the current product with subagents (source recon, product truth, UI specs, voice, one builder per video), re-run QA itself, then deliver. A light coordinator that never builds itself. Run only when the user types /video-build.

josueh04/product-video-skills

Start a new video of the current product - create videos/<video>/, write BRIEF.md, the feature coverage matrix (COVERAGE.md) and the claims sheet (CLAIMS.md), propose chapters, then stop for the reviewer's sign-off. Never builds. Run only when the user types /video-new.

josueh04/product-video-skills

Turn a batch of reviewer feedback on the product's videos into one table per video, fix every video that got notes in parallel (one subagent each) while keeping approved parts, re-run QA and parity, bump versions and deliver. Run only when the user types /video-review.

josueh04/product-video-skills

Check this machine and install the pinned video toolchain of the Product Video Skills workbench (HyperFrames CLI, its rendering Chrome and its agent skills from the same release, the Python environment, the speech model for QA), then run the self-check. Safe to run again. `/video-setup check` only reports.

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