Communitygithub.com

HugoLopes45/design-skills

The anti-AI-slop design skill for Claude Code. UX mission process, wireframes-first gates, OKLCH design tokens, WCAG gates, and an AI-tell catalog.

O que é design-skills?

design-skills is a Claude Code agent skill that the anti-AI-slop design skill for Claude Code. UX mission process, wireframes-first gates, OKLCH design tokens, WCAG gates, and an AI-tell catalog.

Funciona comClaude Code~Codex CLI~Cursor
npx skills add HugoLopes45/design-skills

Perguntar na sua IA favorita

Abre um novo chat com esta habilidade de agente já pré-carregada.

Documentação


name: design-system description: Use when designing, building, or reviewing UI/UX on any project — the anti-AI-slop design team: full mission process (discovery → research → flows → wireframes → tests → UI), visual entities, perceptual hierarchy, color, typography, design tokens, component state machines, accessibility gates, AI-tell avoidance, data display, design-tool integration. Senior product design craft for developers.

Design system

Here's the thing: most AI-built UIs look identical. Purple gradient, glass cards, three feature columns, one typeface at one weight. Users can't name it, but they feel it. Cheap. That's design slop, and this skill exists to kill it.

This skill is your design team. Senior opinions, any project, any stack. And like a real team, nobody reads the whole wiki. You read the brief, then the two files your task needs.

The one rule

When two files disagree, precedence is:

Safety > accessibility gates > industry mandate > dial values > component defaults.

Higher wins. Every time.

Route by task

You're about to open all 32 references. Don't. Find your row, read left to right:

You're doingRead firstThen
New product / mission from scratchUI/UX workflow — diagnose the level, then its 8 phasesIts phase table routes the rest
Starting a new UI featureUI/UX workflow (phases 1–6, collapsed if small) → Control dialsIndustry guidanceDial conflict matrixColor craftTypography craftToken conventions
Building a componentStyling architectureNaming patternsState machinesClassificationInteraction statesAccessibility rules
Displaying data (tables, grids)Data display patternsPrimitive components
Setting up tokensToken implementationToken conventionsStyling architecture (theme section)
Reviewing your own workAI tellsPre-delivery checklistRender cost budget
Working from a design fileDesign-tool integrationVisual reference workflowToken implementation (pipeline section)
Got a mood board / referenceVisual reference workflowColor craftTypography craft

The five you never skip

Skipping these is THE mistake. Every cheap-looking UI skipped at least one.

  1. UI/UX workflow. Diagnose the level (Strategy/UX/UI), wireframes before any visual design or code. A polished layout that was never right stays wrong.
  2. Control dials. Set the dials before any visual decision. Every downstream choice keys off them.
  3. AI tells. The catalog of "why does this feel generated" plus the positive pattern. Read it before designing, not after shipping.
  4. Accessibility rules. These are gates, not vibes. Fail one, the design fails.
  5. Pre-delivery checklist. Run it before every design spec. No exceptions, including yours.

The craft travels, the syntax doesn't

Hierarchy, color, type, spacing, states: those rules hold on any framework, any platform, any decade. A few reference files show their examples in one specific toolchain. When yours differs, port the rule, not the syntax. The rule is the point.

Full index

Foundations

Craft

Tokens and implementation

Components

Accessibility

Design process

Gates and output

Habilidades Relacionadas