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freudianflips/breakout-launch-videos

Tool manual under launch-film (measuring a render and studying a reference film). Review a rendered launch film like a demanding creative director, then drive the v1 to v2 loop. Measures rhythm, static runs, cuts against the beat grid, loudness, true peak and voice pace with a script, then applies an eye checklist for continuity at every cut, legibility, brand, real UI, claims and differentiation. Writes a gap list and a scorecard; nothing ships on numbers alone. Use on every render, and on a reference film to learn from it, for "review the video", "check the film", "what is wrong with this cut", "study this reference".

O que é breakout-launch-videos?

breakout-launch-videos is a Claude Code agent skill that tool manual under launch-film (measuring a render and studying a reference film). Review a rendered launch film like a demanding creative director, then drive the v1 to v2 loop. Measures rhythm, static runs, cuts against the beat grid, loudness, true peak and voice pace with a script, then applies an eye checklist for continuity at every cut, legibility, brand, real UI, claims and differentiation. Writes a gap list and a scorecard; nothing ships on numbers alone. Use on every render, and on a reference film to learn from it, for "review the video", "check the film", "what is wrong with this cut", "study this reference".

Funciona com✓Claude Code~Codex CLI~Cursor
npx skills add https://github.com/freudianflips/breakout-launch-videos/tree/HEAD/skills/launch-review

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Documentação

Launch review

Tool manual under launch-film. Start at skills/launch-film/SKILL.md: it holds the core, the hook-plus-body template and the lessons. Where this page differs, launch-film wins.

The standard for motion: supreme motion with room to breathe, clean type, fast, on brand, and different from what everyone ships. An early cut can pass every number and still read as basic, so this skill leads with the eye and uses numbers to point at problems.

1. Measure

python3 skills/launch-review/scripts/review.py film/renders/<hook>.mp4 film/review/<hook>-v1 --bpm 120 --words <words.json>

Writes report.md (pass or warn per target), filmstrip.jpg (2 fps) and contact.jpg (12 frames). The same script studies a reference: skills/launch-review/scripts/study_reference.sh <url> <out-dir> <bpm> downloads it, grids it, transcribes it and runs the report. Keep the notes; never commit third-party video.

2. Look

Read filmstrip.jpg top to bottom as time. Then check the pair of frames around every cut and transition (npx -y [email protected] snapshot --at <cut-0.1>,<cut+0.2> --describe false in film/ after building that hook).

AreaPass when
Continuityno scene settles before its cut; the outgoing element is still moving and the incoming one arrives in motion
One worldtransitions come from your brand's world (a material, a motif, the logo, the product), not a stock crossfade, blur-crossfade, zoom-through, push-slide or flash
Scale rangeat least 1 macro moment (a UI element or typed text filling the frame) and 1 wide system moment
Legibilityevery word readable at phone size for at least 0.6 s; nothing under 28 px at 1080p except UI detail that is not meant to be read
Breathing room1 idea per frame; empty space is intentional; nothing touches the frame edge by accident
Brandonly the roles in brand/brand.json; the display font; accent on grounds and single elements, not long type; the logo as on the site
Real productUI comes from real screenshots or recordings; any mock UI is labelled as sample
Claimsevery number is true and provable; the owner has cleared it for public use
Soundevery weighted event has a sound from the palette; the logo lands in near silence with its sting; the voice is intelligible over the bed

3. Differentiation audit

Answer in writing:

  1. Logo swap: could a competitor put their logo on this film without changing anything else? If yes, it fails.
  2. Stock moves: list every move that also appears in the HyperFrames catalog defaults or in the reference films. Each one must be turned into your brand's version or cut.
  3. Signature count: at least 2 of your signatures (your world transition, glass over motion, the logo build, the sonic logo, a product-specific morph) carry a key moment.

4. Gap list and v2

Write gaps.md beside the report: every problem as "at mm:ss, what is wrong, why it matters, the fix". Order by impact on the viewer. Fix, re-render, run steps 1 to 3 again into a -v2 folder, and deliver both versions with the gap list so the owner sees what changed.

Scorecard

Score 1 to 5 each: hook (first 2 s), continuity, rhythm, typography, product clarity, brand, sound, differentiation. Ship at 4 or above everywhere; anything at 3 goes back into the gap list. The owner's taste overrides the scorecard: ask what read wrong rather than guessing.

Individual skills in this repo

This repo contains 9 individual skills — each has its own dedicated page.

freudianflips/breakout-launch-videos

Build the brand kit a launch film uses from a website. Runs tools/brand-from-url.mjs on the reader's site to extract branding (colours, fonts, logo, name, tagline, copy, product images), then reviews the preview sheet with the reader and fixes any wrong role by hand. Use for "brand from website", "brand kit", "extract branding", "get our colours and fonts", "use our logo", or before the first launch film for a new brand.

freudianflips/breakout-launch-videos

Make or change a product launch film in your own brand. A film is a hook (the story before the cut) on a shared body (the name punching in, hero words cut on the voice, your product at close range, the logo lockup in near silence), built in HyperFrames from brand/brand.json and film/film.json. Holds the core, the template workflow (build, render and mix 1 hook or all of them), the generation recipes, the checks and the lessons. Use for "launch video", "launch film", "product video", "promo", "reveal", "announcement video", "new hook", "change the body", "render all launch videos".

freudianflips/breakout-launch-videos

Tool manual under launch-film (mixdown.py for buses, ducking, loudness and the brickwall). Mix and master the audio of a launch film. Music, SFX and voice-over on separate buses, the bed ducked by the voice's real envelope with a presence carve, the music dropped out for the logo, glue compression, a true-peak-safe limiter, -14 LUFS and -1 dBTP, then laid onto the rendered picture. Use after the score, the sound effects and the voice exist, for "mix", "master", "loudness", "LUFS", "ducking", "mux the audio".

freudianflips/breakout-launch-videos

Tool manual under launch-film (the motion language for launch films built in HyperFrames). Ease tokens, camera doctrine, continuity at every cut, type and cursor craft, and brand-neutral signature moves (logo build, world pass, branch and pulse, waterfall fill, identity morph, macro pull-back, rise) that replace HyperFrames' stock look. Says which HyperFrames blueprints and transitions to keep, transform or avoid. Use whenever a launch film's picture is designed or animated, for "animation", "motion design", "transitions", "camera move", "make it feel like Apple", "less template".

freudianflips/breakout-launch-videos

Tool manual under launch-film (music fitted to the edit with Higgsfield Sonilo, ACE-Step locally, or the free scratch bed). Score a launch film with music whose sections are the film's acts. Each take is measured for tempo and section energy, stretched onto the film's BPM and offset so its drop lands on the cut. Use after the storyboard's beat sheet exists, for "music", "score", "soundtrack", "background track", "the drop", "beat grid".

freudianflips/breakout-launch-videos

Tool manual under launch-film (the sound palette, the event map, the cue sheet and generated sound kits). Design the sound effects of a launch film. Builds an event map from the storyboard, the voice-over word timings and the rendered timeline, voices every event from 1 consistent palette (the free synthesised, key-locked forge, or real glass, felt, wood, marimba, clicks and air generated on Higgsfield and pitched into the film's key), and renders 1 SFX stem in a shared acoustic space. Use once picture timing and the score are fixed, for "sound effects", "SFX", "sound design", "UI sounds", "sonic logo".

freudianflips/breakout-launch-videos

Tool manual under launch-film (the brief, the story spine, the script, the beat sheet and reference studies). Turn a launch brief into a launch film's story in your own brand, with the one message, the narrative spine, the voice-over script at the right length, a beat sheet on the music's bar grid and a STORYBOARD.md where every shot names its continuity in and out, its signature move and its sound. Includes the reference study and the logo-swap differentiation test. Use first, before voice, score or motion, for "launch video script", "storyboard", "brief", "what should the launch film say", "study this reference video".

freudianflips/breakout-launch-videos

Tool manual under launch-film (voice casting, one take per line, fitting lines, stitching, forced alignment, the vintage chain, the local clone and the free scratch voice). Produce the voice-over of a launch film. Casting across every Higgsfield preset voice, one file per script line fitted into its frame, pace and length rules, word-level timestamps by forced alignment so every key word lands on its visual, and fixes for lines that run long. Use after launch-story has an approved script and before picture timing is locked, for "voice-over", "narrator", "cast a voice", "record the lines", "align the words", "scratch voice".

freudianflips/breakout-launch-videos

Tool manual under launch-film (backgrounds, plates, Blender glass and 3D shots, shader layers). Build the world a launch film lives in, in your own brand, with generated background plates (cost-gated), Blender for real 3D glass objects and camera moves rendered as alpha layers, WebGL shader layers for atmosphere, and the layer order, depth of field and grade that keep UI legible over living backgrounds. Use when a storyboard needs backgrounds, 3D or atmosphere, for "background", "plate", "3D object", "glass", "Blender", "shader", "atmosphere"; motion of the UI itself is launch-motion.

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