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raisaksham377-bot/youtube-shorts-ai-editor

Turn static SCREENSHOTS into a simulated screen recording (TSX) — a fake screencast with an animated cursor that eases to targets and clicks, a browser URL bar that updates per page, hard-cut navigations, in-page filter crossfades, smooth scroll, and a ken-burns zoom onto the payoff. Use when a beat needs to show a walkthrough of a web app / dashboard / settings page and you'd rather build it from screenshots than get (or ask for) a real screen recording — "fake a screen recording", "turn these screenshots into a screencast", "simulate clicking through the dashboard", "animate this UI walkthrough", "cursor moving through the app". Built on remotion/src/lib/screencast.tsx. This is a technique WITHIN step 2 (make-tsx): defer timeline/render/bake orchestration to make-tsx and raw crash-free TSX rules to vidtsx-2d-generator. Not for a single static page clone (use WebBrowserFrame directly) and not when the point is genuine proof of real speed/output (use a real recording).

youtube-shorts-ai-editor란 무엇인가요?

youtube-shorts-ai-editor is a Cursor agent skill that turn static SCREENSHOTS into a simulated screen recording (TSX) — a fake screencast with an animated cursor that eases to targets and clicks, a browser URL bar that updates per page, hard-cut navigations, in-page filter crossfades, smooth scroll, and a ken-burns zoom onto the payoff. Use when a beat needs to show a walkthrough of a web app / dashboard / settings page and you'd rather build it from screenshots than get (or ask for) a real screen recording — "fake a screen recording", "turn these screenshots into a screencast", "simulate clicking through the dashboard", "animate this UI walkthrough", "cursor moving through the app". Built on remotion/src/lib/screencast.tsx. This is a technique WITHIN step 2 (make-tsx): defer timeline/render/bake orchestration to make-tsx and raw crash-free TSX rules to vidtsx-2d-generator. Not for a single static page clone (use WebBrowserFrame directly) and not when the point is genuine proof of real speed/output (use a real recording).

지원 대상~Claude Code~Codex CLI✓Cursor
npx skills add https://github.com/raisaksham377-bot/youtube-shorts-ai-editor/tree/HEAD/.claude/skills/fake-screencast

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name: fake-screencast description: Turn static SCREENSHOTS into a simulated screen recording (TSX) — a fake screencast with an animated cursor that eases to targets and clicks, a browser URL bar that updates per page, hard-cut navigations, in-page filter crossfades, smooth scroll, and a ken-burns zoom onto the payoff. Use when a beat needs to show a walkthrough of a web app / dashboard / settings page and you'd rather build it from screenshots than get (or ask for) a real screen recording — "fake a screen recording", "turn these screenshots into a screencast", "simulate clicking through the dashboard", "animate this UI walkthrough", "cursor moving through the app". Built on remotion/src/lib/screencast.tsx. This is a technique WITHIN step 2 (make-tsx): defer timeline/render/bake orchestration to make-tsx and raw crash-free TSX rules to vidtsx-2d-generator. Not for a single static page clone (use WebBrowserFrame directly) and not when the point is genuine proof of real speed/output (use a real recording).

fake-screencast — screenshots → simulated screen recording

Make a screenshot walkthrough look like a real screen recording: persistent browser chrome with a URL bar that changes per page, a custom cursor that eases along a bezier path to each click target and ripples on click, page navigation as a hard cut (URL path changes), an in-page filter as a short crossfade (URL query changes), smooth scroll, a slow ken-burns zoom onto the payoff element, and a constant drift so it never looks like a slideshow. TSX-first: controllable, re-renderable, reusable across videos.

This is a beat-building technique inside make-tsx (step 2). Use make-tsx for the timeline.json / render / bake mechanics and the sync-to-words principles; use vidtsx-2d-generator for the low-level rules that keep a Remotion file from crashing (frame-based only, monotonic interpolate, Easing.bezier, no useState/useEffect). The shot you write here follows those rules.

When this is the right tool (decision gate)

  • Fake screencast (this skill) — you have or can capture screenshots of the states, and you want a controlled walkthrough (cursor path, highlight, zoom, timing synced to narration). This is P4 "real UI for config", just simulated. Best when the walkthrough is about where things are / the steps, not raw speed.
  • Real screen recording — only when the point is genuine proof: real latency, a live result appearing, something you can't fake credibly. Leave a clearly-noted pending_recording placeholder slot until it lands (see make-tsx).
  • Single static page clone — if it's one page with no navigation/cursor (e.g. a pricing page you just highlight/scroll), use WebBrowserFrame from lib/browser.tsx directly. Don't reach for the screencast machinery.

Step 1 — get the screenshots (ask the user)

Tell the user the exact shot list you need (one screenshot per page or state the cursor lands on), then wait for them. Requirements:

  • Logged in / real data, the actual product UI, captured at a consistent window size (ideally ~1920-wide).
  • One per state, including intermediate states: an unfiltered list AND its filtered result count as two screenshots (the crossfade sells the "search applied").
  • For a real scroll-through of a long page, you need a tall capture (full page, below the fold) — a single-viewport screenshot can't truly scroll (you can only fake a few px of drift). Say so and ask for the tall one if the beat needs it.
  • Ask for any missing view by name (e.g. "the models list filtered to X", "the settings page after toggling Y").

Save them to media/library/images/<service>/ with clear names (account-home.png, workers-ai.png, models-all.png, models-flux.png). Reference in a page as library/images/<service>/<name>.png (that's the staticFile-relative path the component expects).

Step 2 — the library API (remotion/src/lib/screencast.tsx)

<Screencast pages cursor clicks box glow favicon appearAt />. Coordinates are FRACTIONS so they survive any resize:

  • cursor x/y and click ripples → VIEWPORT fraction (0..1 of the page area under the URL bar).
  • zoom fx/fy → IMAGE fraction (transform-origin of the push).
import { Screencast, ScreencastPage, CursorKey } from '../../lib/screencast';

const PAGES: ScreencastPage[] = [
  { img: 'library/images/svc/home.png',  url: 'app.svc.com/…/home',        tabTitle: 'Home | Svc',    enterAt: 0 },
  { img: 'library/images/svc/list.png',  url: 'app.svc.com/…/items',       tabTitle: 'Items | Svc',   enterAt: 130, transition: 'cut' },       // navigation → hard cut + new path
  { img: 'library/images/svc/filtered.png', url: 'app.svc.com/…/items?q=x', tabTitle: 'Items | Svc',  enterAt: 262, transition: 'crossfade', transitionFrames: 5,   // in-page filter → crossfade + same path + query
    drift: 0.01, zoom: { from: 1.0, to: 1.4, fx: 0.32, fy: 0.52, range: [266, 289] } },  // ken-burns onto the payoff card
];

const CURSOR: CursorKey[] = [   // {frame, x, y} in viewport fractions; eased per segment
  { frame: 0, x: 0.60, y: 0.42 }, { frame: 128, x: 0.09, y: 0.68 }, /* … */ { frame: 294, x: 0.36, y: 0.52 },
];
const CLICKS = [130, 206, 255]; // frames a ripple fires (place at the arrival keyframe)

export const compositionConfig = { id: 'SvcRecording', durationInSeconds: 10.0, fps: 30, width: 1920, height: 1080 };
const SvcRecording = () => <Screencast pages={PAGES} cursor={CURSOR} clicks={CLICKS} />;
export default SvcRecording;

Page fields: img, url, tabTitle, enterAt (required); transition?: 'cut'|'crossfade' (default cut), transitionFrames? (default 5), scroll?: {to, range:[a,b], from?} (image px translateY), zoom?: {from,to,fx,fy,range:[a,b]}, drift? (default 0.02 — the constant slow "alive" push). Screencast props: box? (default {x:60,y:63,w:1800,h:954}), glow?, appearAt?, favicon? (default Cloudflare cloud — pass your own for other services).

Step 3 — timing + coordinates

  • Frame 0 = the shot's master_in_s. For a narration cue at t seconds: frame = round((t − master_in_s) × fps). Grep edited-transcript.json for the exact word start/end (ms). Put the click / page enterAt a few frames before the word so the result lands on the word; end a ken-burns zoom.range on the payoff word.
  • Find a click-target fraction from the screenshot: element's pixel position ÷ image width/height ≈ the viewport fraction (the image fills the page region, top-aligned, fit-to-width). Set the cursor's arrival keyframe there and add the click frame ~2f after arrival. Then render and look (Step 4) — nudge the fraction until the pointer sits on the element.
  • Sequence each page/cursor move to its cue: dashboard hold on the intro line → cursor eases to a sidebar item and clicks as that item is named → next page appears → zoom to the payoff as the payoff word is spoken.

Gotchas (each of these cost a render to find)

  • Zero-height containing block. WebBrowserFrame wraps children in a transformed div, which becomes the containing block for absolute descendants and collapses to 0 height. Page layers therefore need explicit region dims (width/height from the box), not inset:0 — the lib already does this; keep it if you extend it.
  • Navigation vs filter is the realism tell. A page change = hard cut + different URL path. An in-page search/filter = short crossfade + same path (query appended). Mixing these up reads as fake.
  • Single-viewport screenshots can't scroll — fake "aliveness" with drift + a ken-burns zoom instead. Only use a real scroll when you have a tall capture.
  • Render --scale=1 for the preview (1080p, correct for bake.py); re-render --scale=2 for the 4K60 final.
  • Cursor hotspot (the tip) is near the pointer SVG's top-left; the lib nudges for it. If a pointer looks a few px off, adjust the target fraction, not the SVG.

Step 4 — verify, then hand back to make-tsx

  • Render + screenshot at EACH cue (never one still): node remotion/scripts/render-all.mjs --scale=1 <Id>, then pull frames with ffmpeg at the cursor-on-target frame, each click frame, the page-change frame, and the zoom payoff frame. Confirm the pointer lands on the element, URLs change correctly, and the zoom frames the right thing. Iterate the fractions/frames and re-render.
  • Then follow make-tsx for the rest: update timeline.json (swap/retime the span, drop any pending_recording note), python tools/bake.py, and spot-check composited frames of the shot over the real master at the beat + both boundaries.
  • If you improve the component (per-page favicons, real typed-text-in-field, a caption layer), promote it back into lib/screencast.tsx so future videos inherit it.

The canonical shape — copy this choreography

The move that reads as a real screen recording, over ~4 captured pages and ~10s:

  1. Hold on the landing page while the narration sets it up (a beat of drift, never a frozen frame).
  2. Cursor eases to a sidebar item and clicks on the word that names it — the click lands on the noun, not before it.
  3. Hard cut to that page, URL path changes. This is a navigation.
  4. Type a filter → short crossfade, same path with the query appended. This is not a navigation, and rendering it as one is the single biggest tell.
  5. Ken-burns zoom onto the payoff exactly as the payoff word is spoken.

Read remotion/src/lib/screencast.tsx before building one — it's the engine, and its props are the documentation for every move above. The pages array, the cursor keyframes, the per-page URL and zoom are all typed there.

Individual skills in this repo

This repo contains 8 individual skills — each has its own dedicated page.

raisaksham377-bot/youtube-shorts-ai-editor

Makes this repo's videos look like YOUR channel instead of the house default — interviews you for palette, fonts, wordmark, motion energy, delivery specs and SFX taste, then rewrites brand.md + remotion/src/brand.ts + remotion/src/fonts.ts together and renders a proof card so you SEE it. Use whenever the user wants to set up or change their brand, rebrand the repo, "make it my colors/fonts", change the accent color, set their wordmark, adjust the motion feel, or asks why their videos look like someone else's. Run it once before the first video. Not for per-video art direction (that is /make-tsx) and not for thumbnails, which are deliberately louder than the brand (that is /packaging).

raisaksham377-bot/youtube-shorts-ai-editor

Build a split-frame vertical Short/Reel (1080x1920) from talking-head footage — real face cropped into the bottom half throughout, bespoke motion-graphic beats + word-by-word captions in the top half. Use when the user wants a "vertical short", "reel", "9:16 video", "split-frame" format, asks to keep their face on screen the whole time while graphics play above it, wants an in-context app/UI mockup moment (like clicking a button in a browser) without cutting away from their face, or hits caption-pill-covers-my-face / no-GPU-rendering / audio-duration-mismatch problems while building one. Covers the crop-offset technique for framing the face, the caption-pill safe zone, the top-half-only UI-mockup scene pattern, the full pipeline from raw footage to final SFX mix, and the environment gotchas (no NVIDIA GPU, AAC priming gap, comp-native transcode). Topic-agnostic — this is a layout/technique skill, not tied to any one video's content. Builds on /clean-cut, /make-tsx conventions, and /suggest-sfx; doesn't rep...

raisaksham377-bot/youtube-shorts-ai-editor

Voice/audio cleanup step of the AI Video Editor pipeline — diagnose a video's background noise, pick the right denoise method, and produce a cleaned master (voice isolated, levels preserved, video stream copied). Use when the user wants to "clean the audio / voice", "remove background noise", "denoise", "isolate voice", fix outdoor/room/water/hum/hiss noise, run ElevenLabs Voice Isolator or local RNNoise, A/B denoise methods, or produce a cleaned master for a video-N in this repo. Covers diagnosing the noise (spectrogram + levels), choosing eleven vs rnnoise by noise type, the sample A/B, tools/clean_voice.py, preserving levels (RMS-match, not LUFS), and rewiring the pipeline to the clean master. Not the SFX/music mix (that is /suggest-sfx + the final-mix step) and not the cut (that is /clean-cut).

raisaksham377-bot/youtube-shorts-ai-editor

Step 1 of the AI Video Editor pipeline — turn raw talking-head footage into a clean master cut. Use when the user wants to "clean cut", "cut the raw footage", "remove filler / dead air / bad takes", "tighten the pacing", produce cuts.json, run the cut editor, or render a cleaned preview/master for a video-N project in this repo. Covers audio extraction, AssemblyAI transcription, authoring cuts.json (keeps/cuts/fluff categorized), the cut policy (content-aggressive, pause-natural ~0.5s), QA + review docs, the local cut-editor UI, tight/natural previews, the final 4K60 render, and producing edited-transcript.json as the handoff to /make-tsx. Not for building TSX overlays (that is /make-tsx) or the raw TSX authoring rules (that is vidtsx-2d-generator).

raisaksham377-bot/youtube-shorts-ai-editor

Step 2 of the AI Video Editor pipeline — build the visual beats (Remotion TSX shots) over a project's master cut and bake a composited preview. Use when the user wants to add/edit overlays or full-screen animation segments, "make a shot / beat", implement an edit plan or a v2 update, retime a beat to the narration, re-render shots, or re-bake the video-N preview in this repo. Covers reading the plan + edited-transcript + brand + reusable kit, authoring shots library-first, syncing reveals to word times, updating timeline.json (cutaway vs overlay), rendering, verifying by screenshot, and baking with tools/bake.py. Defers raw TSX authoring rules to vidtsx-2d-generator and the cut itself to clean-cut.

raisaksham377-bot/youtube-shorts-ai-editor

Generates click-optimized YouTube packaging — 3 thumbnail bets under one fixed title, engineered for YouTube's built-in A/B/C thumbnail test, plus a value-forward description, then renders the thumbnails as real images. Use this whenever you want to package a long-form video or turn a video idea into titles and thumbnails. Triggers include how would you package this, title ideas for, thumbnail concept, package this video, A/B variations, and make this clickable. Calibrates to your channel's own CTR data if you have it. Long-form only, never Shorts. Not for non-YouTube copywriting.

raisaksham377-bot/youtube-shorts-ai-editor

Step 4 of the AI Video Editor pipeline — the SFX pass. Analyze a video's beats + narration and propose tasteful sound effects synced to them, drawing from (and growing) a shared, reusable SFX library, then render an SFX-mixed audition preview. Use when the user wants to "add SFX / sound effects", "suggest sfx", "score the transitions", "sound-design this beat", generate/source sound effects, build or extend the sfx library/catalog, author or audit a sfx-plan, or mix SFX over a video-N preview in this repo. Covers reading timeline + edited-transcript + brand §10, the library-first flow, generating misses with the ElevenLabs Sound Effects API, the per-video sfx-plan.json, the hard user-audit gate, and mixing with tools/mix_sfx.py (light voice ducking). Not the music bed (that is the final-mix step) and not the visual beats (that is /make-tsx).

raisaksham377-bot/youtube-shorts-ai-editor

Generate production-ready 2D TSX video files for VidTSX (Remotion-based) from a shot, scene, or video description. Use whenever the user wants to create or generate a VidTSX video, a 2D TSX shot or scene, an animated clip, title card, or rendered motion graphic — including when they describe a visual animation they want built, or say "make a shot", "build this scene", "generate the TSX", or "turn this into a video". Covers the mandatory file structure and composition config, dimension presets (horizontal/vertical/square), six style presets (minimalist, memphis, neo-brutalism, glassmorphism, neon, corporate), and the hard rules that keep renders from crashing, covering frame-based animation only (no useState/useEffect/setTimeout), strictly monotonic interpolate ranges, Easing.bezier not wrapper syntax, and the chroma-js and @remotion/paths import gotchas. Not for 3D/three.js compositions, general React work, or editing video files.

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