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COTA-App/LandingPage

>- Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". Cross-references: hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.

LandingPage란 무엇인가요?

LandingPage is a Claude Code agent skill that >- Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". Cross-references: hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.

지원 대상✓Claude Code~Codex CLI~Cursor
npx skills add https://github.com/COTA-App/LandingPage/tree/HEAD/.claude/skills/hig-patterns

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문서

Apple HIG: Interaction Patterns

Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.

Key Principles

  1. Minimize modality. Use modality only when it is critical to get attention, a task must be completed or abandoned, or saving changes is essential. Prefer non-modal alternatives.

  2. Provide clear feedback. Every action should produce visible, audible, or haptic response. Activity indicators for indeterminate waits, progress bars for determinate, haptics for physical confirmation.

  3. Support undo over confirmation dialogs. Destructive actions should be reversible when possible. Undo is almost always better than "Are you sure?"

  4. Launch quickly. Display a launch screen that transitions seamlessly into the first screen. No splash screens with logos. Restore previous state.

  5. Defer sign-in. Let users explore before requiring account creation. Support Sign in with Apple and passkeys.

  6. Keep onboarding brief. Three screens max. Let users skip. Teach through progressive disclosure and contextual hints.

  7. Use progressive disclosure. Show essentials first, let users drill into details. Don't overwhelm with every option on one screen.

  8. Respect user attention. Consolidate notifications, minimize interruptions, give users control over alerts. Never use notifications for marketing.

Reference Index

ReferenceTopicKey content
charting-data.mdCharting DataData visualization patterns, accessible charts, interactive elements
collaboration-and-sharing.mdCollaboration & SharingShare sheets, activity views, collaborative editing, SharePlay
drag-and-drop.mdDrag and DropDrag sources, drop targets, spring loading, multi-item drag, visual feedback
entering-data.mdEntering DataText fields, pickers, steppers, input validation, keyboard types, autofill
feedback.mdFeedbackAlerts, action sheets, haptic patterns, sound feedback, visual indicators
file-management.mdFile ManagementDocument browser, file providers, iCloud integration, document lifecycle
going-full-screen.mdGoing Full ScreenFull-screen transitions, immersive content, exiting full screen
launching.mdLaunchingLaunch screens, state restoration, cold vs warm launch
live-viewing-apps.mdLive Viewing AppsLive content display, real-time updates, Live Activities, Dynamic Island
loading.mdLoadingActivity indicators, progress views, skeleton screens, lazy loading, placeholders
managing-accounts.mdManaging AccountsSign in with Apple, passkeys, account creation, credential autofill, account deletion
managing-notifications.mdManaging NotificationsPermission requests, grouping, actionable notifications, provisional delivery
modality.mdModalitySheets, alerts, popovers, full-screen modals, when to use each
multitasking.mdMultitaskingiPad Split View, Slide Over, Stage Manager, responsive layout, size class transitions
offering-help.mdOffering HelpContextual tips, onboarding hints, help menus, support links
onboarding.mdOnboardingWelcome screens, feature highlights, progressive onboarding, skip options
playing-audio.mdPlaying AudioAudio sessions, background audio, Now Playing, audio routing, interruptions
playing-haptics.mdPlaying HapticsCore Haptics, UIFeedbackGenerator, haptic patterns, custom haptics
playing-video.mdPlaying VideoVideo player controls, picture-in-picture, AirPlay, full-screen video
printing.mdPrintingPrint dialogs, page setup, AirPrint integration
ratings-and-reviews.mdRatings & ReviewsSKStoreReviewController, timing, frequency limits, in-app feedback
searching.mdSearchingSearch bars, suggestions, scoped search, results display, recents
settings.mdSettingsIn-app vs Settings app, preference organization, toggles, defaults
undo-and-redo.mdUndo and RedoShake to undo, undo/redo stack, multi-level undo
workouts.mdWorkoutsWorkout sessions, live metrics, Always On display, summaries, HealthKit

Pattern Selection Guide

User GoalRecommended PatternAvoid
First app experienceBrief onboarding (max 3 screens) + progressive disclosureLong tutorials, mandatory sign-up
Waiting for contentSkeleton screens or progress indicatorsBlocking spinners with no context
Confirming destructive actionUndo supportExcessive "Are you sure?" dialogs
Collecting user inputInline validation, smart defaults, autofillModal forms for simple inputs
Requesting permissionsContextual, just-in-time with explanationRequesting all permissions at launch
Providing feedbackHaptics + visual indicatorSilent actions with no confirmation
Organizing preferencesIn-app settings for frequent itemsBurying all settings in system Settings app

Output Format

  1. Recommended pattern with rationale, citing the relevant reference file.
  2. Step-by-step implementation covering each screen or state.
  3. Platform variations for targeted platforms.
  4. Common pitfalls that violate HIG for this pattern.

Questions to Ask

  1. Where in the app does this pattern appear? What comes before and after?
  2. Which platforms?
  3. Designing from scratch or improving an existing flow?
  4. Does this involve sensitive actions? (Destructive operations, payments, permissions)

Related Skills

  • hig-foundations -- Accessibility, color, typography, and privacy principles underlying every pattern
  • hig-platforms -- Platform-specific pattern implementations
  • hig-components-layout -- Structural components (tab bars, sidebars, split views) for navigation patterns
  • hig-components-content -- Content display within patterns (charts, collections, search results)

Built by Raintree Technology · More developer tools

Individual skills in this repo

This repo contains 4 individual skills — each has its own dedicated page.

COTA-App/LandingPage

>- Apple Human Interface Guidelines for content display components. Use this skill when the user asks about "charts component", "collection view", "image view", "web view", "color well", "image well", "activity view", "lockup", "data visualization", "content display", displaying images, rendering web content, color pickers, or presenting collections of items in Apple apps. Also use when the user says "how should I display charts", "what's the best way to show images", "should I use a web view", "how do I build a grid of items", "what component shows media", or "how do I present a share sheet". Cross-references: hig-foundations for color/typography/accessibility, hig-patterns for data visualization patterns, hig-components-layout for structural containers, hig-platforms for platform-specific component behavior.

COTA-App/LandingPage

>- Apple HIG guidance for selection and input controls including pickers, toggles, sliders, steppers, segmented controls, combo boxes, text fields, text views, labels, token fields, virtual keyboards, rating indicators, and gauges. Use this skill when the user says "picker or segmented control," "how should my form look," "what keyboard type should I use," "toggle vs checkbox," or asks about picker design, toggle, switch, slider, stepper, text field, text input, segmented control, combo box, label, token field, virtual keyboard, rating indicator, gauge, form design, input validation, or control state management. Cross-references: hig-components-menus, hig-components-dialogs, hig-components-search.

COTA-App/LandingPage

>- Apple Human Interface Guidelines for layout and navigation components. Use this skill when the user asks about "sidebar", "split view", "tab bar", "tab view", "scroll view", "window design", "panel", "list view", "table view", "column view", "outline view", "navigation structure", "app layout", "boxes", "ornaments", or organizing content hierarchically in Apple apps. Also use when the user says "how should I organize my app", "what navigation pattern should I use", "my layout breaks on iPad", "how do I build a sidebar", "should I use tabs or a sidebar", or "my app doesn't adapt to different screen sizes". Cross-references: hig-foundations for layout/spacing principles, hig-platforms for platform-specific navigation, hig-patterns for multitasking and full-screen, hig-components-content for content display.

COTA-App/LandingPage

>- Apple Human Interface Guidelines design foundations. Use this skill when the user asks about "HIG color", "Apple typography", "SF Symbols", "dark mode guidelines", "accessible design", "Apple design foundations", "app icon", "layout guidelines", "materials", "motion", "privacy", "right to left", "RTL", "inclusive design", branding, images, spatial layout, or writing style. Also use when the user says "my colors look wrong in dark mode", "what font should I use", "is my app accessible enough", "how do I support Dynamic Type", "what contrast ratio do I need", "how do I pick system colors", or "my icons don't match the system style". Cross-references: hig-platforms for platform-specific guidance, hig-patterns for interaction patterns, hig-components-layout for structural components, hig-components-content for display.

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