Communitygithub.com

jacky-0218-lung/character-ip-design

Full character-IP development pipeline as an Agent Skill: market research, worldbuilding, Super Symbol design, and commercialization.

character-ip-design란 무엇인가요?

character-ip-design is a Claude Code agent skill that full character-IP development pipeline as an Agent Skill: market research, worldbuilding, Super Symbol design, and commercialization.

지원 대상~Claude Code~Codex CLI~Cursor
npx skills add jacky-0218-lung/character-ip-design

즐겨 사용하는 AI에게 물어보기

이 에이전트 스킬이 미리 로드된 새 채팅을 엽니다.

문서

Character IP Design(角色 IP 開發・超級符號法)

Why this pipeline exists

An IP is a business object that happens to have a face. Professional IP is goal-first, not art-first: Kumamon was a tourism strategy before it was a bear; POP MART signs artists before products exist; San-X kills ~198 of its ~200 yearly concepts at the MEANING stage. Drawing first and thinking later produces wallpaper with eyes — pretty, positioned nowhere, extendable into nothing.

So the pipeline runs in three phases: 研究與策略 (market, positioning, worldview, character interior) → 設計 (the Super Symbol method: one amplified feature, visual subtraction, budgeted charm, style consciously chosen, everything verified) → 商業化 (series planning, staged rollout, KPIs, licensing readiness). The design phase manages three budgets: identity (ONE symbol), charm (small, never zero), style (choose once, commit at 80%).

First run: the intake form(初始化界面)

The very first thing this skill does on a new brief is collect a structured brief. If the user has not already pasted a filled brief, present the intake:

  • Interactive environments (Cowork/desktop): ask the intake questions below as ONE batched multiple-choice form via the question tool (e.g., AskUserQuestion). You may also offer assets/intake-form.html — a self-contained page the user fills and whose "Copy brief" output they paste back — for users who prefer a form UI. Either way it is ONE round.
  • Plain chat / headless: ask the questions as one compact numbered list, or (unattended) answer them yourself with reasonable assumptions and put the assumption list at the top of the deliverable.

Parse the returned brief into the Phase 1 Step 1 fields and proceed. Never start designing before the brief exists — an unbriefed character is a generic character.

Scope ladder — not every brief is a bible

  • Full IP brief: the user wants an IP to operate (stickers→merch→licensing), says 市場調查 /世界觀/IP 經營, or is building from zero for commercial growth → run all three phases.
  • Quick mascot brief: a shop/team wants a mascot for defined surfaces → compress Phase 1 (competitor scan + name/motif collision check folded into 定位摘要, no separate report) and Phase 3 (usage don'ts + light extension notes), full Phase 2 always.
  • When unsure, ask in intake. Never inflict a 40-page bible on a coffee shop; never ship a naked drawing to someone building a business.

PHASE 1 — 研究與策略(think before drawing)

Step 1 — Intake(先問,再做)

Gather in ONE batched round (5–9 focused questions; see "First run: the intake form" above):

  1. 品牌/產品一句話,以及這是單一吉祥物委託,還是要經營的 IP(決定 scope ladder)
  2. 受眾 — who must love this character
  3. 個性三關鍵詞(offer examples to pick from)
  4. 商業目標與應用階梯 — 首要 surface(貼圖/icon/週邊/立牌/官網)+ 長期想走到哪(週邊?授權?)
  5. 風格方向 — offer 2–3 fitting entries from references/style-library.md, plus「有想要的 參照風格嗎?我會去研究」and dislikes
  6. 萌度 vs 成熟度(幼齡可愛 ↔ 冷面成熟 deadpan)
  7. 既有品牌資產 — item by item: colors? logo shapes? name? existing audience?
  8. 命名 — exists, or propose candidates?
  9. 完成度 — flat identity only, or premium key visual (賽璐璐/3D 潮玩/質感印刷) or AI prompt package? (references/rendering.md)

Don't re-interrogate a detailed brief — confirm the 1–2 open items.

Step 2 — Market research(市場調查)

Full protocol in references/market-research.md. Produce the 市場分析報告: category sizing with sourced (hyperlinked) numbers, the competitor-IP occupancy table (motif × style × persona register × surfaces), audience insight, the positioning white-space statement, name/trademark quick screen (with the 非法律意見 disclaimer), cultural screen for multi-market IPs. The white-space statement is the brief for everything downstream — Phase 2's directions must be answers to it. Quick-mascot briefs: compress per the reference's scaling rules. No web access: state it, mark claims unverified.

Step 3 — Strategy, worldview, character interior(定位、世界觀、角色深度)

Read references/worldbuilding.md. Decide and record:

  • Positioning statement — one sentence built on the white space.
  • Narrative doctrine — Sanrio 極簡投射型 vs San-X 微敘事型, chosen explicitly with why.
  • 世界觀 bible(1 page max): 一句話設定, 3–5 world rules, 基調, 配角掛鉤, kept mystery (if 微敘事型).
  • 角色深度設定: 價值觀/渴望/害怕/習慣/關係/說話方式/行為規則/禁忌清單/反差(the gap)/ 口頭禪. Every later artifact must be derivable from this sheet — stickers are 習慣 drawn, the scene is 渴望 staged.

PHASE 2 — 設計(the Super Symbol method)

Step 4 — Direction fan-out(三個概念方向)

Never refine the first idea. Propose 3 distinct concept directions aimed at the white-space statement — different motif AND different body construction (palette swaps don't count). Each: one-sentence pitch (motif × brand; yuru-chara's "creature × local context" formula generates well), 3 vibe keywords, amplification axis it would use, register reference ("Sumikko-like underdog energy" — register, never appearance), right for / wrong for, and a rough silhouette-first SVG thumbnail. User picks via the form; unattended → pick with a 2-sentence justification, keep the others in the appendix.

Step 5 — Style triptych(同一概念,三種風格,給使用者挑)

Take the chosen concept and render it in three different styles side by side — thumbnail quality, one shared pose, styles drawn from references/style-library.md (or researched via its style research protocol when the user named something outside it; write the 風格規格 with sources before drawing). Choose the three to span genuinely different registers that all fit the positioning (e.g., 軟糖圓潤 vs 盲盒 deadpan vs 昭和レトロ — not three flavors of kawaii). For each: 2-line tradeoff (right for / wrong for, given THEIR application ladder). User picks via the form; unattended → recommend one with reasons, keep all three renders in the bible so the choice stays visible. Then lock the style — commit at 80%, no style tourism after this point.

Step 6 — Choose exactly ONE amplification axis

Axis中文AmplifyExamples
Facial feature五官one feature — or its absenceLabubu's nine teeth; Kitty's missing mouth
Form形態one part's proportion, or whole-body geometryCinnamoroll's ears; Totoro's egg
Color色彩one signature hue owning the characterDuolingo green; Kumamon's black

Pick by the top-ranked application (貼圖→五官; 實體/立牌→形態; icon-first/brand color→色彩). Details, techniques (scale/absence/repetition/purity), and conflict rules: references/super-symbol.md. The symbol must survive the locked style (pixel: native grid; crayon: lives in the silhouette).

Step 7 — Visual subtraction(減法管身分,不砍生命感)

Delete identity-competing elements (costumes, hats, wings, welded props). Never-delete floor: catchlight eyes (or recorded deadpan choice), a mouth, one warmth cue. Style-grammar wear (rubber-hose gloves, sticker borders) is style, not props. Real props are relocated to scenes, never destroyed. Target: describable over the phone in ≤ 2 sentences.

Step 8 — Super symbol + the one gap

One sentence plus geometry ("ears are two wing-like arcs ≈ 1.2× head width"). Not one-sentence-able → not yet a symbol. Then exactly one gap(反差) — pulled from the character interior (Step 3), visual or persona-side. One, not two.

Step 9 — Hero + appeal pass(畫出來,補魅力)

Draw the hero in the locked style per its SVG 執行要訣. Then the appeal pass from references/appeal.md: palette floor (≥4 roles, style-interpreted; 70%-rule is color-axis only), statue check (one asymmetry unless symmetry IS the symbol), detail budget (≤4 charm items, style-native traits don't count), same-grammar-clone check (vs your own previous characters). Baby-schema dials in appeal.md; SVG conventions in references/output-spec.md. Premium finish waits until after Step 10 (references/rendering.md — verify flat first, render on frozen geometry).

Step 10 — The three verifications(必做,出示證據)

Per references/verification-tests.md: silhouette test (all-black, full size + 64 px / pixel-native), extension test (symbol+proportions constant, body bends — ≥2 with line of action, 1 in-context mock, all in-style), color test (color-axis: hue swap breaks it; else grayscale survives). Failures get revised AND shown — one honest before/after beats ten claims.


PHASE 3 — 商業化與交付

Step 11 — Extensions, kit, and finish

Scale to the application ladder (output-spec.md): 貼圖 briefs → 6–8 stickers + labeled poses; others → ≥4 expressions + 2 poses + 1 character-at-work scene (渴望 staged, props in hand). Persona card = Step 3's profile compressed (3 keywords + bio + 口頭禪). Premium key visual and/or AI prompt package per references/rendering.md when intake asked. Exports per the Master + Export table — sticker-spec PNGs, circle-safe icons, print plates, pixel nearest-neighbor, light GIF where surfaces benefit.

Step 12 — IP bible + commercialization roadmap

Assemble the self-contained deliverable per output-spec.md. Full-pipeline briefs add the Phase 1 artifacts and, per references/commercialization.md: 系列規劃 (variant axes, 12+1 blind-box convention where relevant, cast expansion hooks, the extensibility test — three 第二彈 themes needing no new symbol), the staged rollout roadmap (商標 → 貼圖+社群 → 小物 → 絨毛/盲盒 → 授權/聯名, each rung with its gate condition), content pillars derived from the character's 習慣/口頭禪, a KPI sheet (5–7 metrics with check cadence), 商品化 檢核 (print/plush/figure feasibility gates), and licensing readiness notes (what a licensor-grade style guide still lacks). Honesty rules from that reference apply: sourced or labeled estimates, gates not promises, 非法律意見 disclaimers.


Common failure modes — check your own work

  • 畫得比想得快: any drawing before Steps 2–3 exist on a full brief. The white-space statement and character interior are upstream of every pixel.
  • Lore-dump worldbuilding: a 10-page epic nobody asked for. Both doctrines cap the world at what serves projection or empathy — 1 page.
  • Addition creep / Deleting to blandness: props welded on ↔ <4 color roles, zero asymmetry, no charm and no recorded deadpan choice. Both fatal; the appeal pass arbitrates.
  • 萬物皆軟糖 / Style tourism: default-style outputs, or mixing conventions after the triptych locked one. The triptych exists so style is a decision.
  • Fake fan-out: three directions that are one blob with different ears; a triptych of three kawaii flavors. Different constructions; genuinely different registers.
  • Twin symbols / Unextensible symbol / Same-grammar clone / Accidental clone / Lipstick on a guess (premium render of unverified design): as before — amplify one thing, verify it, render only what passed.
  • Roadmap 畫大餅: revenue promises, invented budgets. Gates and sourced numbers only.

Originality guardrail

Famous IPs are analysis material and register references only. Genre conventions are free; a specific IP's symbol combination never is. "Like Labubu" → extract the principle, amplify a different feature, say so. This protects the user legally and competitively.

Deliverables & language

Everything user-facing in the user's language (繁中 user → 繁中報告與設計書; keep 超級符號 terms bilingual where helpful). Send the bible/design sheet and hero via the file-delivery tool when available. Rationale short and concrete; the deliverables speak.

관련 스킬