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oliverhees/hermes-motion-pack

Generates AI video clips (Seedance, Veo, Kling via the kie.ai MCP server) and AI still frames (gpt-image, nano-banana) as the basis for cinematic highlight videos and trailers — shot-by-shot prompts from the storyboard, consistent look via reference frames and seeds, download, registration in SHOTLIST.json. Use when the user has no footage but wants cinematic shots, says "generier mir Clips", "KI-Video", "Seedance", "Veo", "B-Roll erzeugen", or when mp-highlight needs shots that do not exist.

hermes-motion-pack란 무엇인가요?

hermes-motion-pack is a Claude Code agent skill that generates AI video clips (Seedance, Veo, Kling via the kie.ai MCP server) and AI still frames (gpt-image, nano-banana) as the basis for cinematic highlight videos and trailers — shot-by-shot prompts from the storyboard, consistent look via reference frames and seeds, download, registration in SHOTLIST.json. Use when the user has no footage but wants cinematic shots, says "generier mir Clips", "KI-Video", "Seedance", "Veo", "B-Roll erzeugen", or when mp-highlight needs shots that do not exist.

지원 대상~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/oliverhees/hermes-motion-pack/tree/HEAD/skills/mp-genclip

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문서

mp-genclip — manufacture the shots

Needs the kie.ai MCP server (https://github.com/oliverhees/kie-ai-mcp-server) connected in Hermes (hermes mcp add). The kie.ai key lives on that server, never in this skill. Never write a key into a file, log, prompt or answer.

Steps

  1. Read STORYBOARD.md (or SHOTLIST.json gaps). For every missing shot write a shot card: duration (4–8 s native, you will trim), framing (wide/medium/close), camera move (push, orbit, handheld, static), subject + action, light, mood, style anchor. See references/shot-prompting.md.
  2. Look lock first: generate 1 style frame per world (image model), get user OK, then use it as the image reference for every clip so all shots share colour, lens and light. Keep a fixed seed where the model supports it.
  3. Discover the tools: list the kie.ai MCP tools in this session (names seen in the past: bytedance_seedance_video, veo3_video, kling_video, gpt_image_2, nano_banana_image — re-check with tool discovery, names change). No kie.ai MCP connected → stop and tell the user to connect it (https://github.com/oliverhees/kie-ai-mcp-server); do not call REST endpoints yourself.
  4. Generate in batches of 3–4 shots, poll, download to genclips/<id>_v<n>.mp4. Register each in SHOTLIST.json with prompt, model, seed, cost.
  5. Review: mp-footage/scripts/peek.sh strip per clip. Reject: morphing faces, text artefacts, wrong aspect, drifting style. Regenerate at most twice per shot, then change the shot (different framing solves most failures).
  6. Hand off to mp-highlight.

Rules

  • Generate 9:16 natively for reels; do not crop 16:9 generations.
  • Keep prompts under 80 words; one subject, one action, one camera move, one light. Lists of adjectives produce mush.
  • Humans: avoid close-up faces unless the model is proven on them; prefer silhouettes, hands, backs, crowds, product macro.
  • Logos/UI are never generated — they are composited in mp-highlight from real assets.
  • Mute generated audio; sound comes from mp-audio.
  • Track cost per clip; show the total at the gate.

Files in this skill

  • references/shot-prompting.md

Individual skills in this repo

This repo contains 10 individual skills — each has its own dedicated page.

oliverhees/hermes-motion-pack

Studio-grade motion graphics and cinematic highlight videos built as code with HyperFrames (HTML + GSAP → MP4) plus ffmpeg edits of real or AI footage. ALWAYS use for any video, spot, reel, teaser, trailer, intro, logo sting, kinetic typography, product film, social clip, highlight/recap/aftermovie/montage, "mach mir ein Video", "Motion Graphics", "Werbespot", "Reel", "Cinematic", "Animation" — even if the user does not say HyperFrames. Interviews the user first, then chains mp-brief → mp-style → mp-storyboard → (mp-footage | mp-genclip) → mp-build / mp-highlight → mp-audio → mp-critique → mp-ship with approval gates.

oliverhees/hermes-motion-pack

Step 5 of motion-pack. Produces the audio layer — voice-over via ElevenLabs (API key only from the ELEVENLABS_API_KEY environment variable), music bed, SFX on hits, sidechain ducking and two-pass loudness normalisation (voice -16 LUFS, music 12 LU under, mix -14 LUFS, true peak -1 dBTP). Use after mp-build, or when the user mentions "Stimme", "Voice-over", "Musik", "Sound", "LUFS", "zu leise", "zu laut", "ElevenLabs".

oliverhees/hermes-motion-pack

Step 1 of motion-pack. Runs a short, tap-friendly interview (max 2 rounds × 3 questions) and writes BRIEF.md for a motion graphics video — goal, audience, hook, format, length, must-show, sources, audio wishes. Use whenever a video is requested and no BRIEF.md exists yet, or the user says "Briefing", "interview me", "was brauchst du von mir".

oliverhees/hermes-motion-pack

Step 4 of motion-pack. Builds the HyperFrames project from STORYBOARD.md and STYLE.md — one HTML scene per beat with GSAP choreography, deterministic timing, real assets, then lint → draft render. Use after mp-storyboard, or when the user says "bau das", "build", "render", "Szene ändern", "HyperFrames", "GSAP", "animiere".

oliverhees/hermes-motion-pack

Step 6 of motion-pack. Makes the agent look at its own render — contact sheet, phone-size sheet, 12-frame strips around fast moments, loop-seam check, determinism check — then scores 8 criteria 1–10 as a harsh motion director, lists the 3 biggest problems with timestamps, and loops back to mp-build until every score is ≥ 8. Use after any render, or when the user says "sieht mid aus", "check das Video", "Kritik", "QC", "warum wirkt das billig".

oliverhees/hermes-motion-pack

Ingests the user's own footage (clips, gameplay, events, vlogs, screen recordings) for a highlight video — makes proxies, detects scene cuts, scores every second by motion, loudness and speech, transcribes, and writes SHOTLIST.json with the best candidate moments. Use when the user hands over video files/folders, says "aus meinem Material", "Footage", "beste Momente", "Highlights rausziehen", "schneid mir das zusammen", or before mp-highlight when real footage is the basis.

oliverhees/hermes-motion-pack

Cuts cinematic highlight videos, trailers/teasers and event recaps from real footage (mp-footage), AI clips (mp-genclip) or pure code — beat-synced edit plan, speed ramps, cinematic grade (teal-amber, bleach, film grain, letterbox), kinetic titles, glitch and light-leak overlays, data overlays, all composited in HyperFrames on top of an ffmpeg base cut. Use for "Highlight-Video", "Cinematic", "Trailer", "Recap", "Aftermovie", "Best-of", "Montage", "auf den Beat schneiden", "episch".

oliverhees/hermes-motion-pack

Step 7 of motion-pack. Final render in every requested format (16:9, 9:16, 1:1, 4:5, GIF/WebM), writes DELIVERY.md (files, specs, loudness, sources, unverified claims, next steps), optionally packages the finished pipeline as a reusable skill so the next video is one sentence. Use when critique is green, or the user says "export", "final", "liefern", "alle Formate", "fertig machen".

oliverhees/hermes-motion-pack

Step 3 of motion-pack. Writes STORYBOARD.md — beats with timestamps, a state list per beat (what is on screen, where, what changes), voice lines, SFX hits and transitions — from BRIEF.md and STYLE.md. Use after mp-style, or when the user asks for "Storyboard", "Beats", "Ablauf", "Szenen", "timing".

oliverhees/hermes-motion-pack

Step 2 of motion-pack. Turns BRIEF.md into STYLE.md — a reference-driven design doc with palette, typography, motion language, sound character and a forbidden list. Offers 8 built-in style presets (clean-product, editorial-brutal, neo-glass, kinetic-type, hand-drawn, cinematic-dark, data-minimal, retro-print). Use when a video needs a look, the user says "Style", "Look", "Design", "wie soll es aussehen", or after mp-brief.

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