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Bailipa/EZTor_FULLBLOOD

Single-page SaaS landing with hero, features, social proof, pricing, and CTA. Respects the active DESIGN.md color/typography/layout tokens. Trigger keywords: "saas landing", "marketing page", "product landing".

EZTor_FULLBLOOD란 무엇인가요?

EZTor_FULLBLOOD is a Claude Code agent skill that single-page SaaS landing with hero, features, social proof, pricing, and CTA. Respects the active DESIGN.md color/typography/layout tokens. Trigger keywords: "saas landing", "marketing page", "product landing".

지원 대상✓Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Bailipa/EZTor_FULLBLOOD/tree/HEAD/.opencode/skills/open-design/saas-landing

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문서

SaaS Landing Skill

Produce a single-page SaaS landing. Agent, follow this workflow exactly.

1. Read context

Before writing anything:

  • Read DESIGN.md in the current working directory. If missing, stop and ask for one.
  • Identify the color palette, typography tokens, and layout principles.
  • Note the "Agent Prompt Guide" section — it overrides any instruction here if they conflict.

2. Plan sections

Required sections, in order:

  1. Hero — logo-or-wordmark, headline (tagline input), subhead (1–2 sentences), primary CTA, secondary CTA. Use the hero_density parameter as vertical padding in px.
  2. Features — 3–6 feature tiles. Each: icon, short title, 1–2 sentence body.
  3. Social proof — proof_count logos or testimonials. If 0, skip this section.
  4. Pricing — 2–3 tiers. Include only if has_pricing is true.
  5. Footer CTA — large accent-colored band with one-button call to action.
  6. Footer — minimal: links + copyright.

3. Apply design system

  • All colors must come from DESIGN.md tokens. Do not invent hex values.
  • Typography: use the declared display font for headlines, body font for everything else.
  • Layout: respect the grid, max-width, and section spacing rules.
  • Components: use declared button/card/input patterns. Do not add shadows if DESIGN.md's Depth & Elevation says minimal.
  • Accent: use the accent color only once in the hero, once in the footer CTA, and for all links. Do not flood the page.

4. Write the file

Output a single self-contained index.html with:

  • All CSS inlined in a <style> block in <head>.
  • System font fallbacks if DESIGN.md fonts aren't loadable from Google Fonts etc.
  • No external JS.
  • Semantic HTML (<header>, <main>, <section>, <footer>).
  • Each editable element tagged with data-od-id="<unique-slug>" so the host app's comment mode can target it.

5. Self-check

Before finishing, verify:

  • All text is content-meaningful, not lorem ipsum (use product_name and tagline inputs; generate plausible specific copy for the rest).
  • No broken color references (every CSS color value is in DESIGN.md's palette or a valid alpha/fallback variant).
  • Responsive breakpoints match DESIGN.md's Responsive Behavior section.
  • The page looks good at 1440w, 768w, and 375w (mentally simulate).
  • Accent used no more than twice total.

6. Done

Write only index.html. Do not generate a separate CSS file, JS file, or README.


For skill authors reading this as a reference

This is a minimal but complete skill. Structure:

saas-landing-skill/
├── SKILL.md    ← you are here
└── assets/
    └── base.html    (optional starter template; this skill doesn't use one)

Things to notice:

  • The od: front-matter block is optional for Claude-Code-only compatibility, but adding it lights up OD's typed inputs, sliders, preview metadata, and capability gating.
  • The workflow below the front-matter is plain Markdown that the agent reads as its system prompt.
  • DESIGN.md is treated as a collaborator, not an override. The skill gives the agent authority to override when the brief conflicts, but never to invent new tokens.
  • data-od-id tagging is how we wire elements to comment mode. Skills that want comment-mode compatibility must annotate their output.

See ../../skills-protocol.md for the full protocol.

Individual skills in this repo

This repo contains 5 individual skills — each has its own dedicated page.

Bailipa/EZTor_FULLBLOOD

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

Bailipa/EZTor_FULLBLOOD

A single-frame motion-design composition with looping CSS animations — rotating type ring, animated globe, ticking timer, parallax labels. Renders as a hero video poster you can hand straight to HyperFrames or any keyframe-based exporter. Use when the brief asks for "motion design", "animated hero", "loop", "video poster", "title card", or pairs Open Claude Design with HyperFrames for a kinetic export.

Bailipa/EZTor_FULLBLOOD

A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Hanafuda card, mushroom, or 8-bit console), kinetic Japanese display type, ticking timeline ribbon. Reads like a single frame of an educational motion video — looping CSS keyframes, no JS, ready to be screen-recorded into a vertical video. Use when the brief asks for a "sprite animation", "pixel-art video", "8-bit explainer", "history of X explainer", "kinetic typography history", "Nintendo-style", "精灵图动画", "像素动画", or "复古动画".

Bailipa/EZTor_FULLBLOOD

Short-form video generation skill — 3-10 second clips for product reveals, motion teasers, ambient loops. Defaults to Seedance 2 but works the same with Kling 3 / 4, Veo 3 or Sora 2. Output is one MP4 saved to the project folder. When the workspace also ships an interactive-video / hyperframes skill, prefer composing several short shots into a single timeline rather than one long monolithic clip.

Bailipa/EZTor_FULLBLOOD

Use when playing animations, crossfading between animation states, or loading skeletal animations from GLTF in Three.js. Prevents the common mistake of not calling mixer.update(delta) every frame, wrong crossfade setup, or missing Clock. Covers AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack, crossfade, blending. Keywords: animation, AnimationMixer, AnimationClip, AnimationAction, crossfade, skeletal, GLTF animation, keyframe, blend, Clock, camera animation, smooth camera, fly to, tween, GSAP.

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