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Aseel1600/Edit01

Generate expressive, multilingual narration with fish.audio (S1 / S2-generation models) and reuse cloned voices via reference_id. Use when the user prefers fish.audio/Fish Audio TTS, wants a specific playground voice model, or needs high-emotion voice-clone narration.

Edit01란 무엇인가요?

Edit01 is a Claude Code agent skill that generate expressive, multilingual narration with fish.audio (S1 / S2-generation models) and reuse cloned voices via reference_id. Use when the user prefers fish.audio/Fish Audio TTS, wants a specific playground voice model, or needs high-emotion voice-clone narration.

지원 대상~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Aseel1600/Edit01/tree/HEAD/.agents/skills/fish-audio-tts

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문서

fish.audio TTS

Requires FISH_AUDIO_API_KEY in .env (create one at https://fish.audio/go-api/api-keys/). Create voice models in the fish.audio playground and pass their id as reference_id to reuse a cloned voice.

Current API

Single synchronous call returning raw audio bytes:

POST https://api.fish.audio/v1/tts
Authorization: Bearer ${FISH_AUDIO_API_KEY}
Content-Type: application/json
model: <backend model>     # HTTP header selects the backend, e.g. s1

The backend model is chosen with the model HTTP header, not a body field. In OpenMontage this maps to the tool's model input.

Backend models

model is required — there is no default. Pass one of:

  • s2.1-pro — latest generation. Best quality: inline emotion tags, 80+ languages, multi-speaker. Hero narration.
  • s2.1-pro-free — promotional free access to s2.1-pro. Drafts, samples, and validation runs at $0 during the promo window only. Per the fish.audio announcement: free through August 31, 2026, subject to Fair Use, no SLA/latency guarantee, requests may be retained, and commercial use is restricted. Never route production or client narration through it.
  • s2-pro — first S2 generation. Stable high quality with emotion-tag support.
  • s1 — previous flagship. Kept for compatibility with existing integrations.

Billing is per UTF-8 byte of input text (not per character). CJK text and emoji cost 3-4x an ASCII character of the same visible length. Current list pricing: s1 / s2-pro / s2.1-pro = $15 per 1M bytes, s2.1-pro-free = $0 during the promo window only (the tool's estimate_cost() switches to the paid s2.1-pro rate after August 31, 2026). Verify current pricing at https://docs.fish.audio/developer-guide/models-pricing/pricing-and-rate-limits before large batches.

Inline emotion tags (S2 models only)

s2-pro / s2.1-pro / s2.1-pro-free interpret inline emotion tags embedded in the text:

  • Tags like [laugh], [whispers] change the delivery mid-sentence.
  • Example: "That's hilarious [laugh] but let me explain seriously."
  • s1 does not interpret emotion tags — they may be read out as plain text, so strip them when targeting s1.

Voice selection (reference_id)

  • Build or pick a voice in the fish.audio playground, then copy its model id.
  • Pass it as reference_id. The selector's generic voice_id is accepted as an alias when reference_id is absent.
  • Without a reference_id, fish.audio uses its default voice for the chosen model.

Inline on-the-fly cloning (uploading reference audio + text per request) is not supported by this tool — create a voice model in the playground first.

OpenMontage Usage

Generate with the TTS selector:

from tools.audio.tts_selector import TTSSelector

result = TTSSelector().execute({
    "preferred_provider": "fish_audio",
    "text": "Here's why compound interest quietly beats every get-rich-quick scheme.",
    "model": "s1",
    "reference_id": "<playground voice model id>",
    "output_path": "projects/my-video/assets/audio/narration.mp3",
})

Or call the provider directly:

from tools.audio.fish_audio_tts import FishAudioTTS

result = FishAudioTTS().execute({
    "text": "Short sample line for approval.",
    "model": "s1",
    "reference_id": "<playground voice model id>",
    "output_path": "projects/my-video/assets/audio/fish_sample.mp3",
})

The provider writes the audio to output_path and returns data.output plus the resolved model and reference_id.

Quality & latency tuning

  • latency: normal (default, best quality), balanced (a little faster), or low (fastest, slight quality cost).
  • normalize: default true; keep it on so numbers, dates, and currency read naturally.
  • prosody: optional { "speed": 1.0, "volume": 0 } to nudge pace/loudness.
  • mp3_bitrate: 128 is a good default; raise to 192 for music-bed-heavy mixes.
  • temperature: default 0.7. Raise toward 0.9 for more expressive reads (recommended when leaning on emotion tags); lower for a steadier, more predictable delivery.
  • top_p / repetition_penalty: usually leave at the defaults (0.7 / 1.2).

Recommended Workflow

  1. Generate a 10-15 second sample with the chosen model + reference_id before a full paid narration.
  2. Ask the user to approve voice naturalness, emotion, and pace.
  3. Generate the full narration only after approval.
  4. For batch/localization variants where cost matters, prototype on s2.1-pro-free (promo-window $0; non-commercial drafts only) and upgrade the final to s2.1-pro.

Troubleshooting

  • 401 Unauthorized: wrong or missing FISH_AUDIO_API_KEY.
  • 402 / payment errors: account credit exhausted.
  • 404 / bad voice: the reference_id is wrong or not owned by this account.
  • Empty/short audio: check that text is non-empty and normalize is not stripping the whole input.

Safety

Never print or write the API key to logs, metadata, patches, or project artifacts. .env.example should contain only empty variable names.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

Aseel1600/Edit01

Generate AI videos from text prompts using multiple provider gateways. Use when: (1) Generating videos from text descriptions, (2) Creating AI-generated video clips for content production, (3) Image-to-video generation with a reference image, (4) Choosing between video generation providers (VEO, Kling, Sora, Runway, Seedance, MiniMax, Gemini Omni). Supports gateways: HeyGen API, fal.ai API, Kling official direct API, and the Gemini API (Gemini Omni Flash).

Aseel1600/Edit01

Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API. Use when: (1) Choosing a specific avatar and voice for a video, (2) Writing exact scripts for an avatar to speak, (3) Building multi-scene videos with different backgrounds per scene, (4) Creating transparent WebM videos for compositing, (5) Using talking photos as video presenters, (6) Integrating HeyGen avatars with Remotion, (7) Batch video generation with exact specs, (8) Brand-consistent production videos with precise control.

Aseel1600/Edit01

Use p5.js/canvas for local procedural character effects: particles, weather, squash/stretch, walk cycles, and environmental motion.

Aseel1600/Edit01

Review local character animation with schema checks, Playwright browser previews, frame sampling, and FFmpeg/ffprobe final output checks.

Aseel1600/Edit01

Create videos from a text prompt using HeyGen's Video Agent. Use when: (1) Creating a video from a description or idea, (2) Generating explainer, demo, or marketing videos from a prompt, (3) Making a video without specifying exact avatars, voices, or scenes, (4) Quick video prototyping or drafts, (5) One-shot prompt-to-video generation, (6) User says "make me a video" or "create a video about X".

Aseel1600/Edit01

Generate Mandarin and multilingual narration with Volcengine Doubao Speech 2.0. Use when creating Chinese voiceovers, when the user prefers Doubao/Volcengine/火山引擎/豆包 TTS, or when narration needs character-level timestamp metadata for subtitles.

Aseel1600/Edit01

Video and audio processing with FFmpeg. Use for format conversion, resizing, compression, audio extraction, and preparing assets for Remotion. Triggers include converting GIF to MP4, resizing video, extracting audio, compressing files, or any media transformation task.

Aseel1600/Edit01

Use when implementing Disney's 12 animation principles with Framer Motion in React applications

Aseel1600/Edit01

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

Aseel1600/Edit01

HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).

Aseel1600/Edit01

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.

Aseel1600/Edit01

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

Aseel1600/Edit01

Audio and media assets for HyperFrames compositions, produced by one shared audio engine (`scripts/audio.mjs`) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound effects (HeyGen audio-library retrieval by default, with local Lyria / MusicGen BGM generation and a bundled SFX library as the no-credential fallback), Whisper transcription, background removal, and caption authoring. Use for voiceover / TTS, BGM, SFX / sound effects, transcription, captions / subtitles / lyrics / karaoke / per-word styling, voice + provider selection, and music-mood prompting.

Aseel1600/Edit01

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, registry discovery, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

Aseel1600/Edit01

Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video), narrated website videos (website-to-video), topic explainers (faceless-explainer), product promos (product-launch-video), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer / narrated treatment, see /hyperframes.

Aseel1600/Edit01

Use when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting. The music drives everything: one analyzer reads it once, the orchestrator lays out the frames and fills a per-frame plan, and one sub-agent builds each frame. Typography and templates are the floor — a complete video needs zero assets — but any images or videos the user supplies are cut into the frames on the same beat grid (beat-cut / ken-burns). The genre (lyric video, slideshow, kinetic promo) falls out of the per-frame choices; the pipeline never branches on it.

Aseel1600/Edit01

Best practices for Remotion - Video creation in React

Aseel1600/Edit01

Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the `remotion-official` skill.

Aseel1600/Edit01

Port an existing Remotion (React) composition to HyperFrames HTML. Use ONLY when the user explicitly asks to port/convert/migrate/translate a Remotion source. Do NOT use: (a) authoring a new HyperFrames composition; (b) Remotion mentioned in passing; (c) Remotion code shared as reference only; (d) "same video as my Remotion one" without explicit migrate request — treat as fresh build. Doubt → `/general-video`. One-way, Remotion-only: no reverse export (HyperFrames→Remotion or any framework), no non-Remotion source (After Effects, Framer Motion, plain React/CSS) → out of scope, re-create via `/general-video`. Flags unsupported patterns (useState, useEffect, async calculateMetadata, third-party React libs, `@remotion/lambda`) and recommends runtime interop over lossy translation. Unsure whether to port vs. build fresh, or only a passing Remotion mention? → /hyperframes.

Aseel1600/Edit01

Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.

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