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frutiger-aero

Apply the Frutiger Aero style (2004–2013) when generating UI or graphic layouts. Load when the user asks for: frutiger aero, aero, web 2.0, windows vista, aqua, glass buttons.

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frutiger-aero is a Claude Code agent skill that apply the Frutiger Aero style (2004–2013) when generating UI or graphic layouts. Load when the user asks for: frutiger aero, aero, web 2.0, windows vista, aqua, glass buttons.

지원 대상✓Claude Code~Codex CLI~Cursor
npx skills add https://github.com/musicalbee/design-ontology/tree/HEAD/skills/frutiger-aero

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Frutiger Aero

Technology belongs to nature and the human world, so a digital interface should look clean, glossy, alive and pleasant to touch.

Glossy glass buttons, aqua and grass-green gradients, water, sky and bubble imagery and humanist sans type. It grew from Y2K gloss into the Windows Vista, Mac OS X Aqua and Web 2.0 look of the late 2000s.

Period: 2004–2013 · Era: Postmodern & Early Digital · Domain: Graphic & UI Design · Also called: Aero, Web 2.0 Gloss, Vista Aero, Skeuomorphic Nature Tech

When to load this skill

Load it when the user asks for: "frutiger aero", "aero", "web 2.0", "windows vista", "aqua", "glass buttons", "glossy", "2000s tech", "bubbles", "skeuomorphic gloss", "nature tech".

Good for: nostalgia campaigns, consumer software landing pages, music and media players, wellness and utility apps, game launchers.

Do not use it when:

  • The brand needs a flat, minimal or monochrome tone.
  • The interface is data-dense and the gloss would compete with the content.
  • The platform has a current flat design system that the product must follow.

System directives

When generating UI or graphic layouts in Frutiger Aero, you MUST:

  1. Build buttons and panels as glass: a vertical gradient, a white highlight on the upper 50% and a 1px light border.
  2. Use a sky-to-grass or aqua-to-green gradient as the main background, with a lightness range of 45% to 95%.
  3. Place nature imagery in the frame: water drops, bubbles, leaves, clouds, lens flares and blue sky at 20% to 60% of the hero area.
  4. Set text in a humanist sans such as Frutiger or Segoe at 14px to 16px, in dark grey or navy, never in pure black.
  5. Add a reflection under hero objects, at 25% opacity and 40% of the object height.
  6. Round every container with a 6px to 12px radius, and use full pill shapes only for primary buttons.
  7. Use soft shadows with 8px to 20px blur and a light glow of 4px to 8px on interactive elements.

Guardrails

Each line below breaks the style. Check your output against the list before you return it.

  • NEVER: Flat fills with no gradient or highlight.
  • NEVER: Hard offset shadows and thick black outlines.
  • NEVER: Dark, desaturated or monochrome palettes.
  • NEVER: Distressed texture and torn paper edges.
  • NEVER: Square 0px corners on all controls.
  • NEVER: Chrome-silver cyber motifs and pixel fonts.
  • NEVER: Abstract geometric shapes with no natural reference.

Vector profile

AxisScore1 means5 means
Ornamentation■■■□□ 3/5pure minimalmaximalist
Dimensionality■■■■□ 4/5strictly 2Dfull 3D / spatial
Grid rigidity■■■□□ 3/5chaotic / organicstrict mathematical grid
Skeuomorphic realism■■■■□ 4/5abstract digitalphotorealistic material
Typographic expressiveness■■□□□ 2/5neutral / invisibleexperimental / illustrative

Hold these scores. If a request moves an axis by 2 points or more, you have left the style: go to "Lineage fallbacks".

Spatial & grid logic

  • Grid mechanics: A 960px centred column on a 12-column grid with 20px gutters; the header, a hero band of 360px to 480px and a row of 3 or 4 glass cards follow in order.
  • Whitespace ratio: 25% to 40% of the surface stays empty; the spacing scale is 4, 8, 12, 20, 32, 56px and panels have 16px to 24px inner padding.
  • Alignment rules: Centre the hero and the logo; flush-left the body text inside panels; align cards to column edges and the icon to the first baseline of its label.
  • Container geometry: Glass panels with a 10px radius, a 1px white border and 16px padding; primary buttons are pills at 999px, and icons sit in 48px rounded squares with a 12px radius.

Typography

  • Classifications: humanist sans · rounded humanist sans · glyphic sans
  • Tracking: Display sizes take -0.01em to +0.01em; body stays at 0; small labels take +0.02em.
  • Leading: Display 1.15; body 1.5; labels 1.3.
  • Hierarchy rules:
    • Use weights 300, 400 and 700, with headlines in light 300 at 36px to 56px.
    • Set headlines in sentence case and give them a 1px white text shadow at 0 1px 0 on a coloured field.
    • Use 14px for body, 12px for labels and 24px for panel titles, in dark grey at #1F3A4D.
    • Make links blue at #0A7BD5 with a 1px underline on hover only.

Font pairings

DisplayBodyNote
NunitoOpen SansA rounded humanist display over a Frutiger-like text face.
LatoLatoA single humanist family at weights 300, 400 and 700.
Source Sans 3Source Sans 3A neutral humanist sans close to Segoe UI.

Colour & lighting

  • Palette structure: Sky blue and aqua cover 50% of the surface, grass green covers 20%, white glass covers 25% and one orange or yellow accent covers under 5%.
  • Contrast rules: Body text in slate holds 10:1 or better on glass white; white text on aqua or grass holds 3:1 only at 18px bold or larger, so use slate for small text.
  • Surface treatment: Glossy and translucent: vertical gradients from a light tint to a saturated hue, a white highlight over the top 50% and glass panels at 60% to 85% opacity.
  • Light and shadow: Light comes from the top; each element has a white top highlight, a soft shadow with 8px to 20px blur at 20% to 30% opacity and a reflection under hero objects.

Palette

NameHexRole
Sky#7CC8F2background top
Aqua#2BB7D8primary
Grass#5DBB3Fsecondary and success
Glass White#F4FAFFpanel surface
Deep Water#0A7BD5links and focus
Slate#1F3A4Dtext
Sun#FFB300single warm accent

Materiality & texture

  • Surface simulation: Glass, water and polished plastic, as in Windows Vista Aero glass and the Mac OS X Aqua gel button.
  • Border rules: 1px solid white at 70% opacity on the outside, and a 1px dark inner edge at 15% opacity; focus uses a 2px ring in deep water blue.
  • Blur and elevation: Glass panels use backdrop blur of 8px to 12px; elevation has 3 levels with offsets of 2px, 6px and 12px and blur of 6px, 14px and 28px.

Ornamentation & iconography

  • Iconography: Glossy full-colour icons at 32px, 48px and 64px with a 1px dark outline, a top highlight and a reflection; rounded-square containers.
  • Illustration: Photographic and rendered nature: water drops, bubbles, leaves, clouds, sunbeams and fish, set beside friendly figures in bright light.
  • Decorative elements: water droplets · soap bubbles · lens flares · grass horizons · glass reflections · swooshes · sun rays

Motion & interactivity

  • Born on screen: yes
  • Transition physics: Smooth and weighty, like glass sliding on a surface: panels fade and slide by 12px to 24px, buttons glow in and the gloss band sweeps across.
  • Easing: cubic-bezier(0.25, 0.1, 0.25, 1)
  • Duration (ms): 280
  • Hover and active: Hover brightens the gradient by 8% and adds a 6px aqua glow; active darkens it by 10%, moves the highlight down by 2px and shrinks the shadow to 2px.

Code & token primer

Set data-style="frutiger-aero" on the root element and paste the tokens. The file tokens.css has the same tokens and a set of reference rules.

[data-style="frutiger-aero"] {
  --color-bg: #7CC8F2;
  --color-surface: #F4FAFF;
  --color-text: #1F3A4D;
  --color-muted: #4F6C80;
  --color-primary: #2BB7D8;
  --color-accent: #5DBB3F;
  --color-border: rgba(255, 255, 255, 0.7);
  --font-sans: "Open Sans", "Segoe UI", Frutiger, "Helvetica Neue", Arial, sans-serif;
  --font-display: "Nunito", "Segoe UI", Frutiger, Arial, sans-serif;
  --border-radius: 10px;
  --border-width: 1px;
  --shadow-elevation: 0 6px 14px rgba(10, 60, 100, 0.25), inset 0 1px 0 rgba(255, 255, 255, 0.9);
  --backdrop-filter: blur(10px) saturate(140%);
  --space-unit: 4px;
  --ease: cubic-bezier(0.25, 0.1, 0.25, 1);
  --duration: 280ms;
  --gradient-sky: linear-gradient(180deg, #7CC8F2 0%, #BFE8F7 55%, #5DBB3F 100%);
  --gradient-glass-button: linear-gradient(180deg, rgba(255, 255, 255, 0.75) 0%, rgba(255, 255, 255, 0.1) 50%, rgba(255, 255, 255, 0) 51%), linear-gradient(180deg, #4FD0EA, #2BB7D8);
  --glow-aqua: 0 0 6px rgba(43, 183, 216, 0.8);
  --color-on-bg: #1F3A4D;
  --color-on-surface: #1F3A4D;
  --color-on-primary: #1F3A4D;
  --color-on-accent: #1F3A4D;
  --color-muted-on-bg: #28485E;
  --color-muted-on-surface: #4F6C80;
  --color-link: #1F3A4D;
  --color-link-on-surface: #1F3A4D;
  --display-weight: 300;
  --subhead-weight: 400;
  --body-weight: 400;
  --strong-weight: 700;
  --label-weight: 700;
  --display-tracking: -0.01em;
  --display-leading: 1.1;
  --display-case: none;
  --body-leading: 1.6;
  --body-size: 17px;
  --icon-stroke: 2;
}

Tailwind patterns:

ElementClasses
pagebg-gradient-to-b from-[#7CC8F2] via-[#BFE8F7] to-[#5DBB3F] text-[#1F3A4D] font-sans min-h-screen
headingtext-4xl md:text-6xl font-light leading-[1.15] text-white [text-shadow:0_1px_0_rgba(10,60,100,0.35)]
cardrounded-[10px] border border-white/70 bg-white/70 p-5 backdrop-blur-[10px] shadow-[0_6px_14px_rgba(10,60,100,0.25),inset_0_1px_0_rgba(255,255,255,0.9)]
buttonrounded-full border border-white/70 bg-gradient-to-b from-[#4FD0EA] to-[#2BB7D8] px-7 py-2.5 text-sm font-bold text-white shadow-[0_4px_10px_rgba(10,60,100,0.3),inset_0_1px_0_rgba(255,255,255,0.8)] transition-all duration-[280ms] ease-[cubic-bezier(0.25,0.1,0.25,1)] hover:brightness-110 hover:shadow-[0_0_6px_#2BB7D8] active:brightness-90 active:translate-y-0.5
inputrounded-md border border-white/70 bg-white/80 px-3 py-2 text-sm text-[#1F3A4D] shadow-[inset_0_1px_3px_rgba(10,60,100,0.25)] focus:outline-none focus:ring-2 focus:ring-[#0A7BD5]
icon tilegrid h-12 w-12 place-items-center rounded-xl border border-white/80 bg-gradient-to-b from-white to-[#BFE8F7] shadow-[0_4px_8px_rgba(10,60,100,0.25)]

Visual pack

The pictures and icons of this style are files. Use them as they are, or read them as a specification and draw your own in the same language.

FileContent
pack/hero.svgHero plate, 800 by 600. An abstract picture in the visual language of the style.
pack/pattern.svgPattern tile, 80 by 80. It repeats in both directions.
pack/icons.svgIcon sprite: home, search, heart, star, bell, user, mail, calendar, image, bolt, play, check, close, sliders.
  • Icons: solid, stroke 2 on a 24px field, round caps, round joins, container: circle. Use: <svg class="icon"><use href="pack/icons.svg#home"/></svg>. An icon takes currentColor.
  • Icon family: the sprite is cut from Fluent UI System Icons (Filled, 24) by Microsoft Corporation, licence MIT. Reason: Soft, filled forms with round corners that sit well in a glossy round container. It is an open-source stand-in for a demo. For a product, use the icon library of the brand and choose the family by the rules below.
  • Display type: weight 300, tracking -0.01em, leading 1.1, case: none.
  • Weights: display 300, subhead 400, body 400, bold in text 700, labels and buttons 700. The style uses 3 weights (300, 400, 700) and no other. The display is 100 lighter than the body, so size carries the hierarchy. The accent is colour: one coloured word or field is the accent, so the weights stay quiet.
  • Body type: 17px, leading 1.6.
  • Page: hero split, left aligned, airy density, accent tilt 0°.
  • Text colour: --color-text is for the main reading field only. On each field, use its token: --color-on-bg, --color-on-surface, --color-on-primary, --color-on-accent.

How to choose an icon pack

An icon pack is a typeface for pictures. Choose it with the same care as the text face. These rules hold for an open-source set and for a licensed library.

  1. The stroke matches the stem. Set an icon next to the body text at text size. The line of the icon and the stem of a letter have the same weight.
  2. Terminals and corners follow the radius token. Butt caps and mitre joins go with a radius of zero. Round caps and round joins go with a soft radius.
  3. The fill mode follows the technology of the era. Print eras cut solid forms. Screen eras with depth fill and shade the form. Current product interfaces draw an outline.
  4. The metaphors are not younger than the style. Each picture is an object that the era knew. An icon with a later metaphor breaks the period.
  5. One family, one grid. All icons come from one family and one variant, drawn on one field. Do not mix families on one surface.
  6. The family covers the product. List each concept that the product needs before you commit. A family that has no icon for one of them is the wrong family.
  7. The colour is a token. An icon takes currentColor. A second tone comes from a token, not from the file.
  8. The licence permits the use. Read the licence of the set. Give credit where the licence asks for it. A product with a brand uses its licensed library and applies the same rules to choose the family.

Lineage fallbacks

When the user asks for a variation, do not improvise. Blend toward the neighbour named here, and load its skill.

  • If the user asks for more futuristic: move toward y2k-aesthetic (Y2K Aesthetic). Swap the nature imagery for chrome, orbit rings and stars and cool the palette to silver and electric blue; keep the gloss and the pill buttons.

  • If the user asks for flatter: move toward flat-design (Flat Design). Remove the gradients, highlights, reflections and shadows, keep the sky and grass hues as solid fills and the 8px radius.

  • If the user asks for more tactile: move toward skeuomorphism (Skeuomorphism). Add leather, wood or brushed-metal textures and 2px inner bevels to the controls; keep the humanist type and the top light.

  • If the user asks for more modern glass: move toward glassmorphism (Glassmorphism). Raise backdrop blur to 20px, drop the gloss band and the reflections and use 25% white panels on a soft colour field; keep the aqua palette.

  • Came from (go here for a more orthodox version): y2k-aesthetic

  • Led to (go here for a newer version): glassmorphism

  • Mixes well with: skeuomorphism

  • Nearest by vector profile: spatial-visionos, glassmorphism, skeuomorphism

Emotional target

Calm optimism: the viewer feels that technology is clean, friendly and close to a sunny natural world.

Keywords: glossy, fresh, optimistic, aquatic, friendly, nostalgic · Brand archetypes: innocent, caregiver

Sources

  • Microsoft Corporation, Windows Vista user experience guidelines: Aero glass (Microsoft, 2006)
  • Apple Inc., Aqua Human Interface Guidelines (Apple, 2001)

Generated from data/design/styles/frutiger-aero.json by design-ontology. Do not edit this file; change the data and run npm run build.

Individual skills in this repo

This repo contains 4 individual skills — each has its own dedicated page.

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