Video & Animation

samyakiasonline-ctrl/hyperframe

github.com

Search, install, and wire registry blocks and components into HyperFrames compositions. Use BEFORE hand-building any named visual — whenever a brief, a user, or a storyboard names a look, effect, treatment, or transition such as CRT scanlines, glitch, chromatic aberration, film grain, a shimmer sweep, a chart, a code or terminal window, a map, or a confetti burst — because roughly 400 hosted items already cover many of them and the search ranks all of them with nothing installed, no project, and no account. Also use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

$ npx skills add samyakiasonline-ctrl/hyperframe
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samyakiasonline-ctrl/hyperframe

github.com

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

$ npx skills add samyakiasonline-ctrl/hyperframe
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samyakiasonline-ctrl/hyperframe

github.com

Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.

$ npx skills add samyakiasonline-ctrl/hyperframe
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samyakiasonline-ctrl/hyperframe

github.com

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

$ npx skills add samyakiasonline-ctrl/hyperframe
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samyakiasonline-ctrl/hyperframe

github.com

Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.

$ npx skills add samyakiasonline-ctrl/hyperframe
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samyakiasonline-ctrl/hyperframe

github.com

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, timeline, history, clean, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

$ npx skills add samyakiasonline-ctrl/hyperframe
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samyakiasonline-ctrl/hyperframe

github.com

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

$ npx skills add samyakiasonline-ctrl/hyperframe
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samyakiasonline-ctrl/hyperframe

github.com

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

$ npx skills add samyakiasonline-ctrl/hyperframe
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samyakiasonline-ctrl/hyperframe

github.com

Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (`<hf-audio-group>`). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.

$ npx skills add samyakiasonline-ctrl/hyperframe
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cskwork/motion-graphics-skill

github.com

Make code-driven motion-graphics videos rendered from HTML, frame-accurate and reproducible. Formats - product launch or feature-announcement video built from real captures of the user's running app (Apple/Google keynote style, SaaS launches on X), and vertical shorts for YouTube Shorts, Reels, or TikTok (hook-first, loopable). Use when asked for a launch video, promo, app trailer, Shorts, or any motion-graphics video.

$ npx skills add cskwork/motion-graphics-skill
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suntay44/motionable

github.com

Make a hype/launch/promo video from a folder on this Mac (a repo or screenshots and notes), read-only: learns the product, asks only what's missing, then renders an MP4.

$ npx skills add suntay44/motionable
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freudianflips/breakout-launch-videos

github.com

Tool manual under launch-film (voice casting, one take per line, fitting lines, stitching, forced alignment, the vintage chain, the local clone and the free scratch voice). Produce the voice-over of a launch film. Casting across every Higgsfield preset voice, one file per script line fitted into its frame, pace and length rules, word-level timestamps by forced alignment so every key word lands on its visual, and fixes for lines that run long. Use after launch-story has an approved script and before picture timing is locked, for "voice-over", "narrator", "cast a voice", "record the lines", "align the words", "scratch voice".

$ npx skills add freudianflips/breakout-launch-videos
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suntay44/motionable

github.com

Make a hype/launch/promo video from a website URL: reads the site (pitch, features, colours, logo, screenshots, store links), asks only what's missing, then renders an MP4 on macOS.

$ npx skills add suntay44/motionable
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freudianflips/breakout-launch-videos

github.com

Tool manual under launch-film (the motion language for launch films built in HyperFrames). Ease tokens, camera doctrine, continuity at every cut, type and cursor craft, and brand-neutral signature moves (logo build, world pass, branch and pulse, waterfall fill, identity morph, macro pull-back, rise) that replace HyperFrames' stock look. Says which HyperFrames blueprints and transitions to keep, transform or avoid. Use whenever a launch film's picture is designed or animated, for "animation", "motion design", "transitions", "camera move", "make it feel like Apple", "less template".

$ npx skills add freudianflips/breakout-launch-videos
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freudianflips/breakout-launch-videos

github.com

Tool manual under launch-film (music fitted to the edit with Higgsfield Sonilo, ACE-Step locally, or the free scratch bed). Score a launch film with music whose sections are the film's acts. Each take is measured for tempo and section energy, stretched onto the film's BPM and offset so its drop lands on the cut. Use after the storyboard's beat sheet exists, for "music", "score", "soundtrack", "background track", "the drop", "beat grid".

$ npx skills add freudianflips/breakout-launch-videos
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freudianflips/breakout-launch-videos

github.com

Tool manual under launch-film (the brief, the story spine, the script, the beat sheet and reference studies). Turn a launch brief into a launch film's story in your own brand, with the one message, the narrative spine, the voice-over script at the right length, a beat sheet on the music's bar grid and a STORYBOARD.md where every shot names its continuity in and out, its signature move and its sound. Includes the reference study and the logo-swap differentiation test. Use first, before voice, score or motion, for "launch video script", "storyboard", "brief", "what should the launch film say", "study this reference video".

$ npx skills add freudianflips/breakout-launch-videos
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freudianflips/breakout-launch-videos

github.com

Tool manual under launch-film (measuring a render and studying a reference film). Review a rendered launch film like a demanding creative director, then drive the v1 to v2 loop. Measures rhythm, static runs, cuts against the beat grid, loudness, true peak and voice pace with a script, then applies an eye checklist for continuity at every cut, legibility, brand, real UI, claims and differentiation. Writes a gap list and a scorecard; nothing ships on numbers alone. Use on every render, and on a reference film to learn from it, for "review the video", "check the film", "what is wrong with this cut", "study this reference".

$ npx skills add freudianflips/breakout-launch-videos
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leamariek/launch-studio

github.com

Creative-director method for launch videos made as one continuous coded take. Turns the spine lines into a gesture chain (every scene grows out of the last), a beat map built from the music's measured tempo and drop, a motion language from the product's own behaviour, and six rendered stills for sign-off. Use this whenever a launch video, product video or motion piece needs direction, pacing, transitions, camera, music sync or a board, and whenever a video "feels like a slideshow", "feels like a template" or "isn't at the level of the reference videos".

$ npx skills add leamariek/launch-studio
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suntay44/motionable

github.com

Make a hype/launch/promo video from scratch: interviews the user and takes a logo and screenshots, then plans, scores and renders an original motion-graphics MP4 on macOS.

$ npx skills add suntay44/motionable
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ido6/ai-video-skills

github.com

Generate Seedance 2.5 prompts for **multishot omni reference mode** — sequences where multiple reference images (@Image1, @Image2, etc.), and optionally videos and audio, are assigned across different shots. Use this skill when the user says "multishot", "omni reference", "omniref", uploads multiple references for a shot sequence, or asks for a multishot Seedance prompt. Do NOT use for single-shot, first+last frame, or generic Seedance prompts — those are separate skills. If the user just says "Seedance prompt" without indicating multishot, ask first.

$ npx skills add ido6/ai-video-skills
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freudianflips/breakout-launch-videos

github.com

Make or change a product launch film in your own brand. A film is a hook (the story before the cut) on a shared body (the name punching in, hero words cut on the voice, your product at close range, the logo lockup in near silence), built in HyperFrames from brand/brand.json and film/film.json. Holds the core, the template workflow (build, render and mix 1 hook or all of them), the generation recipes, the checks and the lessons. Use for "launch video", "launch film", "product video", "promo", "reveal", "announcement video", "new hook", "change the body", "render all launch videos".

$ npx skills add freudianflips/breakout-launch-videos
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ido6/ai-video-skills

github.com

Elite cinematic-video-prompt discipline for idoGen (mcp__idogen__generate_video, WaveSpeed/fal/poyo Seedance 2.0 and 2.5, Veo 3.1, Kling 3.0). Adapted from a production studio's CINEDANCE prompt-director system, folded together with GenHQ classroom technique (camera-movement library, Seedance 2.0-vs-2.5 dialect split, Kling 3.0 burger + @tag binding, Omni Flash video-to-video lock/preserve-list, storyboard mode, UGC/organic mode). Use this WHENEVER writing or fixing a prompt for mcp__idogen__generate_video, or when the user wants a cinematic/consistent/high-budget-looking video shot, camera control, a specific lens feel, spatial blocking across multiple shots, a scene that must match a previous shot's geography/lighting/character, a named camera move, a Kling multi-shot sequence, an edit of existing footage (Omni-style), or an organic/UGC/phone-shot look. Trigger even without the word "CINEDANCE" — any idoGen video-prompt build or repair task qualifies. Companion skills: idogen-image-brain (references/plat...

$ npx skills add ido6/ai-video-skills
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freudianflips/breakout-launch-videos

github.com

Tool manual under launch-film (mixdown.py for buses, ducking, loudness and the brickwall). Mix and master the audio of a launch film. Music, SFX and voice-over on separate buses, the bed ducked by the voice's real envelope with a presence carve, the music dropped out for the logo, glue compression, a true-peak-safe limiter, -14 LUFS and -1 dBTP, then laid onto the rendered picture. Use after the score, the sound effects and the voice exist, for "mix", "master", "loudness", "LUFS", "ducking", "mux the audio".

$ npx skills add freudianflips/breakout-launch-videos
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ido6/ai-video-skills

github.com

Build Blender previs/blockout scenes in the pawn style (box-torso + sphere-head characters in flat-coloured primitive sets) and export them as motion/structure references for AI video (Seedance, idoGen, Kling).

$ npx skills add ido6/ai-video-skills
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