Communitygithub.com

freudianflips/breakout-launch-videos

Tool manual under launch-film (music fitted to the edit with Higgsfield Sonilo, ACE-Step locally, or the free scratch bed). Score a launch film with music whose sections are the film's acts. Each take is measured for tempo and section energy, stretched onto the film's BPM and offset so its drop lands on the cut. Use after the storyboard's beat sheet exists, for "music", "score", "soundtrack", "background track", "the drop", "beat grid".

breakout-launch-videos とは?

breakout-launch-videos is a Claude Code agent skill that tool manual under launch-film (music fitted to the edit with Higgsfield Sonilo, ACE-Step locally, or the free scratch bed). Score a launch film with music whose sections are the film's acts. Each take is measured for tempo and section energy, stretched onto the film's BPM and offset so its drop lands on the cut. Use after the storyboard's beat sheet exists, for "music", "score", "soundtrack", "background track", "the drop", "beat grid".

対応✓Claude Code~Codex CLI~Cursor
npx skills add https://github.com/freudianflips/breakout-launch-videos/tree/HEAD/skills/launch-score

お気に入りのAIに質問する

このエージェントスキルを事前に読み込んだ状態で新しいチャットを開きます。

ドキュメント

Launch score

Tool manual under launch-film. Start at skills/launch-film/SKILL.md: it holds the core, the hook-plus-body template and the lessons. Where this page differs, launch-film wins.

A launch score is not a track laid under a film. Its sections are the film's acts: the intro sits under the hook, the build under the demo, the drop on the cut and the outcome, a breakdown under the positioning line, and near silence under the logo. The music and the edit share 1 bar grid, so cuts land on downbeats.

Choose the sound of your brand

Write 1 paragraph before generating anything: genre, tempo, the 3 or 4 instruments that matter, mood in plain words. Take it from the brand, not from habit: a calm, premium product suits warm modern house or felt piano with a soft kick; a developer tool suits tight electronic with a dry kick; a consumer app can carry more colour. What worked well for a B2B launch: organic deep house around 120 BPM, a round bass, a muffled intro that opens into a clean four-on-the-floor kick on the cut. What read as template music: corporate electronic, calm solo piano, orchestral swells. Keep the key stable across the film so the sound palette (launch-sound) agrees with it.

Tools

SourceWhenCost (2026-09)
Scratch bed (scripts/scratch_bed.py)First cut, timing tests, free demos. A synthesised bed on the grid with its drop where the plan says.free
Higgsfield Sonilo (scripts/hf_score.py)The default real score on your own account.about 1.9 credits per 30 s take
ACE-Step 1.5 (scripts/ace_score.py)Local and free, full control of bars and key; several GB of models on first run.free, local
A licensed library trackWhen a catalog track fits the bar plan.per licence
  • Sonilo: python3 skills/launch-score/scripts/hf_score.py film/score/score.json film/score/sonilo --takes 3 writes the act map into the prompt, generates the takes, measures tempo by onset autocorrelation (librosa's beat tempo snaps to coarse bins: a 120 BPM take can read as 117.5), stretches onto the plan's BPM when within 4 %, and searches the offset whose loudness curve best fits the acts. In 2026-09 tests Sonilo wrote at 120 BPM whatever the prompt asked; a stretch to 122 is 1.7 % and inaudible.
  • ACE-Step: install it anywhere and set ACE_STEP_ROOT, then $ACE_STEP_ROOT/.venv/bin/python skills/launch-score/scripts/ace_score.py film/score/score.json film/score/ace. ACE_DRY_RUN=1 prints the plan and section times without generating. If a section misfires, regenerate only that range with ACE-Step's repaint task (task_type: "repaint", repainting_start, repainting_end) rather than a new song.

Procedure

  1. Bar plan. From the storyboard beat sheet, map each act to bars at the film's BPM (1 bar at 120 BPM = 2.0 s). Write film/score/score.json (format in ace_score.py's header: caption, bpm, key, sections with tag, note, bars). Keep 2 bars of outro so the logo has a tail.
  2. Caption. 1 paragraph: genre, the 3 or 4 instruments that matter, mood in plain words, "clean modern mix, no vocals". Put section intentions in each section's note, not in the caption.
  3. Generate 2 to 4 takes.
  4. Choose. Run launch-review's analysis on each take (tempo, beat grid, energy per section). Prefer the take whose energy rises where the plan says and whose tempo holds within 1 BPM. The owner decides music inside full films, not as loose tracks.
  5. Find the drop. The drop is the first clean kick after the intro: find the take's steepest loudness rise onto a downbeat (or the fall into a breakdown, for a breakdown cut) and note its time in the file. For the film template, write it into film/film.json as music.drop with music.bpm; film/audio.py places the file so the drop lands on the cut whatever the hook's length, and loops bars on the grid to fill the body.
  6. Hand on the chosen take and score.meta.json (section times in seconds) to launch-motion, launch-sound and launch-mix.

Rules

  • Instrumental only under a voice-over.
  • Record the caption, seeds, model and bar plan in score.meta.json: a score must be reproducible.
  • Never use a track because it exists. It must fit the bar plan or be regenerated.
  • The logo lands in near silence: the last section ends into the mix's drop-out or a 2 s fade.
  • A hook longer than about 4 s needs its own bed (the intro bars looped on the grid, or a matching take), or it plays in silence before the drop.

Individual skills in this repo

This repo contains 9 individual skills — each has its own dedicated page.

freudianflips/breakout-launch-videos

Build the brand kit a launch film uses from a website. Runs tools/brand-from-url.mjs on the reader's site to extract branding (colours, fonts, logo, name, tagline, copy, product images), then reviews the preview sheet with the reader and fixes any wrong role by hand. Use for "brand from website", "brand kit", "extract branding", "get our colours and fonts", "use our logo", or before the first launch film for a new brand.

freudianflips/breakout-launch-videos

Make or change a product launch film in your own brand. A film is a hook (the story before the cut) on a shared body (the name punching in, hero words cut on the voice, your product at close range, the logo lockup in near silence), built in HyperFrames from brand/brand.json and film/film.json. Holds the core, the template workflow (build, render and mix 1 hook or all of them), the generation recipes, the checks and the lessons. Use for "launch video", "launch film", "product video", "promo", "reveal", "announcement video", "new hook", "change the body", "render all launch videos".

freudianflips/breakout-launch-videos

Tool manual under launch-film (mixdown.py for buses, ducking, loudness and the brickwall). Mix and master the audio of a launch film. Music, SFX and voice-over on separate buses, the bed ducked by the voice's real envelope with a presence carve, the music dropped out for the logo, glue compression, a true-peak-safe limiter, -14 LUFS and -1 dBTP, then laid onto the rendered picture. Use after the score, the sound effects and the voice exist, for "mix", "master", "loudness", "LUFS", "ducking", "mux the audio".

freudianflips/breakout-launch-videos

Tool manual under launch-film (the motion language for launch films built in HyperFrames). Ease tokens, camera doctrine, continuity at every cut, type and cursor craft, and brand-neutral signature moves (logo build, world pass, branch and pulse, waterfall fill, identity morph, macro pull-back, rise) that replace HyperFrames' stock look. Says which HyperFrames blueprints and transitions to keep, transform or avoid. Use whenever a launch film's picture is designed or animated, for "animation", "motion design", "transitions", "camera move", "make it feel like Apple", "less template".

freudianflips/breakout-launch-videos

Tool manual under launch-film (measuring a render and studying a reference film). Review a rendered launch film like a demanding creative director, then drive the v1 to v2 loop. Measures rhythm, static runs, cuts against the beat grid, loudness, true peak and voice pace with a script, then applies an eye checklist for continuity at every cut, legibility, brand, real UI, claims and differentiation. Writes a gap list and a scorecard; nothing ships on numbers alone. Use on every render, and on a reference film to learn from it, for "review the video", "check the film", "what is wrong with this cut", "study this reference".

freudianflips/breakout-launch-videos

Tool manual under launch-film (the sound palette, the event map, the cue sheet and generated sound kits). Design the sound effects of a launch film. Builds an event map from the storyboard, the voice-over word timings and the rendered timeline, voices every event from 1 consistent palette (the free synthesised, key-locked forge, or real glass, felt, wood, marimba, clicks and air generated on Higgsfield and pitched into the film's key), and renders 1 SFX stem in a shared acoustic space. Use once picture timing and the score are fixed, for "sound effects", "SFX", "sound design", "UI sounds", "sonic logo".

freudianflips/breakout-launch-videos

Tool manual under launch-film (the brief, the story spine, the script, the beat sheet and reference studies). Turn a launch brief into a launch film's story in your own brand, with the one message, the narrative spine, the voice-over script at the right length, a beat sheet on the music's bar grid and a STORYBOARD.md where every shot names its continuity in and out, its signature move and its sound. Includes the reference study and the logo-swap differentiation test. Use first, before voice, score or motion, for "launch video script", "storyboard", "brief", "what should the launch film say", "study this reference video".

freudianflips/breakout-launch-videos

Tool manual under launch-film (voice casting, one take per line, fitting lines, stitching, forced alignment, the vintage chain, the local clone and the free scratch voice). Produce the voice-over of a launch film. Casting across every Higgsfield preset voice, one file per script line fitted into its frame, pace and length rules, word-level timestamps by forced alignment so every key word lands on its visual, and fixes for lines that run long. Use after launch-story has an approved script and before picture timing is locked, for "voice-over", "narrator", "cast a voice", "record the lines", "align the words", "scratch voice".

freudianflips/breakout-launch-videos

Tool manual under launch-film (backgrounds, plates, Blender glass and 3D shots, shader layers). Build the world a launch film lives in, in your own brand, with generated background plates (cost-gated), Blender for real 3D glass objects and camera moves rendered as alpha layers, WebGL shader layers for atmosphere, and the layer order, depth of field and grade that keep UI legible over living backgrounds. Use when a storyboard needs backgrounds, 3D or atmosphere, for "background", "plate", "3D object", "glass", "Blender", "shader", "atmosphere"; motion of the UI itself is launch-motion.

関連スキル