Coding & Development
showcase-video
Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game
$ npx skills add rehan-remade/universal-modderreverse-engineering
Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g.
$ npx skills add rehan-remade/universal-moddershare-field-notes
Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game (
$ npx skills add rehan-remade/universal-modderpublish-mod
Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore, mod.io, GitHub releases), and the post with a video. Use when the user wants to ship, share, upload, release or post a mod.
$ npx skills add rehan-remade/universal-modderport-a-mod
Port an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks. Typical cases are an old Forge 1.7.10 or 1.12 Minecraft mod moving to modern Fabric or NeoForge, a Skyrim LE plugin moving to SE/AE, or a tModLoader 1.3 mod moving to 1.4. It covers pinning one source version, a private decompiled reference, an adaptation matrix, extracting the mod
$ npx skills add rehan-remade/universal-moddermod-any-game
Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game (
$ npx skills add rehan-remade/universal-moddermashup-mods
Build cross-game mashups and total conversions, the
$ npx skills add rehan-remade/universal-moddergame-automation
Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.
$ npx skills add rehan-remade/universal-moddergame-recon
Figure out how a specific installed game can be modded, before writing any mod code. Covers where it
$ npx skills add rehan-remade/universal-moddergame-research-websearch
Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub code/repo search, Nexus/Steam Workshop/Thunderstore APIs, Reddit JSON, YouTube transcripts, plus archive snapshots as evidence. Use when starting work on a game (
$ npx skills add rehan-remade/universal-modderfal-assets
Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.
$ npx skills add rehan-remade/universal-modderasset-pipeline
Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game
$ npx skills add rehan-remade/universal-moddertrailofbits/skills
Trail of Bits security skills: CodeQL, Semgrep, auditing, vuln detection.
$ npx skills add trailofbits/skillsweb-design-guidelines
Review UI code for Web Interface Guidelines compliance. Use when asked to
$ npx skills add vercel-labs/agent-skillswriting-guidelines
Review docs/prose for Writing Guidelines compliance. Use when asked to
$ npx skills add vercel-labs/agent-skillsvercel-optimize
Use for Vercel cost and performance optimization on deployed projects, especially Next.js, SvelteKit, Nuxt, and limited Astro apps. Collect Vercel metrics, usage, project config, and code scan results first; investigate only metric-backed candidates; produce ranked recommendations grounded in verified files and version-aware Vercel/framework docs. Trigger for Vercel bill reduction, slow or expensive routes, caching opportunities, Function Invocations, Build Minutes, Fast Data Transfer, Core Web Vitals, Bot Management, Fluid compute, or cost breakdown requests.
$ npx skills add vercel-labs/agent-skillsvercel-cli-with-tokens
Deploy and manage projects on Vercel using token-based authentication. Use when working with Vercel CLI using access tokens rather than interactive login — e.g.
$ npx skills add vercel-labs/agent-skillsvercel-react-native-skills
React Native and Expo best practices for building performant mobile apps. Use
$ npx skills add vercel-labs/agent-skillsvercel-react-best-practices
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
$ npx skills add vercel-labs/agent-skillsvercel-composition-patterns
React composition patterns that scale. Use when refactoring components with
$ npx skills add vercel-labs/agent-skillswshobson/agents
Marketplace of expert agents and skills for Claude Code.
$ npx skills add wshobson/agentsmattpocock/skills
Matt Pocock's engineering skills straight from his .agents directory.
$ npx skills add mattpocock/skillsweb-artifacts-builder
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
$ npx skills add anthropics/skillstheme-factory
Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.
$ npx skills add anthropics/skills