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evalix098/tiktoklive

Share-link previews and app identity for apps on *.grok.me: the injector-owned og:image card, the SVG favicon, and PWA icons for installable apps. Use when scaffolding, renaming, or restyling the app — and for share / unfurl / OG / Twitter card questions. A custom 1200×630 card from the app's own art is the default — games of every kind (DOM board/word games included), whimsical apps, creative tools, and brand-forward pages; only plain utilities keep the placeholder. Always run the brand-asset pass as a `task` subagent and never wait for it. Triggers on "share", "rename", "app name", "OG", "Open Graph", "twitter card", "unfurl", "og:image", "og:type", "x:game:image", "x-banner", "link preview", "social card", "thumbnail", "preview image", "favicon", "app icon", "PWA", "manifest", "installable", "home screen", "SEO", "meta description".

Qu'est-ce que tiktoklive ?

tiktoklive is a Claude Code agent skill that share-link previews and app identity for apps on *.grok.me: the injector-owned og:image card, the SVG favicon, and PWA icons for installable apps. Use when scaffolding, renaming, or restyling the app — and for share / unfurl / OG / Twitter card questions. A custom 1200×630 card from the app's own art is the default — games of every kind (DOM board/word games included), whimsical apps, creative tools, and brand-forward pages; only plain utilities keep the placeholder. Always run the brand-asset pass as a `task` subagent and never wait for it. Triggers on "share", "rename", "app name", "OG", "Open Graph", "twitter card", "unfurl", "og:image", "og:type", "x:game:image", "x-banner", "link preview", "social card", "thumbnail", "preview image", "favicon", "app icon", "PWA", "manifest", "installable", "home screen", "SEO", "meta description".

Compatible avec~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/evalix098/tiktoklive/tree/HEAD/.grok/skills/og

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Documentation

Share cards, favicon, and app icons

A deployed app (https://{name}.grok.me) unfurls with a 1200×630 card; every app (preview included) shows a favicon in the tab. Share-card <meta> tags are not authored in __root.tsx — the injector (scripts/grok-pwa-shared.mjs) overwrites og:* and twitter:card on every HTML response. Identity data is the only thing anyone writes, and the pass writes all of it — dispatching, you seed none of it:

  • src/lib/og/site.json — not pre-seeded, created only if needed: { "title", "type"?: "x:game", "card"?: "custom", "color"?: "RRGGBB" }; title defaults to the host slug.
  • public/og.jpg — custom 1200×630 card (optional; placeholder otherwise)
  • public/x-banner.jpg — games only: 50:11 (1200×264) X feed card
  • public/favicon.svg — linked from root head(); until the pass lands the tab just shows the browser default, which fails nothing

Extend __root.tsx; never replace it wholesale (auth SSR, redesigns, skill excerpts): dropping the favicon link ships a blank tab icon no local check catches.

Decide: which card this app gets

Default: a custom card from the app's own art — games of every kind and rendering tech (Canvas/WebGL and DOM board, card, word, puzzle, quiz: a tic-tac-toe grid of divs is still a game), whimsical apps, creative tools, content- and brand-forward pages. When in doubt, make the custom card.

Plain utility apps only (converters, CRUD trackers, dashboards, notes/admin — apps whose face is the data) keep the default og.grok.me placeholder: no public/og.jpg. Its URL, the "color" knob and the rename rule: references/placeholder-card.md.

og:type for games

A game of any kind carries "type": "x:game" in src/lib/og/site.json — the pass writes it, owning that file. No hostname, never gated on a custom card, never "corrected" to website, bare game, twitter:card or an invented x:type: X's pipeline keys off that exact value. Non-games omit it. Your check, not your edit — missing it, or missing public/x-banner.jpg once a custom card exists, is a BRAND WARNING.

Brand-asset pass: always a subagent, never waited for

Have the task tool? Dispatch this pass as a subagent and never generate card art yourself — inline it puts minutes of generation latency in front of the user. As soon as name and palette settle (AGENTS.md § "Parallel work"), dispatch this prompt verbatim. It is complete — do not open the references below to enrich it; the pass reads them itself:

You are the brand-asset pass. Follow the og skill, which tells you where to start. App <NAME>, og:type <TYPE>, palette <PALETTE>. You solely own public/ brand assets and src/lib/og/site.json.

Keep building. Stay sequential only if the user is art-directing or the art to reuse doesn't exist yet.

Never wait for it. No wait_tasks, and never get_task_output on the brand task: reading a task's output consumes it, and a consumed task sends no completion notification, so the card's result — a failure included — would reach nobody. Answer as soon as the app renders; the pass wakes you later, and that turn is one short sentence at most — one that asks for a republish, since public/og.jpg ships in the build and a card that lands after a publish never reaches the live app on its own: "Added the share card — publish again if you already did." / "The card failed; the default one stands."

While the pass keeps /workspace/.grok/og-pending fresh, brand checks say nothing about the card: in flight is not a finding. The marker goes stale after 10 minutes, so a very long pass lets the warning through — but a brand warning while it runs is never a cue to redo its work.

No task tool? Then you are the pass — build the assets now; nothing else will. Whoever runs it claims that marker, stages files under /workspace/.grok/ — never inside public/, which vite build copies verbatim into the deployed app — hands it over with scripts/write-atomic.mjs so no build reads half a JPEG, and self-checks with node scripts/brand-check.mjs --game.

Build the assets — the pass reads these, the parent does not

Dispatching? Do not open them — the prompt above is complete. One read carries this procedure in your context every later turn while the subagent does the work anyway.

You are the pass? Start at references/brand-pass.md, then read per asset you owe: references/custom-card.md for public/og.jpg, references/x-banner.md for the games-only public/x-banner.jpg, references/favicon-and-icons.md for public/favicon.svg plus the PWA raster icons — those only when the user asked for installable/PWA, never invent a manifest. Hand-author that SVG, never imagine_text_to_image: it must stay crisp at 16px. Writing site.json for a game? references/og-type-contract.md argues the spellings X rejects.

Regenerate on rename or a material identity change — APP_NAME, the site.json title and the baked-in card title move together. Without imagine_text_to_image or the xAI Images API, keep the og.grok.me card; never ship a broken og:image URL.

Not supported

No /api/og route, no runtime image renderer, no per-route cards — the card is one static site-wide image (public/og.jpg or the placeholder service). If you add robots.txt, never blanket Disallow: /: crawlers must fetch / to read the tags.

Individual skills in this repo

This repo contains 17 individual skills — each has its own dedicated page.

evalix098/tiktoklive

Add user accounts and sign-in to this TanStack Start app. Use when the app needs authentication, sign-in, user accounts, protected routes, or per-user data. Triggers on "auth", "login", "log in", "sign in", "sign up", "account", "users", "authentication", "protected", "who is logged in", "current user", "per-user".

evalix098/tiktoklive

Build browser games and interactive/canvas/3D experiences in this TanStack Start + React app. Use for any game, simulation, or WebGL/Canvas experience — 2D or 3D, single-player. Covers the game loop & timing, 3D orientation/camera conventions, collision, performance, assets, audio, save, game feel, and per-genre playbooks. For WASD / vehicle / flight **input signs and inverted A/D**, open the **`controls`** skill — do not rely on this file or racing-kart alone. Triggers on "game", "minecraft", "fps", "platformer", "racing", "tetris", "snake", "shooter", "3d", "three.js", "canvas", "voxel", "physics".

evalix098/tiktoklive

Player-facing input signs for browser games: WASD, vehicles, flight, FPS mouse-look, and the #1 failure mode (inverted A/D). Mandatory control self-tests and a tiny test interface so you can verify A turns left before shipping. Load for ANY game with movement, steering, flying, driving, tanks, boats, mechs, drones, planes, karts, third-person follow cams — not only racing. Triggers on "controls", "WASD", "inverted", "steer", "flight", "airplane", "kart", "vehicle", "yaw", "roll", "pitch", "mouse look", "A/D".

evalix098/tiktoklive

Design and build polished, non-generic UI for this TanStack Start + React + Tailwind v4 + shadcn/Radix app. Use whenever you create or restyle any interface surface — pages, landing pages, dashboards, forms, modals, nav, and game overlays (start screens, HUD, menus). Covers design tokens, layout, typography, color, spacing, motion, and the anti-"AI-slop" rules that keep output from looking generic. Triggers on "design", "UI", "make it look good", "polish", "landing page", "theme", "style", "redesign", "ugly", "clean up".

evalix098/tiktoklive

Deep guide for game ANIMATION assets: motion cycles, action keyframes, effect sequences, and animation sprite sheets — built around a video-first pipeline. In this app-builder sandbox, execute via the video2dsprite / generate2dsprite skills (magenta + scripts), not ad-hoc ffmpeg. Use whenever generating anything that moves: walk/run cycles, attacks, idles, FX, flags, fire, animation sheets. Complements game-asset-core.

evalix098/tiktoklive

Core discipline for ANY game-asset generation with Imagine tools: the engine-ready defaults users don't state, spec checklists, style anchoring, read-back verification, honest defect flagging. Use whenever generating any game art (sprites, sheets, animations, tiles, UI, FX) — then ALSO load the matching specialist skill: game-animation-frames for anything that moves, game-tilesets for tiles/terrain, game-character-consistency for recurring characters, game-ui-icons for UI and icons.

evalix098/tiktoklive

Deep guide for CHARACTER IDENTITY across images: turnarounds (front/side/ back), state and damage variants, palette swaps, equipment changes, and same-character-in-context sets. Use whenever generating character turnarounds, character sheets, variants of an existing sprite, or any same-subject multi-image set. Complements game-asset-core.

evalix098/tiktoklive

Deep guide for game TILE assets: seamless tileable textures, terrain transition tilesets, autotiles, and ground/platform tiles. Use whenever generating tileable textures, tilesets, terrain transitions, or seamless patterns. Complements game-asset-core.

evalix098/tiktoklive

Deep guide for game UI assets: buttons with interaction states, panels, bars, wordmark logos, and icon sets. Use whenever generating game UI elements, HUD assets, inventory icons, icon sets, buttons, or title logos. Complements game-asset-core.

evalix098/tiktoklive

Generate production-oriented 2D game maps with `imagine_text_to_image`: RPG/top-down maps, side-scroller parallax stages, tilemaps, layered raster maps, prop packs, collision zones, and walkable areas. Use when building browser games that need real map art (not pure code-drawn tiles), layered props, or map collision metadata. Triggers on "map", "level", "stage", "tilemap", "overworld", "dungeon", "side scroller background", "prop pack", "2D map".

evalix098/tiktoklive

Generate and postprocess 2D game sprites and animation sheets: pixel-art characters, NPCs, creatures, spells, projectiles, impacts, props, summons, and transparent PNG/GIF exports. Use when building browser games that need real sprite sheets (not code-drawn placeholders), matching a map art style, or producing magenta-background sheets for chroma-key cleanup. Triggers on "sprite", "sprite sheet", "animation sheet", "pixel art character", "walk cycle", "attack animation", "projectile sprite", "2D game asset".

evalix098/tiktoklive

How to use the Imagine tools in Grok Build: imagine_text_to_image, imagine_image_to_image, imagine_reference_to_image, imagine_text_to_video, imagine_image_to_video, imagine_reference_to_video, and render_file for chat previews. When to build a visual with code instead of generating it, prompt-craft, reference-first handling of real people, factual grounding, and asset-consistency. Load this whenever generating or editing an image or video is on the table. Tool-usage-driven, not triggered by a user merely mentioning images.

evalix098/tiktoklive

Peer-to-peer realtime multiplayer over WebRTC data channels: every user of the deployed app connects directly to every other user (full mesh), the server only brokers the handshake at /api/rtc. Lowest possible latency, zero per-message server cost. Use for 2-8 player co-op/casual realtime: shared cursors, drawing, party games, casual action. Triggers: p2p, peer to peer, webrtc, low latency multiplayer, direct connection.

evalix098/tiktoklive

Use Neon Postgres (the database) in this TanStack Start app. Use when the app needs to store or query data, persist state, or keep per-user data. Triggers on "database", "Postgres", "Neon", "save data", "store data", "persist", "tables", "SQL", "query", "migrations".

evalix098/tiktoklive

Official Three.js API and TSL (Three.js Shading Language) reference for LLM code generation. Load when writing or debugging three.js / WebGL / WebGPU / custom materials / shaders / GLTF / advanced three APIs beyond basic game loop/controls. Prefer building-games for game correctness (loop, WASD, camera, orientation); use this skill for full API/TSL depth. Triggers on "three.js", "threejs", "WebGPU", "TSL", "NodeMaterial", "shader", "GLTF", "MeshStandard", "OrbitControls", "WebGLRenderer".

evalix098/tiktoklive

Grok Build only. Turn a 2D character still into denser animation sprites via imagine_text_to_image base → imagine_image_to_video (6s/10s run-in-place) → ffmpeg frames → magenta chroma-key → dense sampled strips/grids/GIFs. Use when the user wants video-to-sprite, smoother run/walk cycles, or denser intermediate poses. Prefer generate2dsprite for crisp production pixel sheets. Triggers on "video to sprite", "imagine_image_to_video sprite", "dense walk cycle", "smooth run animation from video".

evalix098/tiktoklive

Call the xAI API (Grok) from this app's server code using the injected XAI_API_KEY: chat/LLM features, image and video generation (Imagine), and voice (text-to-speech). Use when the app needs any "AI" / "assistant" / "chatbot" / "Grok" functionality, runtime image/video generation, or speech. Triggers on "AI", "LLM", "chatbot", "assistant", "Grok", "xAI", "generate text", "summarize", "generate image", "AI video", "voice", "text to speech", "TTS", "OpenAI" (use xAI instead).

Skills associés