Communitygithub.com

Bailipa/EZTor_FULLBLOOD

Short-form video generation skill — 3-10 second clips for product reveals, motion teasers, ambient loops. Defaults to Seedance 2 but works the same with Kling 3 / 4, Veo 3 or Sora 2. Output is one MP4 saved to the project folder. When the workspace also ships an interactive-video / hyperframes skill, prefer composing several short shots into a single timeline rather than one long monolithic clip.

Qu'est-ce que EZTor_FULLBLOOD ?

EZTor_FULLBLOOD is a Claude Code agent skill that short-form video generation skill — 3-10 second clips for product reveals, motion teasers, ambient loops. Defaults to Seedance 2 but works the same with Kling 3 / 4, Veo 3 or Sora 2. Output is one MP4 saved to the project folder. When the workspace also ships an interactive-video / hyperframes skill, prefer composing several short shots into a single timeline rather than one long monolithic clip.

Compatible avec✓Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Bailipa/EZTor_FULLBLOOD/tree/HEAD/.opencode/skills/open-design/video-shortform

Demander à votre IA préférée

Ouvre une nouvelle conversation avec cette compétence d'agent déjà préchargée.

Documentation

Video Shortform Skill

Short-form (≤ 10s) is the sweet spot for current text-to-video models — they're great at one shot with one idea, weaker at multi-cut narratives. Plan one shot per call.

Special case: hyperframes-html is not a photoreal text-to-video model. It's a local HTML-to-MP4 renderer. For that model, do not roleplay cinematography or "real-world" camera physics. Treat the brief as a motion design card / title-frame / product interstitial, ask at most one clarifying question, then dispatch immediately.

Resource map

video-shortform/
├── SKILL.md
└── example.html

Workflow

Step 0 — Read the project metadata

videoModel, videoLength (seconds), videoAspect. These are hard-locks — clamp the prompt to whatever the chosen model supports (Seedance 2 caps at 10s; Kling 4 supports up to 10s + image-to-video; Veo 3 supports 8s with audio).

Step 1 — Plan the shot

Write the shotlist BEFORE calling the model:

SlotContent
SubjectWhat's in frame?
CameraStatic / pan / push-in / orbit?
LightingKey direction + temperature
MotionWhat moves, at what pace? Subject motion vs camera motion.
SoundAmbient bed? (only if the model supports audio)

Normally, show this to the user as a one-sentence plan before dispatching — they can redirect cheaply.

For hyperframes-html, skip the extra pre-dispatch narration once the user has answered the discovery form. Collapse the plan into the actual generation prompt and dispatch immediately.

Step 2 — Compose the prompt

Use the format the upstream model prefers (Seedance: motion + camera + mood; Kling: subject + camera + style; Veo: subject + cinematography + sound). Bind the project's videoAspect and videoLength directly to the API parameters; never put them in prose.

For hyperframes-html, write a concise motion-design brief instead of a camera-realism prompt. Focus on subject, layout, palette, motion character, and overall tone. Do not spend turns narrating environment checks, missing side files, or "I am about to dispatch" status updates.

Step 3 — Dispatch via the media contract

Use the unified dispatcher — do not call provider APIs by hand:

node "$OD_BIN" media generate \
  --project "$OD_PROJECT_ID" \
  --surface video \
  --model "<videoModel from metadata>" \
  --aspect "<videoAspect from metadata>" \
  --length <videoLength seconds> \
  --output "<short-slug>-<seconds>s.mp4" \
  --prompt "<assembled shot prompt from Step 2>"

The command prints one line of JSON: {"file": {"name": "...", ...}}. The bytes land in the project; the FileViewer plays it automatically.

Step 4 — Hand off

Reply with: shot summary, the filename returned by the dispatcher, and one sentence on what to try if the user wants a variation.

For hyperframes-html, keep the reply especially short: what was rendered, the filename, and one concrete variation idea.

Hard rules

  • One shot per turn. Multi-shot timelines belong in a hyperframes / interactive-video skill, not here.
  • Match videoAspect exactly — re-renders are slow.
  • Never ship a video without saving the file — the user expects something to play in the file viewer.
  • When the underlying model fails (NSFW filter, content policy, timeout), report the error verbatim. Don't silently retry.
  • Do not claim a render has been "sent", "started", or "is running" unless you have already called od media generate.

Individual skills in this repo

This repo contains 4 individual skills — each has its own dedicated page.

Bailipa/EZTor_FULLBLOOD

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

Bailipa/EZTor_FULLBLOOD

A single-frame motion-design composition with looping CSS animations — rotating type ring, animated globe, ticking timer, parallax labels. Renders as a hero video poster you can hand straight to HyperFrames or any keyframe-based exporter. Use when the brief asks for "motion design", "animated hero", "loop", "video poster", "title card", or pairs Open Claude Design with HyperFrames for a kinetic export.

Bailipa/EZTor_FULLBLOOD

A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Hanafuda card, mushroom, or 8-bit console), kinetic Japanese display type, ticking timeline ribbon. Reads like a single frame of an educational motion video — looping CSS keyframes, no JS, ready to be screen-recorded into a vertical video. Use when the brief asks for a "sprite animation", "pixel-art video", "8-bit explainer", "history of X explainer", "kinetic typography history", "Nintendo-style", "精灵图动画", "像素动画", or "复古动画".

Bailipa/EZTor_FULLBLOOD

Use when playing animations, crossfading between animation states, or loading skeletal animations from GLTF in Three.js. Prevents the common mistake of not calling mixer.update(delta) every frame, wrong crossfade setup, or missing Clock. Covers AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack, crossfade, blending. Keywords: animation, AnimationMixer, AnimationClip, AnimationAction, crossfade, skeletal, GLTF animation, keyframe, blend, Clock, camera animation, smooth camera, fly to, tween, GSAP.

Skills associés