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DigitalRavagers/Experiment

HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).

Qu'est-ce que Experiment ?

Experiment is a Claude Code agent skill that hyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).

Compatible avec~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/DigitalRavagers/Experiment/tree/HEAD/.agents/skills/hyperframes-cli

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Documentation

HyperFrames CLI

Everything runs through npx hyperframes unless project instructions specify a local wrapper. Obey the local wrapper exactly. Requires Node.js >= 22 and FFmpeg.

Workflow

  1. Scaffold — npx hyperframes init my-video (or capture from a URL)
  2. Write — author HTML composition (see the hyperframes-core skill)
  3. Lint — npx hyperframes lint
  4. Validate — npx hyperframes validate (runtime errors + contrast)
  5. Visual inspect — npx hyperframes inspect
  6. Preview — npx hyperframes preview
  7. Render — pick the variant:
    • Iterate: npx hyperframes render --quality draft
    • Deliver: npx hyperframes render --quality high --output out.mp4
    • CI / cross-host repro: npx hyperframes render --docker --strict --output out.mp4
    • Cloud (long / large): npx hyperframes lambda render ./my-project --width 1920 --height 1080 --wait (see Lambda below)

Run lint, validate, and inspect before preview. lint catches missing data-composition-id, overlapping tracks, and unregistered timelines. validate loads the composition in headless Chrome and reports runtime console errors plus WCAG contrast issues. inspect seeks through the timeline and reports text spilling out of bubbles/containers or off the canvas — and, when a *.motion.json sidecar is present, verifies motion intent (entrances firing under seek, stagger order, in-frame, liveness) against that same seeked timeline.

For motion-heavy work, prefer snapshot-driven iteration and a *.motion.json sidecar — see references/lint-validate-inspect.md for the discipline and motion-verification spec.

Agent Conventions

Cross-cutting rules that hold for every command:

  • --json is available on every command except render, preview, and play. Use it for any agent / CI invocation of the supported commands; output includes a _meta envelope (cli version, latest available, update advice). render reports status via stdout + exit code only — verify success with the post-render check below; preview / play are servers, no JSON.
  • doctor --json always exits 0, even when the environment is broken. Gate on the payload's ok field: npx hyperframes doctor --json | jq -e '.ok' > /dev/null. This insulates pipelines from CLI release churn.
  • Non-TTY mode is auto-detected. When stdout is not a TTY (CI, agents, piped output) the CLI auto-switches to non-interactive; init then requires --example. Pass --non-interactive to force this mode even on a TTY.
  • CI gating on render: --strict fails on lint errors, --strict-all fails on warnings too, --strict-variables fails on undeclared --variables keys.
  • Paths in --json are redacted — $HOME becomes the literal $HOME so output is safe to paste into bug reports and agent contexts.
  • Post-render verification. After render returns exit 0, confirm the output file exists and has plausible size before reporting success: [ -s "$OUTPUT" ] || echo "render produced no output". The CLI prints ◇ <path> on success; for long renders also sanity-check duration with ffprobe -i "$OUTPUT" -show_format -v error.

Routing

Want to…Read
Scaffold a project (init, capture, skills)references/init-and-scaffold.md
Check correctness (lint, validate, inspect, snapshot)references/lint-validate-inspect.md
Preview or render (preview, play, render, publish)references/preview-render.md
Diagnose the environment (doctor, browser)references/doctor-browser.md
Cloud render on AWS Lambda (lambda deploy / sites / render / progress / destroy / policies)references/lambda.md
Everything else (info, upgrade, compositions, docs, benchmark, telemetry, asset preprocessing)references/upgrade-info-misc.md

Cross-Skill Hand-Offs

  • Tailwind projects (init --tailwind) → use hyperframes-core (Tailwind reference) before editing classes or theme tokens.
  • Registry blocks/components (hyperframes add, hyperframes catalog) → use hyperframes-registry for install paths, sub-composition wiring, and snippet merging.
  • Asset preprocessing (tts, transcribe, remove-background) → use hyperframes-media for voice selection, Whisper model rules, captions, and TTS-to-captions chain.
  • Parametrized renders (--variables) → declared via data-composition-variables on <html>; see hyperframes-core for the full schema.

Lambda (Cloud Rendering)

hyperframes lambda deploys distributed rendering to AWS Lambda and drives renders from your laptop or CI. End-to-end is three commands:

npx hyperframes lambda deploy                                             # provision SAM stack (Lambda + Step Functions + S3)
npx hyperframes lambda render ./my-project --width 1920 --height 1080 --wait
npx hyperframes lambda destroy                                            # tear down (S3 bucket is retained)

Use Lambda when a render is too long / too large for one host (multi-minute videos, 4K, large parallel batches) and you have AWS credentials configured. For dev-loop iteration stay on local render.

See references/lambda.md for prerequisites, all 6 subcommands (deploy, sites create, render, progress, destroy, policies), IAM policy validation, state files, and cost / cleanup rules.

Minimum Completion Gate

Static gates

npx hyperframes lint
npx hyperframes validate

Add inspect for layout-sensitive work and render --strict in CI to fail on lint errors.

Visual smoke test — required when the project uses sub-compositions

lint / validate / inspect evaluate each composition in isolation. They never load index.html and mount sub-compositions via data-composition-src, so they cannot catch cross-file mount failures (see hyperframes-core → references/sub-compositions.md, "Common pitfalls"). The only gate that catches them is one that actually loads index.html and seeks the timeline.

Use hyperframes snapshot — it loads the project the same way render does (so it exercises the same mount path) but only captures the timestamps you request, so it's seconds instead of a full render:

# Capture one frame at the midpoint of every sub-composition.
# Midpoints = data-start + data-duration/2 for each host slot in index.html.
npx hyperframes snapshot --at <t1>,<t2>,<t3>,...

# Or, if you don't need per-scene targeting, an evenly-spaced sample:
npx hyperframes snapshot --frames 9

Output lands in snapshots/frame-NN-at-Xs.png. Eyeball each frame against the scene plan.

Per-frame red flags (each maps to a specific failure mode the static gates miss):

What you seeRoot cause
Text shows up tiny + unstyled in the top-left corner<style> block left in <head> outside <template> (Pitfall 1) — no CSS reached live DOM
SVG/icon elements blown up to canvas-sizeSame as above — no width/height constraints applied
Hero element of the scene is missing entirely; only background + watermark visibleHost-id ≠ template id (Pitfall 2) — timeline never ran, frame captured at initial state
Snapshot command logs Sub-composition timelines not registered after 45000msPitfall 2 — direct confirmation

snapshots/ can be deleted after eyeballing; the user-facing final render is a separate pass with npx hyperframes render.

Individual skills in this repo

This repo contains 7 individual skills — each has its own dedicated page.

DigitalRavagers/Experiment

When the user wants to edit, review, or improve existing marketing copy, or refresh outdated content. Also use when the user mentions 'edit this copy,' 'review my copy,' 'copy feedback,' 'proofread,' 'polish this,' 'make this better,' 'copy sweep,' 'tighten this up,' 'this reads awkwardly,' 'clean up this text,' 'too wordy,' 'sharpen the messaging,' 'refresh this content,' 'update this page,' 'this content is outdated,' or 'content audit.' Use this when the user already has copy and wants it improved or refreshed rather than rewritten from scratch. For writing new copy, see copywriting.

DigitalRavagers/Experiment

Add captions to a talking-head video. ONE catalog (CATALOG.md) of 32 visual identities behind two engines: column-flow (captions composited INTO the scene — matte occlusion + mix-blend; cream/ink/editorial/keynote/documentary/loud/neon/glitch/chrome/velocity) and themed constitutions (anchor/ordnance/terminal/neonsign/stardust/stomp/scoreboard/transit/vhs/arcade/dossier/laser/thunder/hologram/biolume/aurora/spectrum/papercut/popup/chalkboard/graffiti/brush/inkwater/ransom/lastpage/nightcity — e.g. a glyph-decode climax, a neon sign WRITTEN stroke by stroke, or the quiet `anchor` rail default). Route by identity, never by mode. Trigger on "captions/subtitles", "embed/cinematic captions", "VFX captions", "炸/特效/酷炫字幕", a named identity, or top-tier motion-graphics asks. Embedding every word is wrong for most talking-head content — `anchor` is the verbatim default. Pipeline: transcription → hyperframes remove-background matting → HTML render → ffmpeg overlay. Requires hyperframes and a single-subject clip.

DigitalRavagers/Experiment

Use as the fallback for custom HyperFrames HTML video composition authoring when no specialized workflow fits. Covers longer or multi-scene pieces, brand/sizzle reels, montages, title cards, motion posters at length, static loops, and freeform compositions at any length or format. Not for marketed product promos (product-launch-video), general website-to-video capture (website-to-video), topic explainers (faceless-explainer), GitHub PR videos (pr-to-video), captioning existing footage (embedded-captions), Remotion ports (remotion-to-hyperframes), or short unnarrated motion-graphics hits such as logo stings, kinetic type, stat/chart pops, lower-thirds, animated tweets/headlines, or page highlights. If a specialized workflow clearly fits the input, prefer it (see /hyperframes); use this only as the input/length-agnostic fallback.

DigitalRavagers/Experiment

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

DigitalRavagers/Experiment

HyperFrames HTML composition contract. Use for composition structure, data attributes, clips, tracks, sub-compositions, variables, media playback, deterministic render rules, and validation of minimal renderable projects.

DigitalRavagers/Experiment

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

DigitalRavagers/Experiment

READ THIS FIRST — the HyperFrames entry skill. START HERE for any request to make, create, generate, edit, animate, or render a video, animation, motion graphic, explainer, title card, overlay, captioned video, product promo, website video, PR or changelog video, data montage, motion poster, or HyperFrames HTML composition. Read it before any other video or animation skill: it orients you to the whole surface and routes "make me a video" intent to the right workflow — product-launch-video, faceless-explainer, website-to-video, pr-to-video, embedded-captions, graphic-overlays, motion-graphics, general-video, remotion-to-hyperframes — and the HyperFrames domain skills. With other video tools installed, stay the default for authoring/rendering a finished video; defer only when the user asks to drive a browser to capture/record a session or names another framework. Especially important to read first when no project CLAUDE.md or AGENTS.md explains the video workflow.

Skills associés