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Aseel1600/Edit01

Generate Mandarin and multilingual narration with Volcengine Doubao Speech 2.0. Use when creating Chinese voiceovers, when the user prefers Doubao/Volcengine/火山引擎/豆包 TTS, or when narration needs character-level timestamp metadata for subtitles.

Qu'est-ce que Edit01 ?

Edit01 is a Claude Code agent skill that generate Mandarin and multilingual narration with Volcengine Doubao Speech 2.0. Use when creating Chinese voiceovers, when the user prefers Doubao/Volcengine/火山引擎/豆包 TTS, or when narration needs character-level timestamp metadata for subtitles.

Compatible avec~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Aseel1600/Edit01/tree/HEAD/.agents/skills/doubao-tts

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Documentation

Doubao TTS

Requires DOUBAO_SPEECH_API_KEY in .env. Set DOUBAO_SPEECH_VOICE_TYPE for the default voice, or pass voice_id to the tool.

Current API

Use the new-console API key flow:

X-Api-Key: ${DOUBAO_SPEECH_API_KEY}
X-Api-Resource-Id: seed-tts-2.0

Do not use X-Api-App-Id and X-Api-Access-Key with a new-console API Key. If the API returns load grant: requested grant not found, the key type or auth header is probably wrong.

For long-form video narration, prefer the async endpoint:

POST https://openspeech.bytedance.com/api/v3/tts/submit
POST https://openspeech.bytedance.com/api/v3/tts/query

This returns audio_url plus sentences[].words[] timing metadata that can be used to build subtitles.

OpenMontage Usage

Generate with the TTS selector:

from tools.audio.tts_selector import TTSSelector

result = TTSSelector().execute({
    "preferred_provider": "doubao",
    "text": "如果 AI 真的会改变未来,普通人到底该怎么参与?",
    "voice_id": "zh_female_vv_uranus_bigtts",
    "output_path": "projects/my-video/assets/audio/narration.mp3",
    "speech_rate": 0,
    "enable_timestamp": True,
})

Or call the provider directly:

from tools.audio.doubao_tts import DoubaoTTS

result = DoubaoTTS().execute({
    "text": "短样本试听文本。",
    "voice_id": "zh_female_vv_uranus_bigtts",
    "output_path": "projects/my-video/assets/audio/doubao_sample.mp3",
})

The provider writes:

  • output_path: downloaded audio file
  • metadata_path: full query response JSON, defaulting to <output_path>.json

Recommended Workflow

  1. Generate a 10-15 second sample before a full paid narration.
  2. Ask the user to approve voice naturalness, accent, and speed.
  3. Generate the full narration only after approval.
  4. Keep the query JSON. It is the source of truth for subtitle timing.
  5. Build captions from sentences[].words[], not from estimated text length.
  6. Group captions by Chinese semantic phrases before applying timestamps. Do not split only by fixed character count; it can break phrases like "在不押单个公司的情况下" or "可能会被慢慢稀释" and hurt comprehension.
  7. Let the video duration follow the approved voice rhythm unless the user explicitly asks to match a prior runtime.

Parameters

  • voice_id: Doubao speaker / voice type. Defaults to DOUBAO_SPEECH_VOICE_TYPE.
  • resource_id: use seed-tts-2.0 for Doubao Speech 2.0 voices.
  • speech_rate: 0 is normal, 100 is 2x, -50 is 0.5x.
  • sample_rate: default 24000.
  • enable_timestamp: default true.
  • return_usage: default true, requests usage metadata when available.

Do not pass additions.explicit_language by default. Some endpoint/key combinations reject zh-cn with unsupported additions explicit language zh-cn.

For calm Mandarin explainers, start with speech_rate: 0. If the result is too long for the approved format, make a short comparison sample with speech_rate: 25 or 50 before regenerating the full narration. Do not speed up only to match a previous provider's duration if the user prefers Doubao's natural pace.

Troubleshooting

  • load grant: requested grant not found: wrong key type or wrong auth header. Use X-Api-Key for new-console API Keys.
  • speaker permission denied: voice id is wrong or not authorized for the selected resource.
  • quota exceeded: quota, lifetime characters, or concurrency exceeded.
  • Missing timestamps: verify enable_timestamp: true, keep the query JSON, and confirm the selected endpoint returned sentences.

Safety

Never print or write the API key to logs, metadata, patches, or project artifacts. .env.example should contain only empty variable names.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

Aseel1600/Edit01

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Aseel1600/Edit01

Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API. Use when: (1) Choosing a specific avatar and voice for a video, (2) Writing exact scripts for an avatar to speak, (3) Building multi-scene videos with different backgrounds per scene, (4) Creating transparent WebM videos for compositing, (5) Using talking photos as video presenters, (6) Integrating HeyGen avatars with Remotion, (7) Batch video generation with exact specs, (8) Brand-consistent production videos with precise control.

Aseel1600/Edit01

Use p5.js/canvas for local procedural character effects: particles, weather, squash/stretch, walk cycles, and environmental motion.

Aseel1600/Edit01

Review local character animation with schema checks, Playwright browser previews, frame sampling, and FFmpeg/ffprobe final output checks.

Aseel1600/Edit01

Create videos from a text prompt using HeyGen's Video Agent. Use when: (1) Creating a video from a description or idea, (2) Generating explainer, demo, or marketing videos from a prompt, (3) Making a video without specifying exact avatars, voices, or scenes, (4) Quick video prototyping or drafts, (5) One-shot prompt-to-video generation, (6) User says "make me a video" or "create a video about X".

Aseel1600/Edit01

Video and audio processing with FFmpeg. Use for format conversion, resizing, compression, audio extraction, and preparing assets for Remotion. Triggers include converting GIF to MP4, resizing video, extracting audio, compressing files, or any media transformation task.

Aseel1600/Edit01

Generate expressive, multilingual narration with fish.audio (S1 / S2-generation models) and reuse cloned voices via reference_id. Use when the user prefers fish.audio/Fish Audio TTS, wants a specific playground voice model, or needs high-emotion voice-clone narration.

Aseel1600/Edit01

Use when implementing Disney's 12 animation principles with Framer Motion in React applications

Aseel1600/Edit01

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

Aseel1600/Edit01

HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).

Aseel1600/Edit01

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.

Aseel1600/Edit01

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

Aseel1600/Edit01

Audio and media assets for HyperFrames compositions, produced by one shared audio engine (`scripts/audio.mjs`) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound effects (HeyGen audio-library retrieval by default, with local Lyria / MusicGen BGM generation and a bundled SFX library as the no-credential fallback), Whisper transcription, background removal, and caption authoring. Use for voiceover / TTS, BGM, SFX / sound effects, transcription, captions / subtitles / lyrics / karaoke / per-word styling, voice + provider selection, and music-mood prompting.

Aseel1600/Edit01

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, registry discovery, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

Aseel1600/Edit01

Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video), narrated website videos (website-to-video), topic explainers (faceless-explainer), product promos (product-launch-video), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer / narrated treatment, see /hyperframes.

Aseel1600/Edit01

Use when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting. The music drives everything: one analyzer reads it once, the orchestrator lays out the frames and fills a per-frame plan, and one sub-agent builds each frame. Typography and templates are the floor — a complete video needs zero assets — but any images or videos the user supplies are cut into the frames on the same beat grid (beat-cut / ken-burns). The genre (lyric video, slideshow, kinetic promo) falls out of the per-frame choices; the pipeline never branches on it.

Aseel1600/Edit01

Best practices for Remotion - Video creation in React

Aseel1600/Edit01

Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the `remotion-official` skill.

Aseel1600/Edit01

Port an existing Remotion (React) composition to HyperFrames HTML. Use ONLY when the user explicitly asks to port/convert/migrate/translate a Remotion source. Do NOT use: (a) authoring a new HyperFrames composition; (b) Remotion mentioned in passing; (c) Remotion code shared as reference only; (d) "same video as my Remotion one" without explicit migrate request — treat as fresh build. Doubt → `/general-video`. One-way, Remotion-only: no reverse export (HyperFrames→Remotion or any framework), no non-Remotion source (After Effects, Framer Motion, plain React/CSS) → out of scope, re-create via `/general-video`. Flags unsupported patterns (useState, useEffect, async calculateMetadata, third-party React libs, `@remotion/lambda`) and recommends runtime interop over lossy translation. Unsure whether to port vs. build fresh, or only a passing Remotion mention? → /hyperframes.

Aseel1600/Edit01

Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.

Skills associés