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jasonfast123/hyperframes-skills

Importa contenido de Figma en una composición de HyperFrames: recursos renderizados, tokens de marca, componentes, secciones de storyboard → movimiento reconstruido (los fotogramas se leen como estados, no como diapositivas) (REST/CLI), movimiento asistido por conector cuando esté disponible, y sombreadores desde un conector o exportación nativa.

¿Qué es hyperframes-skills?

Esta habilidad permite integrar sin problemas contenido de Figma en composiciones de HyperFrames, transformando diseños estáticos en animaciones dinámicas. Al pegar un enlace de figma.com o solicitar la importación de un diseño, la habilidad extrae recursos renderizados, tokens de marca, componentes y secciones de storyboard. Lo más destacado es que los fotogramas se interpretan como estados, no como diapositivas, lo que permite una reconstrucción fluida del movimiento. La habilidad admite movimiento asistido por conector cuando está disponible y sombreadores desde un conector o exportación nativa. Es compatible con las principales plataformas de agentes de IA (Claude Code, Cursor, Codex) y se comunica mediante REST y CLI para facilitar la integración en flujos de trabajo de producción de video.

Compatible con~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/jasonfast123/hyperframes-skills/tree/main/skills/product-launch-video

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Documentación

¿Qué hace hyperframes-skills?

Importa contenido de Figma en una composición de HyperFrames: recursos renderizados, tokens de marca, componentes, secciones de storyboard → movimiento reconstruido (los fotogramas se leen como estados, no como diapositivas) (REST/CLI), movimiento asistido por conector cuando esté disponible, y sombreadores desde un conector o exportación nativa. Úsalo cuando el usuario pegue un enlace de figma.com o solicite traer un diseño, fotograma, logotipo, marca o animación de Figma a un video/composición.

Individual skills in this repo

This repo contains 19 individual skills — each has its own dedicated page.

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faceless-explainer

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

figma

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

general-video

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hyperframes

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hyperframes-animation

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition

hyperframes-audio

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hyperframes-cli

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hyperframes-core

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class=

hyperframes-creative

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

hyperframes-keyframes

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hyperframes-registry

Install, discover, and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

media-use

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

motion-graphics

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music-to-video

Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

pr-to-video

Turn a GitHub pull request (a PR URL, owner/repo#N, or

remotion-to-hyperframes

Port an existing Remotion (React) composition

slideshow

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talking-head-recut

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on

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