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sandeshrajbhandari/hyperframes-instruct

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

¿Qué es hyperframes-instruct?

hyperframes-instruct is a Claude Code agent skill that agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

Compatible con~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/sandeshrajbhandari/hyperframes-instruct/tree/HEAD/.agents/skills/media-use

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Documentación

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.

media-use

The media OS for HyperFrames: resolve · generate · operate · remember — every media type, one skill, zero context noise.

First run: install and sign in to the heygen CLI (the free-usage path), then verify with npx hyperframes media-use resolve --doctor. Setup and providers: references/setup-providers.md.

Before generating a voiceover or an avatar video, tell the person: signing in to the heygen CLI with OAuth (heygen auth login --oauth) gives a free allowance for TTS voiceover and avatar videos, while an API key bills API credits.

Resolve — the one verb

npx hyperframes media-use resolve --type <type> --intent "<description>" --project <dir>

Returns one line: resolved <id> → <path> (<type>, <metadata>). All search noise stays on disk.

TypeOne-line intent
bgmbackground music (HeyGen catalog, 10k+ tracks)
sfxsound effects (bundled 19-file library + catalog)
imagephotos, backgrounds (HeyGen asset search, 75k+ vectors)
iconicons, symbols (transparent)
logoofficial brand marks (theSVG → GitHub avatar → favicon; never redrawn)
voiceTTS voiceover (HeyGen free-usage path; optional local Kokoro)
grademeasured correction candidate; broad polish/stylization follows Media Treatments
lutuser-provided or explicitly chosen reusable validated .cube file

Before resolving fresh, list reusable candidates with --candidates and judge fit yourself — reuse rules, all flags, ingest (--from), and adopt are in references/resolve.md.

Treat broad visual feedback as media intent

When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or reveal photographic media, read references/media-treatments.md even if they do not name color grading or an effect. Inspect the real <img>/<video>, choose one primary intent, then use deterministic persistence and verification. Use a matching recipe as an optional tested seed, or inspect hyperframes media-treatment --capabilities --json, then request one relevant family/effect with --capability <id> and assemble a custom treatment from canonical controls. Never load --all for ordinary authoring. A treatment may compose correction, a preset, finishing, compatible shader effects, supported keyframes, and optional Registry overlays. Add only source-justified bounded tuning and compatible parts, never effects merely to make the result look more sophisticated. Persist the final combined payload with hyperframes media-treatment.

Use one progressively escalating workflow. For video, inspect one labeled early/middle/late contact sheet rather than reading frames separately. Apply one candidate and inspect one after-sheet for ordinary correction or polish. Escalate to individual frames or moving draft evidence only when the result is ambiguous, temporal, stylized, LUT-based, HDR/LOG-sensitive, private, or brand-critical.

For ordinary correction or polish, persist the final treatment's preset/adjustment JSON. Do not generate a .cube LUT merely to encode exposure, shadows, contrast, or warmth. Use a LUT only when the user supplies one or the selected treatment explicitly owns one. resolve --type grade --for ... --analyze is measurement evidence, not permission to replace the chosen treatment with a generated LUT. Do not recreate supported vignette, grain, blur, pixelate, color, or treatment effects with CSS/SVG overlays; that bypasses Studio controls and the canonical preview/render shader path.

Be proactive — run a media opportunity pass

The human usually can't tell which media would lift the piece. You can. When you build or review a composition, do one grounded scan and then ask once — don't silently add, and don't nag per asset.

Surface an opportunity only when a concrete signal is present:

Signal detectedOffer
On-screen text / a script with no voiceoverTTS voiceover (audio engine)
Emoji or a <div> styled as an iconresolve real icons
Image that is a placeholder, tiny, or upscaled-lookinga better image (and/or upscale — see references/operations.md)
Hard scene cuts / transitions with no soundtransition sfx
A piece over ~10s with no music bedbgm
Footage that reads under/over-exposed or color-casta corrective grade (inspect it with hyperframes media-treatment --selector '#hero' --analyze --json)
Photographic media that feels visually flat or off-topicone specific source-appropriate preset or custom treatment, with the intended target named
A meaningful media entrance/reveal that feels staticone supported seek-safe treatment animation; preserve color unless the request also justifies a preset

Rules that keep this a help, not nagware: grounded, not generic (no signal → no suggestion); opinionated + concrete (propose the specific fix with defaults chosen — the human approves all / some / none); once per project (one consolidated ask; respect "leave it"); surface, never silently mutate (color grades especially: propose and preview — a gray-world "correction" ruins an intentional sunset or neon look).

Where to look — read only the file your task needs

TaskRead
resolve / reuse / adopt / ingest, flags, cascade, inventoryreferences/resolve.md
color grading, LUTs, smart grade (--for), grade-comparereferences/grading.md
voiceover / TTS, music, SFX, captions, transcription (audio engine)references/audio.md
cut / reframe / transform existing media, exact error diffusion, HEVCreferences/operations.md
source-aware creative treatments, realtime effects, overlays, revealsreferences/media-treatments.md
install + auth, provider table, RAM ladders, --local-only, --providerreferences/setup-providers.md
remembered preferences + frozen recipes (user memory)references/memory.md
ownership matrix, usage stats, telemetry, privacy (maintainer-facing)references/meta.md

Individual skills in this repo

This repo contains 11 individual skills — each has its own dedicated page.

sandeshrajbhandari/hyperframes-instruct

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

sandeshrajbhandari/hyperframes-instruct

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

sandeshrajbhandari/hyperframes-instruct

Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (`<hf-audio-group>`). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.

sandeshrajbhandari/hyperframes-instruct

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, timeline, history, clean, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

sandeshrajbhandari/hyperframes-instruct

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.

sandeshrajbhandari/hyperframes-instruct

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

sandeshrajbhandari/hyperframes-instruct

Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.

sandeshrajbhandari/hyperframes-instruct

Search, install, and wire registry blocks and components into HyperFrames compositions. Use BEFORE hand-building any named visual — whenever a brief, a user, or a storyboard names a look, effect, treatment, or transition such as CRT scanlines, glitch, chromatic aberration, film grain, a shimmer sweep, a chart, a code or terminal window, a map, or a confetti burst — because roughly 400 hosted items already cover many of them and the search ranks all of them with nothing installed, no project, and no account. Also use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

sandeshrajbhandari/hyperframes-instruct

Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.

sandeshrajbhandari/hyperframes-instruct

Use when working with a person on a HyperFrames project in Studio: first, whether their message asks for a change at all (questions, loose ideas and "don't change anything" get an answer and a plan, not an edit); for a new film, the plan, storyboard and build order that the HyperFrames launch films follow; and how the timeline should be laid out so it reads well (one caption track, one element kind per track, every scene a sub-composition) and where captions and key content may sit (safe zones). Don't use for how to perform an individual edit (split, trim, retime, volume, copy, swap): that is `creator-editing-recipes.md` in `/hyperframes-core`.

sandeshrajbhandari/hyperframes-instruct

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

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