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freudianflips/breakout-launch-videos

Tool manual under launch-film (backgrounds, plates, Blender glass and 3D shots, shader layers). Build the world a launch film lives in, in your own brand, with generated background plates (cost-gated), Blender for real 3D glass objects and camera moves rendered as alpha layers, WebGL shader layers for atmosphere, and the layer order, depth of field and grade that keep UI legible over living backgrounds. Use when a storyboard needs backgrounds, 3D or atmosphere, for "background", "plate", "3D object", "glass", "Blender", "shader", "atmosphere"; motion of the UI itself is launch-motion.

¿Qué es breakout-launch-videos?

breakout-launch-videos is a Claude Code agent skill that tool manual under launch-film (backgrounds, plates, Blender glass and 3D shots, shader layers). Build the world a launch film lives in, in your own brand, with generated background plates (cost-gated), Blender for real 3D glass objects and camera moves rendered as alpha layers, WebGL shader layers for atmosphere, and the layer order, depth of field and grade that keep UI legible over living backgrounds. Use when a storyboard needs backgrounds, 3D or atmosphere, for "background", "plate", "3D object", "glass", "Blender", "shader", "atmosphere"; motion of the UI itself is launch-motion.

Compatible con✓Claude Code~Codex CLI✓Cursor
npx skills add https://github.com/freudianflips/breakout-launch-videos/tree/HEAD/skills/launch-world

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Documentación

Launch world

Tool manual under launch-film. Start at skills/launch-film/SKILL.md: it holds the core, the hook-plus-body template and the lessons. Where this page differs, launch-film wins.

Most launches float UI on white or on a stock gradient. A film is remembered when its product lives somewhere: a place, a material or a motif that belongs to the brand (a paper studio, a night city of data, a workshop bench, an observatory). The world is optional; the brand ground with a soft bloom is a strong default. When you build one, every background decision serves it and keeps the product readable.

Find your world

  1. Look at brand/brand.json and brand/screens/: the site's imagery, illustrations, textures and the words it uses about itself.
  2. Name 1 place or material in 1 sentence, and what it means for the product (fog clearing = uncertainty clearing, growth = a pipeline growing, glass = transparency). If it means nothing, skip it.
  3. Show 3 stills before any video job.

New plates (Higgsfield, your account)

State the credit cost and wait for a yes before every video job; draft at 480p or 720p and 5 s, render the final at 1080p only on an approved direction. Seedance 2.5 with a start or end image from an approved still keeps the plate in the approved composition. Prompt the visible, not the mood: the camera move with start and end, 1 light source, what drifts and how fast, then short exclusions ("no people, no text, no cuts"). Save plates with timestamped names and a README row with the prompt, model and job id.

3D (Blender)

Run Blender headless as blender -b --factory-startup -noaudio --python-exit-code 1 -P script.py -- args: without --python-exit-code 1 a Python error still exits 0 and the build carries on. On an Apple Silicon laptop, Cycles renders a 720 px glass frame in about 6 to 10 s (1080p: 7 to 12 s a frame, about 1 h for a 15 s shot).

skills/launch-world/scripts/blender_glass_object.py -- <out_dir> <frames> [samples] [core_hex] [ring_hex] renders a glass hero object (a bevelled cube with an emissive core and a ring) as RGBA PNGs. Pass your accent as the core and your ground or surface as the ring.

  • Render as RGBA PNG with film_transparent and film_transparent_glass, so glass composites over any plate.
  • Colour: the Standard view, no look, and brand emissions at strength 1.0 with the hex converted to linear; they land on the exact colour. AgX greys light brand colours (a near-white rendered about 18 % darker in testing) and crushes dark ones. A glass-only layer with no brand surface may use AgX for its highlight rolloff.
  • Glass: transmission 1, roughness 0.04, IOR 1.47, a light coat. Clear glass alpha is a Cycles job (EEVEE raytraced glass renders opaque over a transparent film). Above roughness 0.1 the glass turns into an opaque grey card, so frost is never rendered: blur the plate in HTML with backdrop-filter on a quad that follows the slab's projected corners (world_to_camera_view per frame). Glints dim a lot in straight-alpha PNG or WebM; give strong rims their own plus-lighter layer.
  • Blender 5.x API: F-curves live in the action slot's channelbag (bpy_extras.anim_utils.action_get_channelbag_for_slot), and image_settings.media_type is set before file_format. The script follows both.
  • Light: a soft white key, a rim tinted by your accent, a cool fill; the rim sells the glass edge.
  • Match the edit: keyframe per frame at the film's fps; render exactly the frames the scene needs.
  • Encode the sequence to a video (ffmpeg -framerate 30 -i hero_%04d.png -c:v prores_ks -profile:v 4444 hero.mov, or VP9 with alpha) and place it as a <video> clip in HyperFrames. That is the seek-safe route.
  • Blender is for hero objects and camera flights through a 3D scene, and it has to earn its render time with parallax, thickness or occlusion CSS cannot fake. Flat UI and all type stay in HTML.

Generated 3D shots (Higgsfield)

A second route to 3D glass: Seedance with a 6-block prompt (format line, design world, motion rules, time-coded shots, soundscape, music). Ask for text-free shots and set every word in HyperFrames; generated letters get swapped. Block the camera first with a grey-box Blender playblast passed as a video reference, hand the model keyframes or first and last frames, and pass your brand frame as the last frame. Marketing Studio presets cap at 720p, so they are mood drafts, never masters. Name your brand colours in words and hex in the prompt.

Shader layers

A WebGL fragment shader can run in HyperFrames if it renders from the seek time, with a fixed canvas size and no render loop (see the HyperFrames animation skill's Three.js and WebGL adapters). Useful brand-neutral shaders: a drifting fog or haze (fbm noise, ground colour to transparent) for a world pass, a glass refraction band (UV offset by a normal map) for a glass wipe, soft volumetric light rays, a slow domain-warped colour field in your accent.

Layer order and legibility

  1. Plate (video), optionally blurred 6 to 16 px as a lens choice when UI sits in front (rack focus: sharp for establishing, soft behind product).
  2. Media scrim for type: a directional gradient of your dark at about 45 to 62 %, never a flat tint over the whole frame.
  3. Atmosphere: a shader or a plate crossfade.
  4. Glass UI (frosted shell, a ground pane at about 0.92), a soft shadow tinted by dark.
  5. Type and cursor.

Light type sits over the scrimmed dark side of a plate, ink type over a pale sky or ground. Never light type over a pale area.

Grade

Grade plates toward your brand: the ground's warmth, the accent's hue in the shadows or highlights, no default teal and orange. If a plate drifts warm or cold, correct it in ffmpeg (eq, colorbalance) before placing it, and record the correction next to the plate.

Individual skills in this repo

This repo contains 9 individual skills — each has its own dedicated page.

freudianflips/breakout-launch-videos

Build the brand kit a launch film uses from a website. Runs tools/brand-from-url.mjs on the reader's site to extract branding (colours, fonts, logo, name, tagline, copy, product images), then reviews the preview sheet with the reader and fixes any wrong role by hand. Use for "brand from website", "brand kit", "extract branding", "get our colours and fonts", "use our logo", or before the first launch film for a new brand.

freudianflips/breakout-launch-videos

Make or change a product launch film in your own brand. A film is a hook (the story before the cut) on a shared body (the name punching in, hero words cut on the voice, your product at close range, the logo lockup in near silence), built in HyperFrames from brand/brand.json and film/film.json. Holds the core, the template workflow (build, render and mix 1 hook or all of them), the generation recipes, the checks and the lessons. Use for "launch video", "launch film", "product video", "promo", "reveal", "announcement video", "new hook", "change the body", "render all launch videos".

freudianflips/breakout-launch-videos

Tool manual under launch-film (mixdown.py for buses, ducking, loudness and the brickwall). Mix and master the audio of a launch film. Music, SFX and voice-over on separate buses, the bed ducked by the voice's real envelope with a presence carve, the music dropped out for the logo, glue compression, a true-peak-safe limiter, -14 LUFS and -1 dBTP, then laid onto the rendered picture. Use after the score, the sound effects and the voice exist, for "mix", "master", "loudness", "LUFS", "ducking", "mux the audio".

freudianflips/breakout-launch-videos

Tool manual under launch-film (the motion language for launch films built in HyperFrames). Ease tokens, camera doctrine, continuity at every cut, type and cursor craft, and brand-neutral signature moves (logo build, world pass, branch and pulse, waterfall fill, identity morph, macro pull-back, rise) that replace HyperFrames' stock look. Says which HyperFrames blueprints and transitions to keep, transform or avoid. Use whenever a launch film's picture is designed or animated, for "animation", "motion design", "transitions", "camera move", "make it feel like Apple", "less template".

freudianflips/breakout-launch-videos

Tool manual under launch-film (measuring a render and studying a reference film). Review a rendered launch film like a demanding creative director, then drive the v1 to v2 loop. Measures rhythm, static runs, cuts against the beat grid, loudness, true peak and voice pace with a script, then applies an eye checklist for continuity at every cut, legibility, brand, real UI, claims and differentiation. Writes a gap list and a scorecard; nothing ships on numbers alone. Use on every render, and on a reference film to learn from it, for "review the video", "check the film", "what is wrong with this cut", "study this reference".

freudianflips/breakout-launch-videos

Tool manual under launch-film (music fitted to the edit with Higgsfield Sonilo, ACE-Step locally, or the free scratch bed). Score a launch film with music whose sections are the film's acts. Each take is measured for tempo and section energy, stretched onto the film's BPM and offset so its drop lands on the cut. Use after the storyboard's beat sheet exists, for "music", "score", "soundtrack", "background track", "the drop", "beat grid".

freudianflips/breakout-launch-videos

Tool manual under launch-film (the sound palette, the event map, the cue sheet and generated sound kits). Design the sound effects of a launch film. Builds an event map from the storyboard, the voice-over word timings and the rendered timeline, voices every event from 1 consistent palette (the free synthesised, key-locked forge, or real glass, felt, wood, marimba, clicks and air generated on Higgsfield and pitched into the film's key), and renders 1 SFX stem in a shared acoustic space. Use once picture timing and the score are fixed, for "sound effects", "SFX", "sound design", "UI sounds", "sonic logo".

freudianflips/breakout-launch-videos

Tool manual under launch-film (the brief, the story spine, the script, the beat sheet and reference studies). Turn a launch brief into a launch film's story in your own brand, with the one message, the narrative spine, the voice-over script at the right length, a beat sheet on the music's bar grid and a STORYBOARD.md where every shot names its continuity in and out, its signature move and its sound. Includes the reference study and the logo-swap differentiation test. Use first, before voice, score or motion, for "launch video script", "storyboard", "brief", "what should the launch film say", "study this reference video".

freudianflips/breakout-launch-videos

Tool manual under launch-film (voice casting, one take per line, fitting lines, stitching, forced alignment, the vintage chain, the local clone and the free scratch voice). Produce the voice-over of a launch film. Casting across every Higgsfield preset voice, one file per script line fitted into its frame, pace and length rules, word-level timestamps by forced alignment so every key word lands on its visual, and fixes for lines that run long. Use after launch-story has an approved script and before picture timing is locked, for "voice-over", "narrator", "cast a voice", "record the lines", "align the words", "scratch voice".

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