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1345AbhishekKumar/starter-supabase

Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video), narrated website videos (website-to-video), topic explainers (faceless-explainer), product promos (product-launch-video), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer / narrated treatment, see /hyperframes.

What is starter-supabase?

starter-supabase is a Cursor agent skill that use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video), narrated website videos (website-to-video), topic explainers (faceless-explainer), product promos (product-launch-video), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer / narrated treatment, see /hyperframes.

Works with~Claude Code~Codex CLI✓Cursor✓Gemini CLI
npx skills add https://github.com/1345AbhishekKumar/starter-supabase/tree/HEAD/.agents/skills/motion-graphics

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Documentation

motion-graphics — dispatch entry

Confirm the route before Step 0. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). A longer, multi-scene, or narrated treatment → /general-video; a narrated video of a website → /website-to-video; a topic explainer → /faceless-explainer; a product promo → /product-launch-video; captions on existing footage → /embedded-captions. Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? Read /hyperframes first.

A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.

PhaseExecutionPrimary artifactDetailed flow
initBashhyperframes.jsonStep 0
plansubagent — decide search? + classify + asset strategyshot-plan.json (draft: category, asset_needs queries, brief)agents/director.md (Part 1)
source ◇Bash — media-use resolve (skip if asset_needs is empty)assets/ + assets/index.mdphases/source/guide.md
designsubagent — shot design around resolved assetsshot-plan.json (final: block(s) + layout + motion + positions)agents/director.md (Part 2)
buildsubagent — reuse-first compositioncompositions/index.htmlagents/builder.md
renderBash — hyperframes render (MP4, or --format webm/mov for overlay)renders/video.mp4Step 5
verifyBash — lint / inspect -> repair subagent on failure(fixes in place)agents/finalize.md

◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.

Categories — split by the search decision

plan's first decision is: does this need a search? That fork splits the categories into two groups; then the specific category is picked — for search-driven, by the type of content the search returns. Each category is one categories/<id>/module.md (its planning + build rules); the shared motion vocabulary lives in references/motion-vocabulary.md (→ hyperframes-animation rules/blueprints + registry blocks).

Form categories — no search; the user supplies the content:

CategoryIntentLeans on
kinetic-typepunchy line / quote / title, motion-first textcaption-* blocks + animation rules
statsingle hero number / count-up + ringapple-money-count / rules/{counting-dynamic-scale, stat-bars-and-fills}
chartsbar / line / pie / race / % from datadata-chart block
logo-reveallogo sting / brand lockup (user logo)logo-outro / rules/svg-path-draw
lower-thirdsname / title bars, callouts, social overlayscaption-* + registry overlay blocks

Search-driven categories — search first, then animate by content type (the RWA path):

Returned contentCategoryAnimation
webpage / linkwebpagewebpage / UI animation (scroll, reveal, cursor, callouts)
news articlenewsheadline reveal + source card + key-fact callouts
tweettweetanimated tweet card
image / entityasset-fusionthe asset's geometry becomes the chart (RWA diegetic fusion)

Build order: one at a time, coverage-first (rough is fine). kinetic-type ported from the prototype; the rest follow.

Prerequisites

macOS Apple Silicon or Linux x64. System tools: brew install node ffmpeg. npx hyperframes doctor once. macOS GPU render: export PRODUCER_BROWSER_GPU_MODE=hardware.

Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:

KeyUsed forFallback
GEMINI_API_KEY / GOOGLE_API_KEYimage generation (media-use resolve)skip generate / search-only
(asset_scout / search providers)webpage/news/tweet + asset-fusion real-asset searchcategory degrades to asset-free

Flow

Step 0 — Initialize

cwd is the agent workspace root; write all artifacts under PROJECT_DIR = videos/<project-name>/. <project-name>: use the dir the user gave, else a short kebab-case name from the intent (<subject>-motion). Not the workspace basename or a timestamp.

Only when $PROJECT_DIR/hyperframes.json is absent:

PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank

init checks the installed skills against the latest on GitHub and updates the global set if any are out of date.

Constraints: never hyperframes init in the workspace root; never nest another hyperframes/ inside PROJECT_DIR; every Bash command (master + subagents) is a (cd "$PROJECT_DIR" && ...) subshell — never bare cd.

Step 1 — Plan (subagent: Director Part 1)

Dispatch one subagent. prompt = full agents/director.md + ## Dispatch context (SKILL_DIR / PROJECT_DIR / the user's request / Schema: <SKILL_DIR>/references/shot-plan-ir.md). It must:

  1. Decide: does this need a search? (the first fork)
    • No → pick a form category (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied; asset_needs: [].
    • Yes → emit a search plan into asset_needs[] (news / web / tweet / image; two-pole queries). The specific search-driven category (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
  2. Write a draft shot-plan.json (envelope + chosen form category or search intent + asset_needs + a one-paragraph shot brief). Schema: references/shot-plan-ir.md.

Validation: [ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing.

Step 2 — Source ◇ (Bash: media-use, conditional)

If shot-plan.json.asset_needs is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See phases/source/guide.md (wraps media-use resolve; the search-driven categories use the news/web/tweet/image search). If asset_needs is empty, skip to Step 3.

# illustrative — see phases/source/guide.md
(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)

Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in context.log).

Step 3 — Design (subagent: Director Part 2)

Dispatch a subagent (prompt = agents/director.md Part 2 + dispatch context including the resolved assets/index.md if Step 2 ran + catalog-map.md). It designs the shot around the available assets: pick the catalog block(s) + the hyperframes-animation rules/blueprints, the layout, the motion, beats, and (for asset-fusion) the element_positions + eyedropper palette. Finalizes shot-plan.json (content.block + content.customize + per-category content).

Step 4 — Build (subagent: Builder, reuse-first)

Dispatch a subagent. prompt = full agents/builder.md + dispatch context (shot-plan.json, catalog-map.md, the category's module.md, references/motion-vocabulary.md, references/builder-contract.md). Reuse-first: npx hyperframes add <block> + customize in place; hand-author only gaps + the asset-fusion affordance. Output compositions/index.html honoring the HF contract (paused GSAP timeline on window.__timelines, class="clip" + stable ids, tl.seek(0), deterministic).

Step 5 — Render (Bash)

(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q draft -o ./renders/video.mp4)
# transparent overlay variant: --format webm  (or mov)

Step 6 — Verify (Bash → repair subagent on failure)

(cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)

exit 0 → done. On lint/inspect errors, dispatch the repair subagent (agents/finalize.md: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.

Report + optional preview

Report the final output (renders/video.mp4, or the .webm / .mov overlay variant) + duration. Don't open a preview during the run. Offer one only on request, started after render so it serves the final file:

(cd "$PROJECT_DIR" && npx hyperframes preview)   # Studio UI; or `npx hyperframes play` for a shareable link

Flags live in the hyperframes-cli skill (references/preview-render.md).

Resume table

StateContinue from
no shot-plan.jsonStep 1 (plan)
shot-plan.json has asset_needs, no assets/Step 2 (source)
shot-plan.json final, no compositions/index.htmlStep 3/4 (design+build)
compositions/index.html exists, no renders/video.mp4Step 5 (render) + Step 6
renders/video.mp4 existsReport + stop

Design notes (maintainers — execution does not read this)

  • Asset-first rationale: sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (webpage/news/tweet) and asset-fusion both lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage.
  • Reuse-first: the in-ecosystem analog of LLM-generated templates is "compose catalog blocks + hyperframes-animation rules". HF's paused GSAP timeline ≙ Remotion's useCurrentFrame.
  • Category module contract: one categories/<id>/module.md (planning + build), sharing references/motion-vocabulary.md (+ optional eval). Adding a category = drop the folder + register its classifier line in agents/director.md + its row in catalog-map.md; the phase pipeline is untouched.
  • Directory shape:
    videos/<project-name>/
      hyperframes.json  context.log
      shot-plan.json            # the IR (Director output)
      assets/  assets/index.md  # media-use output (if sourced)
      compositions/index.html   # Builder output
      renders/video.mp4
    
  • Registration: in hyperframes router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of /general-video; add reverse Do-NOT-use edges. See motion-graphics-genre.md §5-7.

Individual skills in this repo

This repo contains 13 individual skills — each has its own dedicated page.

1345AbhishekKumar/starter-supabase

Add captions to a talking-head video. ONE catalog (CATALOG.md) of 32 visual identities behind two engines: column-flow (captions composited INTO the scene — matte occlusion + mix-blend; cream/ink/editorial/keynote/documentary/loud/neon/glitch/chrome/velocity) and themed constitutions (anchor/ordnance/terminal/neonsign/stardust/stomp/scoreboard/transit/vhs/arcade/dossier/laser/thunder/hologram/biolume/aurora/spectrum/papercut/popup/chalkboard/graffiti/brush/inkwater/ransom/lastpage/nightcity — e.g. a glyph-decode climax, a neon sign WRITTEN stroke by stroke, or the quiet `anchor` rail default). Route by identity, never by mode. Trigger on "captions/subtitles", "embed/cinematic captions", "VFX captions", "炸/特效/酷炫字幕", a named identity, or top-tier motion-graphics asks. Embedding every word is wrong for most talking-head content — `anchor` is the verbatim default. Pipeline: transcription → hyperframes remove-background matting → HTML render → ffmpeg overlay. Requires hyperframes and a single-subject clip.

1345AbhishekKumar/starter-supabase

The fallback workflow for authoring custom HyperFrames video compositions at any length or format — longer or multi-scene pieces, brand / sizzle reels, montages, title cards, static loops, and freeform compositions. Input- and length-agnostic. If a specialized workflow clearly fits the input — a marketed product, a website, a topic explainer, a GitHub PR, existing footage, a short motion graphic, or a Remotion port — prefer it (see /hyperframes); use this only as the general fallback when none fit.

1345AbhishekKumar/starter-supabase

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

1345AbhishekKumar/starter-supabase

HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).

1345AbhishekKumar/starter-supabase

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.

1345AbhishekKumar/starter-supabase

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

1345AbhishekKumar/starter-supabase

Audio and media assets for HyperFrames compositions, produced by one shared audio engine (`scripts/audio.mjs`) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound effects (HeyGen audio-library retrieval by default, with local Lyria / MusicGen BGM generation and a bundled SFX library as the no-credential fallback), Whisper transcription, background removal, and caption authoring. Use for voiceover / TTS, BGM, SFX / sound effects, transcription, captions / subtitles / lyrics / karaoke / per-word styling, voice + provider selection, and music-mood prompting.

1345AbhishekKumar/starter-supabase

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, registry discovery, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

1345AbhishekKumar/starter-supabase

Use when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting. The music drives everything: one analyzer reads it once, the orchestrator lays out the frames and fills a per-frame plan, and one sub-agent builds each frame. Typography and templates are the floor — a complete video needs zero assets — but any images or videos the user supplies are cut into the frames on the same beat grid (beat-cut / ken-burns). The genre (lyric video, slideshow, kinetic promo) falls out of the per-frame choices; the pipeline never branches on it.

1345AbhishekKumar/starter-supabase

turn a product or marketing URL, pasted script, or brief into a product launch video, including SaaS promos, feature reveals, app launches, company promos, and product marketing videos. Use this skill when the user wants to market, launch, promote, or reveal a product. Do not use it for general non-launch website tours, non-product topic explainers, GitHub pull requests, captioning existing footage, or short unnarrated motion graphics. If the intent is unclear, route through /hyperframes first. This is the new shot-sequence architecture: every visual frame is authored as a time-coded shot sequence picked from a menu of golden blueprints, so frames develop over their full duration instead of freezing after entrance.

1345AbhishekKumar/starter-supabase

turn a GitHub pull request (a PR URL like github.com/<owner>/<repo>/pull/<N>, an <owner>/<repo>#<N> ref, or 'this PR' in a checked-out repo) into a code-change explainer video, up to ~3 min (sweet spot 30-90s) — changelog, feature reveal, fix, or refactor walkthrough, rendered from the diff / commits / files. The input is a CODE CHANGE read via the gh CLI; there is no website capture. Use this skill for a GitHub PR. Do not use it for a product launch/promo (use /product-launch-video), a tour of a real website (use /website-to-video), a topic explainer with no PR (use /faceless-explainer), captions on existing footage (use /embedded-captions), or a short unnarrated motion graphic (use /motion-graphics). If the intent is unclear, route through /hyperframes first.

1345AbhishekKumar/starter-supabase

Port an existing Remotion (React) composition to HyperFrames HTML. Use ONLY when the user explicitly asks to port/convert/migrate/translate a Remotion source. Do NOT use: (a) authoring a new HyperFrames composition; (b) Remotion mentioned in passing; (c) Remotion code shared as reference only; (d) "same video as my Remotion one" without explicit migrate request — treat as fresh build. Doubt → `/general-video`. One-way, Remotion-only: no reverse export (HyperFrames→Remotion or any framework), no non-Remotion source (After Effects, Framer Motion, plain React/CSS) → out of scope, re-create via `/general-video`. Flags unsupported patterns (useState, useEffect, async calculateMetadata, third-party React libs, `@remotion/lambda`) and recommends runtime interop over lossy translation. Unsure whether to port vs. build fresh, or only a passing Remotion mention? → /hyperframes.

1345AbhishekKumar/starter-supabase

Capture a general website/URL and turn it into a HyperFrames video (site tour, showcase, or social clip from the site's own visuals). Uses headless Chrome screenshots + brand assets. Use when intent is general — portfolio/blog/landing-page showcase or social clip from the site. NOT for: product/SaaS launch or promo (→ /product-launch-video, even from a URL); topic explainer with no site (→ /faceless-explainer); GitHub PR (→ /pr-to-video); adding captions to existing video (→ /embedded-captions); short unnarrated page-highlight motion graphic (→ /motion-graphics). Unclear launch-vs-general-site? Ask one question or start at /hyperframes.

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