Communitygithub.com

imgcli

Build Remotion videos with Imgcli — a shadcn registry of copy-paste animation components and timeline-driven UI primitives. Use when composing video scenes, adding text animations, transitions, backgrounds, UI blocks, brand/social cards, or full compositions in a Remotion project. Triggers include "Imgcli", "video component", "add animation", "text reveal", "product demo video", "remotion component", "terminal simulator", "device frame", "phone mockup", "burned-in captions", "karaoke captions", "logo animation", "launch video", "changelog video", and the UI-primitive tier: "video input", "typing caret". Even if the user doesn't mention Imgcli, activate when they need polished video primitives for Remotion.

What is imgcli?

imgcli is a Cursor agent skill that build Remotion videos with Imgcli — a shadcn registry of copy-paste animation components and timeline-driven UI primitives. Use when composing video scenes, adding text animations, transitions, backgrounds, UI blocks, brand/social cards, or full compositions in a Remotion project. Triggers include "Imgcli", "video component", "add animation", "text reveal", "product demo video", "remotion component", "terminal simulator", "device frame", "phone mockup", "burned-in captions", "karaoke captions", "logo animation", "launch video", "changelog video", and the UI-primitive tier: "video input", "typing caret". Even if the user doesn't mention Imgcli, activate when they need polished video primitives for Remotion.

Works with~Claude Code~Codex CLI✓Cursor
npx skills add https://github.com/imgcli/skills/tree/main/skills/imgcli

Ask in your favorite AI

Open a new chat with this agent skill pre-loaded.

Documentation

What does imgcli do?

Copy-paste components for Remotion videos. Components install via shadcn and land in components/imgcli/ — you own the code.

Installation

Prerequisites: a Remotion project (npx create-video@latest).

# Install from the Imgcli registry
npx shadcn@latest add https://imgcli.com/r/text-reveal.json

# Component lands at components/imgcli/text-reveal.tsx

To use the shorter @imgcli/<name> form, map @imgcli to https://imgcli.com/r/{name}.json in components.json. See the installation guide for project setup.

Dependencies install automatically

Many components pull others via registryDependencies — shadcn installs them transitively. For example, installing search-typing also pulls snap-cn-ui, input and caret.

  • @imgcli/snap-cn-ui is the shared core lib (timeline-fold hook, theme context, color math). Most UI Primitives depend on it. You rarely install it directly.

Two tiers

Imgcli has two kinds of components — they have different APIs:

  • Animation tier (scenes and animations) — text animations, transitions, backgrounds, UI-block sims, brand/social cards, full compositions. Frame-driven. Shared props: speed (time multiplier), and for text: fontSize, color, fontWeight.
  • UI Primitives (snap-cn-ui) — timeline-driven shadcn-style primitives. Two ship today: input and caret. State-based props (state, style, size, theme) — the open/typing state is a pure function of the timeline. No speed prop. Built on @imgcli/snap-cn-ui.

Component categories

Pick by what you're building. The catalog is split one file per component under references/components/. Start at references/components/index.md — a router table grouped by these categories with a Use for / Avoid for signal per component. Scan it, pick candidates, then open only the references/components/<name>.md files you need (full props, example, all use / don't-use notes). Don't read every file.

CategoryTierComponents
Text & TitlesAnimationtext-reveal, type-morph, text-swell, text-highlight, text-swap, text-build, text-rewrite, text-select, word-flip, punch-lines, word-gather, word-wheel
CaptionsAnimationword-captions, karaoke-captions
AI Chat InputAnimationprompt-send, search-typing, prompt-zoom, answer-stream, answer-highlight, agent-steps
Screens & DevicesAnimationphone-frame, laptop-frame, terminal-simulator, screen-recording, cursor-track
LogosAnimationlogo-assemble, logo-flicker, logo-collapse, logo-drift, block-wordmark, wordmark-cut
ScenesAnimationannounce-title, hero-launch, orbit-gallery, moodboard-reveal, status-cycle, count-grid, roster-grant, orb-swarm, reel-collage, card-rail, cut-lockup, bloom-lockup, gather-lockup, sky-lockup
Social ProofAnimationfollower-rush, channel-thread
EffectsAnimationpulsing-border
UI Primitivessnap-cn-uiinput, caret (+ snap-cn-ui, the shared core lib)

Use the live component index to confirm which names are installable. The references below include older names and their replacements.

Component patterns

Conventions differ by tier — don't assume animation-tier props on a primitive.

Animation tier (scenes and animations)

  • Named Props interface per component (e.g. TextRevealProps).
  • speed?: number — global time multiplier (default 1), applied as frame * speed.
  • Text components: fontSize, color, fontWeight.
  • Scene-to-scene transitions are not in this registry — use Remotion's own @remotion/transitions (slide, wipe, fade, flip) inside a <TransitionSeries>.
  • className?: string on the root.

UI Primitives (snap-cn-ui)

  • State-based, not speed-based: state (e.g. "open" / "closed"), style, variant, size, theme?: Partial<SnapCnTheme>.
  • The opened/closed/active state is a pure function of the timeline (keyframed presets).
  • Compose modal-layer primitives (dialog, alert-dialog, drawer) with a trigger element — see each component's example.

Animation API

import { interpolate, spring, useCurrentFrame, useVideoConfig } from "remotion";

const opacity = interpolate(frame, [0, 30], [0, 1], { extrapolateRight: "clamp" });
const scale = spring({ fps, frame, config: { damping: 12, mass: 1, stiffness: 100 } });

// Deterministic randomness (NEVER Math.random())
import { random } from "@remotion/random";
const jitter = random(`seed-${frame}`);

Composition structure

import { Sequence, Series } from "remotion";

<Sequence from={30} durationInFrames={60}>
  <TextReveal text="Ship it in React" />
</Sequence>

<Series>
  <Series.Sequence durationInFrames={60}><SceneA /></Series.Sequence>
  <Series.Sequence durationInFrames={60}><SceneB /></Series.Sequence>
</Series>

Canvas & timing

  • Canvas standard: 1280×720 @ 30fps. Components are laid out for it.
  • Budget each Sequence around the component's natural length — the Length column in components/index.md (and each file's Natural length). Under-budgeting clips the animation; over-budgeting leaves dead air.
  • Tone matching: each catalog entry carries a vibe tag (tech/premium/data/clean/ playful/social) — pick components whose vibe fits the brand.
  • Palette & fonts: stay within the library's tokens (references/design.md → tokens) so your own elements don't clash.

Design defaults — avoid AI-slop

When you write your own text, scene chrome, or cards (not the prebuilt components), keep it restrained:

  • No decorative letter-spacing on body/heading text you add.
  • No text-transform: uppercase / ALL-CAPS defaults — prefer sentence case (Launch, not LAUNCH).
  • No gradient text-fills or decorative gradient washes — gradients only as intentional backgrounds.
  • No glow / colored drop-shadows or large blur radii (blur > ~24px, spread, multi-layer) — subtle 1px elevation only.

Exception: never strip these from components whose essence is the effect — word-flip's gradient word, block-wordmark's colour deck, announce-title's glow, pulsing-border itself, and the caption presets' heavy outlines are all legitimate. The rules govern your additions, not the library.

Full do/avoid examples: references/design.md. For motion quality (timing, anticipation, staging, easing), see references/motion-principles.md.

Gotchas (Imgcli-specific)

  • No transition components ship — a scene change is <TransitionSeries.Transition> from @remotion/transitions, not an Imgcli component. text-swap swaps a line, not a scene.
  • Terminal scroll is instant — step-function translateY, never spring/ease the scroll.
  • overflow: hidden on split layouts — prevents content breakage during width animations.
  • Cursor blink is deterministic — Math.floor(frame / 15) % 2 === 0, not intervals.
  • Static files go in public/ — load via staticFile('cursor.svg'), not imports.
  • Social cards render offline — avatarUrl="" / coverUrl="" fall back to gradients; no fetch.

General Remotion rules (no Math.random(), no setInterval, animate transform not top/left, load fonts before render) live in Remotion's own skills, not this one: npx skills add remotion-dev/skills.

Composing a video

Don't dump components — compose one story. When asked to build a full video ("make a product demo", "changelog video", "intro for my landing"):

  1. Decide the strategy — ready template vs compose from components vs build a new component. See references/anatomy.md §1.
  2. Follow the beats — a product demo is Hook → Positioning → Product reveal → Features → Proof → CTA (last two optional). See references/anatomy.md §2.
  3. Use the recipe — references/archetypes/index.md routes to per-archetype builds: content contract (infer → ask → placeholder), duration variants, beat→component slots, and a worked <TransitionSeries> skeleton.
  4. Pick each beat's component from references/components/index.md; match the vibe tag to the brand and budget each <Sequence durationInFrames> around its natural length.
  5. Check the quality bar — one accent, sentence-case kinetic type, real content, no glow halos, no feature-list enumeration, no decorative gradient wash behind the type. See references/anatomy.md §3.

Workflows

For a whole video, use the matching workflow Skill when available. Each one composes Imgcli components beat by beat and checks the result in Remotion. The agent guide covers installation and public component discovery.

  • remotion-launch-video for launch films, announcements, Product Hunt / X promos.
  • remotion-product-demo for walkthroughs from a real screen recording, CLI and AI-app demos.
  • remotion-motion-graphics for kinetic type, logo stings, stats and short openers.
  • remotion-kinetic-typography for animated text and title cards.
  • remotion-logo-animation for logo reveals, intro and outro stings.
  • remotion-explainer-video for narrated explainers with burned-in captions.

Reference

  • references/anatomy.md — composing a full video: strategy (template/compose/new), the product-demo beats, and the good-vs-slop quality bar.
  • references/archetypes/index.md — router to per-archetype build recipes (product-demo flagship + changelog, feature-announcement, oss-showcase, cli-tool-demo, testimonial-reel, year-in-review, pricing-reveal, logo-bumper): content contract, duration variants, beat→slot map.
  • references/components/index.md — router table (all components, grouped by category, with Use for / Avoid for). Open references/components/<name>.md for one component's full props, example, and use / don't-use notes.
  • references/design.md — anti-slop design defaults (do/avoid) + design tokens (palette, fonts, canvas).
  • references/motion-principles.md — motion-design principles adapted to Imgcli + Remotion.
  • references/anti-patterns.md — common generation mistakes and their fixes.

Individual skills in this repo

This repo contains 2 individual skills — each has its own dedicated page.

Related Skills