What does Short Video Control Panel do?
A video, from idea to release, happens entirely within one directory. This skill manages three things: how the directory is built, how the five stages are walked through, and what qualifies as passing each stage.
It does not teach scriptwriting (that's what short-video-plan is for), does not replace generation models, and does not perform actual editing. What it guarantees is: at any point during production, opening the directory tells you which step you're on, what to do next, and whether you can move forward.
Part 1: Five Stages
S1 Script & Storyboard → G1 → S2 Prompts → G2 → S3 Generation → G3 → S4 Delivery → G4 → S5 Publishing → G5 → Complete
| Stage | What to Do | Main Deliverable | Who Does It |
|---|---|---|---|
| S1 Script & Storyboard | Topic selection, type, structure, script, content storyboard | 01-Plan.md | short-video-plan |
| S2 Prompts | Storyboard → Asset list + Generation list | 02-AssetList.md, 03-GenerationList.md | short-video-prompt |
| S3 Generation | Prepare assets first, then produce segmented videos | 04-Assets/ | short-video-assets + short-video-generate |
| S4 Delivery | Stitch segments, subtitles, music, mixing | 05-Finalized/ | Editing tools |
| S5 Publishing | Title, cover, topics, timing, identifiers | 06-PublishPack.md | This skill |
Only advance one stage at a time. Bypassing stages is the primary source of rework—entering generation without passing G2 will result in assets that don't match the storyboard shot numbers.
Part 2: Directory Standards (This Skill is the Sole Authority)
All deliverables go into the same directory, defaulting to the project root outputs/. Other stages will no longer define their own directory rules; they must all follow this section.
2.1 Structure
outputs/
└── 2026-09-29-SleepDeprivationLikeADHD/
├── 00-ProcessStatus.md
├── 01-Plan.md
├── 02-AssetList.md
├── 03-GenerationList.md
├── 04-Assets/
│ ├── 01-AssetImages/
│ ├── 02-FirstFrame/
│ └── 03-Clips/
├── 05-Finalized/
│ └── Finalized-v1.mp4
└── 06-PublishPack.md
The purpose of the number prefix: as soon as you open the directory, files are sorted in process order; a quick glance tells you which stage you're on and which are missing—no extra navigation file needed.
2.2 Directory Name
Format is fixed: YYYY-MM-DD-Title
| Item | Requirement |
|---|---|
| Date | Date of directory creation, never changes after that |
| Separator | One hyphen between date and title; hyphens also used to connect words within the title |
| Length | Title 8–15 characters |
| Disallowed | Slashes, backslashes, colons, asterisks, question marks, quotation marks, angle brackets, vertical bars, spaces, and punctuation |
| Duplicate | Same day, same title: append -2, -3 |
The title should be the most recognizable phrase from the chosen proposition, not a category name:
| Invalid | Valid |
|---|---|
| Popular Science Tips | SleepDeprivationLikeADHD |
| Douyin Short Video | HotFoodOutsideColdInside |
| Oct22Topic | ThermosCoffeesColdInHalfDay |
Judgment method: If you look at the directory name three months later, can you remember which video this was? Category names will definitely be forgotten within three months; a proposition won't.
2.3 Three Unbreakable Rules
- The directory name, once created, must never change. Changing it will immediately break asset reference paths. To change the title, edit the publishing title in
06-PublishPack.md, not the directory. - Do not change the date across days. If you continue the next day, the directory keeps the original creation date—do not create a new directory.
- One video, one directory. For series or matrix content, do not create subdirectories; create a new top-level directory with a distinguishing word in the title.
2.4 First Steps for a New Project
When the user says "start a new one," first gather three things, then create the directory:
- Platform (Douyin / WeChat Channels / Xiaohongshu)
- Target duration
- One-sentence direction
Then do four things in order:
- Generate the directory name per 2.2, read it to the user for confirmation—this is the only chance to rename without penalty
- Create the directory and the four subdirectories:
04-Assets/01-AssetImages,02-FirstFrame,03-Clips,05-Finalized - Write
00-ProcessStatus.md: current stage = S1, fill in the project acceptance profile, and mark all five gates as "Not Started" - Transition to S1, hand over to the content layer
If you build the directory without confirming the name first, the cost of renaming later will be borne by the user.
Part 3: Status File
00-ProcessStatus.md is the save point for this video. Update it immediately after each stage advancement—don't batch it.
Required fields:
| Field | Purpose |
|---|---|
| Directory name, creation date, platform, target duration | Identification |
| Current stage | One of six: S1 / S2 / S3 / S4 / S5 / Completed |
| Five gate results | G1–G5 individually: Passed / Not Passed / Not Started |
| Deliverable list | Existing files + Missing files |
| Blocking items | What's currently blocking progress, waiting on whom |
| Project acceptance profile | Content type, goal, rhythm intention, maximum non-dialogue interval limit, silent segment handling, hard constraints, approver/finalization conditions |
| Version log | One line per change: date + what changed + why |
Template is in assets/flow-state-template.md.
It solves one very concrete problem: switch sessions, come back a week later, or hand off to someone else—reading this one file allows you to resume. Without it, on day three you'd have to go through all the assets to remember where you were.
Part 4: Five Gates
A gate has only two outcomes: pass, or don't pass. If it doesn't pass, you stay in the current stage. No "let's just move ahead and see."
G1 · Script & Storyboard Pass (S1 → S2)
01-Plan.mdhas all five sections complete, and all eight self-check questions pass- Total storyboard duration deviates from target by ≤30%
- Each shot is 2–6 seconds, shot numbers are sequential with no gaps
- Redline self-check passed: no unproven claims, no fabricated testimonials, no absolute wording, no personal information
- User has confirmed the topic choice and script
- Project acceptance profile filled; if platform, target duration, or hard constraints are unconfirmed, record user-authorized defaults, otherwise stay at S1
- Acceptance profile declares the maximum non-dialogue interval limit; projects allowing long silences must specify the handling method for those segments
- Each shot has filled fields: function, audience cognition, prerequisites, key visible facts, and duration intention; textless shots describe handling via action, sound effects, music, or atmosphere
- When using the planning skill, run its
scripts/check_plan.pyto eliminate mechanical field, duration, and dependency numbering errors; when only this process skill is installed, manually verify against the G1 checklist and record that the script was not run
G2 · Generation List Pass (S2 → S3)
- Every prompt has a corresponding shot number; no extra segments
- Total segment duration differs from total storyboard duration by ≤1 second
- All asset references in the generation list are defined in the asset list—no dangling references
- Main mode is finalized: first & last frame OR reference image, one of the two; text-to-video only for shots without a subject
- Product parameter, packaging, logo shots are marked as "must use real images"—not handed over to pure text-to-video
- Dialogue shots: the original dialogue text is written into the prompt, word-for-word consistent with the storyboard's spoken line (no separate voiceover; if this is skipped, the segment will be silent)
- The "visual field" table for each prompt's description specifies: subject, state, action, environment, lighting, shot size, camera position/angle, camera movement, and dependencies/visible facts; non-applicable items must explain why
- Key visible facts, prerequisites, and duration intention from the storyboard are mapped to the first frame or segment action
G3 · Asset Pass (S3 → S4)
- Every segment has a usable version; missing ones are written into blocking items
- Product geometry is not deformed; labels are readable and unchanged
- Adjacent segments connect: same product, same lighting direction, same frame
- Iconic identifying points and their quantities from the IP/character trait list have been verified shot-by-shot in the final version clips
- When multiple candidates exist for the same shot, the selected version is written into the list
- Dialogue segments have been checked sentence by sentence: no missing lines, no mispronounced key words
- Final dialogue conclusions are recorded in
04-Assets/00-DialogueFinal.json; fuzzy keyword transcriptions are only for human verification assistance - A manual, full-video asset review has been completed in chronological order, checking cross-shot causality, character/prop state, spatial continuity, and rhythm; pre-generation first-frame storyboards cannot replace this
- When a final clip's dialogue timeline is available, perform a rhythm pre-check first; if no finalized video subtitles exist, record that final verification will be done at S4—do not treat the pre-check as conclusive
- Non-dialogue items promised in the generation list (e.g., sound effects, superimposed text) all have an S4 execution plan—no unfulfilled promises
G4 · Finalized Video Pass (S4 → S5)
- Actual duration deviates from target by ≤10%
- Run this skill's
scripts/check_rhythm.pyusing the finalized video subtitles and actual duration; attach the report and listening verification conclusions in00-ProcessStatus.md; subtitle gaps are only a proxy metric for non-dialogue segments - Subtitles match the actual spoken audio (not the original script—if mispronounced, what was actually said takes precedence)
- Voice is clear; background music does not overpower the voice
- Aspect ratio, resolution, and frame rate meet the target platform's requirements
- Longest non-dialogue interval in the finalized video is determined by manual listening, with subtitle gap reports assisting localization; if it exceeds the value declared in the acceptance profile and the segment was not declared as non-verbal in the storyboard, reject it
- Segments declared as allowing long silence must specify in the storyboard how the gap is filled (action, sound effects, music, atmosphere), and mark the corresponding files and timestamps in the delivery deliverables
- All non-dialogue items promised in the generation list are completed and have locatable deliverables, or have an explicit waiver from the approver
G5 · Pre-Publishing Pass (S5 → Complete)
- Heavily regulated categories (medications, health supplements, medical devices, finance, education) have undergone separate review
- AI-generated content has been labeled as required by the platform
- Title, cover, topics, and publication time are all ready
- No personal information, no unauthorized portraits or locations
Part 5: Handoff Cards
Stages only exchange information through files—not through "what we were just talking about." At the end of each stage, fill out a card and write it into the "Handoff" section of the status file:
| Handoff | What the Card Must Include |
|---|---|
| S1 → S2 | Six-column storyboard summary and per-shot details (cognition/dependencies/visible facts/duration intention), product real name and specifications, information that must be presented authentically |
| S2 → S3 | Each segment's generation task: segment number, duration, prompt, reference image number, mode, candidate count |
| S3 → S4 | Asset list: file name, segment number, duration, usability; whether dialogue has been checked segment by segment, whether BGM has been selected |
| S4 → S5 | Finalized video file, duration, aspect ratio, cover asset, selling points, and topic keywords |
Full field specifications are in references/stage-specs.md.
Part 6: Resuming an Unfinished Video
When the user says something like "continue that 'SleepDeprivation' video":
- List directories under
outputs/, match by name; if no match, ask—don't guess - Read
00-ProcessStatus.md, only look at the current stage and blocking items first—don't read all deliverables yet - Report three lines: where you are, what's blocking, what's next
- After confirmation, proceed to the corresponding stage
Don't start over from scratch. Also, don't skip the status file to infer the stage—guessing wrong could re-open a gate that was already passed.
Part 7: Relationship with Sub-Skills
| Layer | Who | Manages What |
|---|---|---|
| Process Layer | This skill | Directory, stages, gates, status, handoffs |
| Content Layer | short-video-plan | Topic selection, type, structure, script, content storyboard |
| Prompt Layer | short-video-prompt | Storyboard → Asset list + Generation list |
| Asset Layer | short-video-assets | List → Images: scheduling, producing candidates, acceptance, saving to disk |
| Generation Layer | short-video-generate | List → Clips: creating tasks, polling downloads, media health checks, tracking |
| Delivery Layer | Editing tools | Stitching, subtitles, music, mixing |
Three rules:
- Content layer does not define directories—it only places deliverables in the locations specified by the process layer
- Prompt layer does not restructure content—it only translates; this skill does not copy its methodology
- Asset layer does not modify content or prompts—it only ensures images are produced, match requirements, and pass verification
- Generation layer does not alter visual design—it only animates the already-fixed frames, leaving traceable task records
- Process layer does not rewrite any layer's writing standards—it only judges whether the gate is passed
In case of conflict: directory and file names follow this skill; content decisions follow short-video-plan.
Part 8: Boundaries
- Does not write script standards: topic selection, structure, script, storyboard writing methods are in the content layer; this skill does not duplicate them
- Does not replace generation models: describes tasks and acceptance criteria clearly; does not guarantee a specific generation will succeed
- Does not perform actual editing: defines finalized video standards; actual editing is done in editing tools
- Does not promise traffic: the five gates ensure "no step in the process is missed, assets can be connected, and publishing is compliant"—but do not guarantee viewership numbers
- Does not replace platform rules or legal review: platform policies and laws can change; heavily regulated categories must be separately confirmed
Part 9: Reference Materials (Load on Demand)
| File | When to Read |
|---|---|
references/stage-specs.md | Before each stage, when filling out handoff cards |
references/delivery-and-publish.md | At S4 for finalizing the video, at S5 for creating the publish pack |
references/regression-cases.md | After modifying gate scripts or judging criteria, for retesting |
assets/flow-state-template.md | When creating a new process, or whenever updating the status |
assets/publish-pack-template.md | At S5, when filling out the publish pack |
S2's methodology is not within this skill—it is handled by
short-video-prompt. This skill is only responsible for: checking G1 before entering S2, and running G2 after the new list is produced.