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Launch Day Video: the creative-director hero film

A creative director for SaaS launch videos. The agent studies your product, pitches three distinct creative directions (editorial, bold graphic, cinematic 3D or technical) with rendered still frames, then builds the one you pick around your real UI with HyperFrames (HTML to MP4) and Three.js, including music prompting, mix variations and a loudness-normalised master.

What is Launch Day Video: the creative-director hero film?

Launch Day Video recipe, step 1 (the hero film), from Aminebht/saas-launch-video-skill. The skill is a director plus toolkit, not a template: it reads your product code, website link (link mode extracts the brand) or screenshots, pitches three directions from 4 look families x 3 looks, each with its own narrative shape and signature move, and renders a still per direction. Reference mode can copy a video's grammar (shot rhythm, transitions, type, colour roles) without copying its footage. Delivers a master plus an upload copy under 100 MB. Needs Node 18+, FFmpeg and HyperFrames.

Works with~Claude Code~Codex CLI✓Cursor
npx skills add https://github.com/Aminebht/saas-launch-video-skill/tree/HEAD/skills/saas-launch-video

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Documentation


name: saas-launch-video description: Creative director for SaaS product launch videos made with HyperFrames (HTML to MP4) and Three.js. Pitches 3 distinct creative directions (clean editorial, bold graphic, cinematic 3D, technical/dev looks, each with a narrative shape and signature move) with rendered still frames, then builds the chosen one around the product's real UI. Works from the product's code, its website link (link mode extracts the brand) or screenshots, and can replicate a reference video's style, structure and rhythm (reference mode: shot detection, contact sheets, render-vs-reference comparison); includes a UI-rebuild rig, a Three.js device/panel stage, music prompting and variation mixing, and final delivery. Use when the user wants a launch video, product promo, feature announcement or social media video for a software product, sends a video to replicate, or mentions HyperFrames launch videos.

SaaS launch video: creative director

Every video should feel made for its product: its own concept, structure, look and transitions. This skill is a director + toolkit, not a template. Never fall back to one house style.

Requirements

Node 18+, FFmpeg on PATH, npx [email protected]. The HyperFrames skills hyperframes-creative, hyperframes-animation and hyperframes-registry (install: npx [email protected] init <any-dir>; refresh: npx [email protected] skills update). Python + pip install librosa only for music analysis.

Reference video? If the user sends a video to replicate ("like this"), follow references/REFERENCE.md: run scripts/analyze-reference.mjs and write reference.md right after step 1. It then shapes the pitch, script, build checks and music.

Workflow (4 checkpoints need the user)

  1. Set up and learn the product. Run node <skill>/scripts/new-project.mjs <dir>. Then learn the product from the best source available:

    • Code: read the components, routes, theme and copy; write brand.json (references/BRAND.md) and run scripts/brand.mjs.
    • Link: node <skill>/scripts/from-link.mjs <url> <dir> writes brand.json and brand-kit.md; verify the logos and colours.
    • Screens: ask for the logo, colours and key screens.

    List the live features, the audience and the tone.

  2. CHECKPOINT: pitch 3 directions. Use references/PITCH.md. Combine looks from references/DIRECTIONS.md (4 families × 3 looks) with shapes from references/NARRATIVES.md. The three must differ (at least 2 families) and each gets a rendered key frame. The user picks or mixes; save the decision to direction.md. With a reference, direction A is the reference at the asked fidelity, and each still is shown beside the reference frame it answers.

  3. CHECKPOINT: script. A beat table for the chosen direction (scene, on-screen content, copy, motion, transition, sound), plus the exact UI actions. After approval, ask for the in-app screens it needs (references/UI-REBUILD.md).

  4. CHECKPOINT: images (only if the direction needs them). Write prompts and wait for the files; never generate or fake them yourself (references/IMAGES.md).

  5. Build.

    • One sub-composition per scene.
    • For each scene, read its HyperFrames blueprint and search the registry (npx [email protected] catalog <words> --json) before hand-building.
    • Product scenes start from reference/ui-rig.html. Use lib/fx.js for motion and lib/three-stage.js for 3D.
    • Loop lint → snapshot → fix until every frame reads well, then make a draft render (references/WORKFLOW.md). With a reference, check the draft with analyze-reference.mjs --compare.
  6. CHECKPOINT: music. Write music-plan.json, run scripts/music-plan.mjs, and tell the user to generate 2-4 takes in ElevenLabs. Align them with analyze-track.py --drop, mix them with mix-variations.mjs, and let the user pick (references/MUSIC.md).

  7. Deliver. Mount the track, render with -q delivery, then run scripts/finalize.mjs (−14 LUFS master + an upload copy under 100 MB).

Rules

  • Only real features, real UI, demo data. Never invent screens; ask for them.
  • One signature move and 2-3 transitions per video (or the reference's own set), used consistently. Hold every line of text long enough to read it.
  • Brand variables only in scenes (var(--brand-primary), var(--font-display)); never hard-code a brand hex or font family.
  • A reference is grammar, not content. Copy its rhythm, transitions, type and colour roles; never its footage, logos, names, copy or music.
  • No default look. If a draft starts drifting toward a generic "dark gradient + tilted window + type cards", stop and re-read direction.md.
  • Read references/GOTCHAS.md before building. It lists the HyperFrames traps that cost renders.

Files

PathWhat it is
toolkit/fx.jsmotion helpers: typing, streaming text, whip, mask reveal, cursor, count-up, path draw/follow
toolkit/three-stage.jsThree.js laptop / phone / floating-panels stage with keyframed camera and screen swaps
toolkit/ui-rig.htmlUI-rebuild rig (flat / tilt / front camera), copied to reference/ in every project
toolkit/skeleton/empty root index.html (brand markers, importmap, fx)
examples/technique demos, one per family: new-project.mjs <dir> --examples mounts them. Study, never copy.
scripts/new-project, from-link, brand, analyze-reference, fetch-sfx, music-plan, analyze-track.py, mix-variations, finalize

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