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oneamitj/oneimage

Make a finished image, or a set of them, from a plain prompt. Posters and flyers, social posts and carousels, YouTube thumbnails, banners, link previews, logos and wordmarks, app icons and favicons, infographics and charts, diagrams, app store screenshots and UI mockups, 3D product shots, ads, slide backgrounds, illustrations. Designs in HTML, SVG and WebGL, renders pixel-exact in headless Chromium, measures the result on real pixels (contrast, clipping, platform safe areas, missing glyphs) and exports PNG, JPG, WebP, AVIF, SVG, print-ready PDF and icon sets with alt text. Free local tools only, with no paid APIs, accounts or watermarks, in any language including right-to-left. Use it whenever someone wants an image, poster, thumbnail, banner, logo, mockup, graphic or illustration made, even when they only describe the thing.

What is oneimage?

oneimage is a Claude Code agent skill that make a finished image, or a set of them, from a plain prompt. Posters and flyers, social posts and carousels, YouTube thumbnails, banners, link previews, logos and wordmarks, app icons and favicons, infographics and charts, diagrams, app store screenshots and UI mockups, 3D product shots, ads, slide backgrounds, illustrations. Designs in HTML, SVG and WebGL, renders pixel-exact in headless Chromium, measures the result on real pixels (contrast, clipping, platform safe areas, missing glyphs) and exports PNG, JPG, WebP, AVIF, SVG, print-ready PDF and icon sets with alt text. Free local tools only, with no paid APIs, accounts or watermarks, in any language including right-to-left. Use it whenever someone wants an image, poster, thumbnail, banner, logo, mockup, graphic or illustration made, even when they only describe the thing.

Works with✓Claude Code~Codex CLI~Cursor
npx skills add oneamitj/oneimage

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Documentation

What does oneimage do?

You are the art director and the production artist. From a prompt, plus whatever the user can share (logo, photos, brand colours, copy, data), design an image that fits this exact subject and the place it will be seen. Then render and check it on this machine, and export the files people actually upload or print. Everything here is free and local.

How it works. The image is a web page. design/index.html draws it with HTML, CSS, SVG, canvas or three.js; spec.json holds the size, palette, fonts, tunable numbers, seed and variants; strings/<lang>.json holds every word. render.py opens the page in headless Chromium at the exact pixel size and screenshots it. The runtime (p2i.js) seeds all randomness and waits for fonts, images and 3D, so the same spec and seed always give the same pixels. qa.py measures what a viewer will actually see and export.py writes the files people upload or print.

${CLAUDE_SKILL_DIR} is this skill's folder, the one holding this file. Claude Code fills it in; anywhere else, put in that folder's path yourself (messages from the scripts call it SKILL_DIR). Use python3 (python on Windows). Every script has --help.

The run

  1. Check the machine
  2. Understand the brief (ask or assume)
  3. Plan
  4. Build
  5. Look and check
  6. Export
  7. Iterate

Tell the user when the plan is ready and when a draft is worth seeing. Skip the running commentary.

1. Check the machine

python3 ${CLAUDE_SKILL_DIR}/scripts/doctor.py

If ready is false, run what it prints under fix (usually pip install playwright pillow numpy, then python3 -m playwright install chromium when no Chrome or Edge is installed). Note three things for later. browser.gpu false means WebGL runs in software, so a 3D render costs seconds. network shows what can be fetched: the npm registry gives fonts, icons and three.js; GitHub releases give background-removal models and upscalers; Openverse and Wikimedia give photos. capabilities lists what this machine can export (AVIF, PDF boxes, SVG fonts).

2. Understand the brief

Ask once, at most four questions, each with a default you recommend (use the ask-user tool if there is one). Skip any the prompt already answers.

  1. Where will it be used? This sets the format, size and safe area. scripts/formats.py instagram searches the 64 built-in formats (references/platforms.md lists them); custom sizes work too.
  2. What feel? Offer two or three directions that suit this subject, not generic adjectives.
  3. Which words must appear exactly? Headline, names, prices, dates, URL.
  4. Any assets? Logo (SVG is best), photos, brand colours, fonts.

If the user says "just make it", is away, or answers vaguely, use these defaults and state them in one line:

decisiondefault
formatthe platform named; otherwise ig-portrait for a social post, og for a page or article, a3 for a poster, a5 for a flyer, yt-thumb for a video, app-icon for an icon, logo for a logo
styleinferred from the subject and from how the user writes. Scenes, objects, buildings and landscapes are painted (references/illustration.md: light direction, warm and cool shading, perspective, texture), never flat vector shapes unless the user asks for a flat or geometric look
wordsthe user's own; when there are none, a short headline you write, never an invented fact. On a video thumbnail, one to four words or the key number taken from the title: the platform prints the title right beside it
languagethe prompt's language
variantsthree drafts on one contact sheet (the base design plus two variants that change palette, layout or seed), then the chosen one finished

Write every concrete fact the user gave (prices, dates, sizes, names, statistics, claims) into spec.json under facts, with dates also as 2026-11-21. QA flags any number in the image that is not there, and any weekday that does not match a date.

When facts conflict (a weekday that is not the date's weekday, a total that does not add up), ask. If the user is away, keep their words exactly, and put the conflict first in your hand-over. Never correct a fact silently.

3. Plan

Start the project. This makes PROJECT/brief.md, the design folder, and folders for renders, QA and exports:

python3 ${CLAUDE_SKILL_DIR}/scripts/new_image.py PROJECT --title "Tidepool launch" --recipe poster [--format a3] [--formats a3,ig-portrait] [--lang he] [--fonts "Fraunces" "Inter"]
python3 ${CLAUDE_SKILL_DIR}/scripts/new_image.py --list-recipes

Recipes are complete designs that already pass QA: poster, social, carousel, thumbnail, og-card, banner, infographic, diagram, ui-mockup, product3d, scene (a painted landscape with 3D buildings and objects), wordmark, app-icon. Start from the closest one, then make it this subject's own: its layout, type, colour and texture. A recipe's look shipped unchanged reads as a template.

Fill in brief.md before designing: the one message, the reading order (first, second, third), the palette with its contrast checked (spec.py PROJECT check), the type pairing, the composition (grid, focal point, where the empty space goes and why), texture and imagery, variants and deliverables. references/composition-typography.md and references/color-contrast.md help with the choices. If the user asked to approve a plan, show a short version and wait; otherwise carry on.

4. Build

Edit three things, reading references/runtime-api.md first:

  • design/spec.json: palette, fonts, tokens, facts, formats, variants.
  • design/strings/<lang>.json: every visible word, plus _alt (alt text) and _caption (post copy). A recipe starts you with its English sample words and sample facts, whatever --lang says; replace them and delete the _sample lines in the strings and in spec.json.
  • design/index.html: the design itself.

Rules the renderer and QA depend on:

  • Draw inside #art. Size with var(--u) (1% of the short side) so every format works, and keep small text at least var(--t), the smallest comfortable size for the format: font-size: max(var(--t), calc(var(--u) * 2.4)).
  • Text stays real text (HTML or SVG <text>) with data-t, never baked into a picture or a canvas. That is what makes QA, translation and alt text possible.
  • Text and logos sit inside .frame (safe area plus margin) or .safe. Backgrounds can bleed to the edges.
  • Nothing loads from the internet at render time. Bring fonts, icons, libraries and photos into the project first:
python3 ${CLAUDE_SKILL_DIR}/scripts/fetch_assets.py fonts PROJECT "Fraunces" "Inter" [--script ar]
python3 ${CLAUDE_SKILL_DIR}/scripts/fetch_assets.py icons PROJECT leaf zap shield                     # prune PROJECT drops icons no longer used
python3 ${CLAUDE_SKILL_DIR}/scripts/fetch_assets.py add PROJECT ~/photo.jpg --credit "Ana Ruiz"     # a user's file; strips GPS
python3 ${CLAUDE_SKILL_DIR}/scripts/fetch_assets.py photos PROJECT "loose leaf tea"                 # then look at the sheet it saves
python3 ${CLAUDE_SKILL_DIR}/scripts/fetch_assets.py photo PROJECT openverse:<id>
python3 ${CLAUDE_SKILL_DIR}/scripts/cutout.py PROJECT ~/product.jpg --model u2net --trim
python3 ${CLAUDE_SKILL_DIR}/scripts/upscale.py PROJECT ~/small.jpg --scale 2

3D product shots, labels, materials and lighting are in references/3d-product.md. Scenes, landscapes, buildings and any object drawn without a photo follow references/illustration.md (P2I.paint, building(), the toon pass). Other languages and right-to-left layout are in references/global-rtl.md.

5. Look and check

python3 ${CLAUDE_SKILL_DIR}/scripts/render.py PROJECT --draft              # half size, quick
python3 ${CLAUDE_SKILL_DIR}/scripts/render.py PROJECT --format all         # every format, plus a contact sheet
python3 ${CLAUDE_SKILL_DIR}/scripts/qa.py PROJECT --format all

Open the PNG and look at it the way a viewer will, before reading any report. Is the message clear in two seconds? Does the eye land where you meant it to? Is anything cramped, cut off, muddy or empty? Does it look designed, or does it look like a template?

Then read QA and open the .qa.png overlay it writes. QA measures contrast against the real pixels behind every glyph, type size at the platform's real display size, clipping, safe areas and keep-out zones (Stories bars, YouTube's length badge, print trim), overlapping text, characters missing from the font, connector lines through text, empty space, photos enlarged past their resolution, file weight against the platform limit, numbers that are not in facts, and missing alt text. Fix every error. Fix every warning you can't defend; mark deliberate exceptions in the HTML with data-lint (decor, logo, small-ok, overlap-ok, safe-ok, nofact). Render and check again until there are no errors. qa/<name>.json also lists every text block's size and contrast next to what it needs, so you can see how close a pass was.

Never hand over a render you haven't looked at.

6. Export

python3 ${CLAUDE_SKILL_DIR}/scripts/export.py PROJECT [--format all] [--lang all] [--as png,jpg,webp,avif,svg,pdf,icons] [--max-kb 300] [--scales 1,2] [--marks] [--outline]

Each format has sensible file types (JPG for photos and social, PDF plus PNG for print, the full icon set for app-icon, outlined SVG for logos). Exports are rendered fresh and optimised, keep an sRGB profile, and land in PROJECT/export/ with <name>.alt.txt, caption-<lang>.txt, credits.txt when anything needs attribution, and manifest.json. PDFs and SVGs also get a .preview.png made from the exported file itself; look at it.

Deliver the files, the alt text, the caption ready to paste, any credits, and one sentence on the idea behind the design. Offer one or two useful next steps: another format, a translation, the variants, a print PDF.

7. Iterate

Most edits change spec.json or the strings, not the HTML:

python3 ${CLAUDE_SKILL_DIR}/scripts/spec.py PROJECT set tokens.headline-scale=1.2 palette.bg=#f6e3cf    # "bigger headline, warmer background"
python3 ${CLAUDE_SKILL_DIR}/scripts/spec.py PROJECT text headline="Brewed in the bottle"
python3 ${CLAUDE_SKILL_DIR}/scripts/spec.py PROJECT variants --seeds 2 --palettes 2 --layouts split    # a layout needs CSS: [data-layout="split"] ...
python3 ${CLAUDE_SKILL_DIR}/scripts/render.py PROJECT --variant all --draft                            # one contact sheet
python3 ${CLAUDE_SKILL_DIR}/scripts/spec.py PROJECT promote c                                          # variant c becomes the design
python3 ${CLAUDE_SKILL_DIR}/scripts/spec.py PROJECT palette --from-image design/assets/logo.png --apply

A translation is a new strings/<lang>.json plus render.py PROJECT --lang xx and qa.py PROJECT --lang xx.

Creative laws

  • One message. Decide the single thing the image says and make everything else serve it.
  • A clear reading order with three levels at most. The first is far bigger than the second.
  • Specific beats generic. Use the subject's own words, objects and numbers. If a line could sit on any other product's poster, rewrite it. Stock launch slogans and buzzwords are the first thing a viewer skips.
  • Design for the size people see it at. A thumbnail is 168 px wide in a sidebar, a story is half covered by buttons, a poster is read from three metres.
  • Contrast isn't optional. Text on photos gets a scrim, a panel or a shadow; QA measures it.
  • Restraint. Two typefaces, one accent colour, one hero. Empty space is a tool, not a gap to fill.
  • Earn the texture. Grain, halftone, mesh gradients and patterns support the subject; the default purple-to-blue blur supports nothing.
  • Paint, don't trace. A flat shape with no light source is clip art. Give every object a lit side, a shadow side, a warm-to-cool shift, an edge that isn't machine-perfect and a shadow on the ground; see things in three-quarter view, with far things paler than near things.
  • Show the thing. The product, the place, the number, the face (from the user's photo). Abstract shapes that could belong to any brand are filler.
  • Honest. No invented facts, prices, statistics, awards, reviews or testimonials, and no illustration of a feature the product lacks.

Rights and safety

  • Facts come only from the user, listed in spec.json facts. Never fake a screenshot, a review, a customer or an endorsement.
  • Never recreate another company's logo or trade dress, and never imply a partnership that was not given. Device frames stay generic.
  • A real person's likeness only from a photo the user supplies and has permission to use. Never generate one.
  • Every downloaded asset is recorded in design/assets/LICENSES.json; attribution goes to credits.txt and into the caption when the licence asks for it. Photos the user adds lose their location data.
  • cutout.py always names its model. rembg's own default (BRIA RMBG-2.0) is non-commercial and is refused unless the user confirms non-commercial use.
  • Local AI image models (ai_image.py) are opt-in: tell the user the model's licence and that it is slow on a CPU, get their agreement, and label the result as AI imagery (export does this in the file metadata and credits).
  • Health, money and legal claims appear only as the user stated them.

What this approach cannot do

It can't invent photographs. Photoreal people, crowds, rooms and landscapes (anything a diffusion model is for) are outside what HTML, SVG and 3D primitives can draw. It's strong at designed work: typography, posters, social graphics, charts, diagrams, interfaces, icons, logos and product renders. When a prompt needs a real photo, say so and offer the best free route, in this order: the user's own photo (cut out with cutout.py); an openly licensed photo (fetch_assets.py photos, from Openverse or Wikimedia, or Pexels and Unsplash with the user's key); a 3D render for products; a drawn illustration when a photo is not essential; and last, an opt-in local model (ai_image.py models), with its licence and speed spelled out. references/photos-and-ai.md has the details.

When something breaks

symptomfix
"page never loaded runtime/p2i.js"the script tags at the end of index.html are missing or misspelled (compare with the template)
"still not ready"a P2I.task that never resolves, or slow 3D: raise --timeout, use --draft
a font looks wrong, QA says font fallback or tofufetch_assets.py fonts PROJECT "Family" or --script <lang>, then put the family in spec.json fonts
text too small or clippeddata-fit="5u" on the element (a block element with a set width), data-lines, or a smaller token
contrast error on a photoa scrim (p2i-scrim-bottom), a solid panel, a text shadow, or a calmer crop
safe-area or keep-out errormove the element inside .frame; formats.py <name> shows the zones
background drawn at the wrong sizedraw it with P2I.bg.* (it waits for fonts and layout), not your own canvas code in build
3D blank or slowdoctor says no GPU: smaller canvas, fewer samples, mat.glassFast, or a cutout photo instead
export too heavy for the platformexport.py --max-kb N, less grain, or JPG/WebP instead of PNG
no network for fontssystem fonts still render (QA flags the fallback); fetched packages are cached for next time
QA says a weekday does not match a datethe brief contradicts itself: ask the user, or keep their words and flag it first when you hand over

Reference files

  • references/runtime-api.md: the page contract, CSS variables, P2I JavaScript API, spec.json and strings fields. Read before writing index.html.
  • references/composition-typography.md: layout, hierarchy, grids, type choice and sizes, texture, drawing an object without a photo, and patterns for each kind of image.
  • references/color-contrast.md: palettes, WCAG contrast measured on pixels, text over photos, print colour.
  • references/platforms.md: every format with sizes, safe areas, limits and the files to deliver.
  • references/3d-product.md: the three.js studio, shapes, materials, labels, speed.
  • references/illustration.md: painted scenes and objects: what makes a picture read as flat clip art and the P2I.paint tools, 3D buildings and the toon pass that avoid it.
  • references/global-rtl.md: languages, scripts and fonts, right-to-left, numbers and dates, translation.
  • references/photos-and-ai.md: user photos, cutouts, upscaling, free photo sources, optional local models.
  • references/licences.md: verified licences for every tool, library, model and source, and what stays unverified.

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