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9018/mychat

Capture a general website/URL and turn it into a HyperFrames video (site tour, showcase, or social clip from the site's own visuals). Uses headless Chrome screenshots + brand assets. Use when intent is general — portfolio/blog/landing-page showcase or social clip from the site. NOT for: product/SaaS launch or promo (→ /product-launch-video, even from a URL); topic explainer with no site (→ /faceless-explainer); GitHub PR (→ /pr-to-video); adding captions to existing video (→ /embedded-captions); short unnarrated page-highlight motion graphic (→ /motion-graphics). Unclear launch-vs-general-site? Ask one question or start at /hyperframes.

What is mychat?

mychat is a Claude Code agent skill that capture a general website/URL and turn it into a HyperFrames video (site tour, showcase, or social clip from the site's own visuals). Uses headless Chrome screenshots + brand assets. Use when intent is general — portfolio/blog/landing-page showcase or social clip from the site. NOT for: product/SaaS launch or promo (→ /product-launch-video, even from a URL); topic explainer with no site (→ /faceless-explainer); GitHub PR (→ /pr-to-video); adding captions to existing video (→ /embedded-captions); short unnarrated page-highlight motion graphic (→ /motion-graphics). Unclear launch-vs-general-site? Ask one question or start at /hyperframes.

Works with~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/9018/mychat/tree/HEAD/OpenMontage/.agents/skills/website-to-video

Ask in your favorite AI

Open a new chat with this agent skill pre-loaded.

Documentation

media-use: Before sourcing audio/images, call /media-use to resolve BGM/SFX/images from the HeyGen catalog. Run --adopt first to register existing assets. See /media-use skill.

Website to HyperFrames

Capture a website, then produce a professional video from it.

Confirm the route before Step 0. This skill makes a video of / from a general site. If the user is really marketing / launching / promoting a product (even from this URL, even "promo for our site") → /product-launch-video. A topic explainer with no site → /faceless-explainer; a GitHub PR → /pr-to-video; re-cutting / recoloring / reordering an existing video file → out of scope. Routed here on a vague "make a video", or unsure launch-vs-general-site? Read /hyperframes first (full routing table + § What HyperFrames cannot do).

Users say things like:

  • "Turn this website into a 15-second social clip for Instagram"
  • "Make a 30-second site tour / showcase from https://..."
  • "Capture our homepage and build a video from its own visuals"

The workflow has 7 steps. Each produces an artifact that gates the next. By default it's collaborative — gates marked 💬 stop and ask the user. If the user signals autonomous mode ("decide for me", "surprise me"), 💬 user-preference gates are skipped; see step-2-brief.md for how that propagates.

Autonomous mode is NOT "skip all gates." Auto mode covers user-preference questions (TTS provider, voice, color emphasis, beat count, music yes/no, captions yes/no — where the agent decides on the user's behalf). It does NOT cover quality-verification gates. The following remain non-skippable in auto mode:

  • Asset Audit (Step 3) — viewing contact sheets and justifying USE/SKIP for each asset
  • Per-beat HTML read (Step 5) — structured evidence block per beat
  • DoD checklist (Step 6) — including animation-map, per-warning WCAG verification, audio/motion playback
  • Honest disclosure section (Step 6) — "What I did NOT verify" must appear in your final summary

If you find yourself reasoning "auto mode says bias toward action, so I'll skip X" — and X is a verification gate, not a preference question — that reasoning is wrong. Bias toward action applies to deciding what to build, not to deciding whether to verify.


Step 0: Capture & Understand the Brand

Read: references/step-0-capture.md

Capture the site, then read the extracted data to understand the brand and product — what it does, who it's for, what voice it speaks in, what mood it lives in. The captured assets are a brand toolkit for later, not the building blocks the video is made from.

Show sign-in status before the brief — run npx hyperframes auth status and relay its output verbatim (don't paraphrase or rewrite it). It reports whether voice/BGM will use HeyGen or local engines and, when not signed in, how to sign in. If not signed in, STOP and wait for the user to choose — sign in, or say "go"/"offline" to continue with local engines — before asking the brief or anything else. Treat it as a real decision point, not a passing note; don't fold the choice into the brief question, and don't write keys into a per-repo .env. (In autonomous mode, note the status and continue offline.) See ../hyperframes-media → Preflight for the canonical guidance.

Gate: Site summary printed — strategy-first (what the product does, who it's for, brand voice) before the asset / color / font inventory; sign-in status was shown (signed in, or continuing offline).


Step 1: Brand Identity

Read: references/step-1-design.md

Write DESIGN.md — a brand cheat sheet covering the visual identity: colors, typography, component styles, layout principles. Use design-styles.json for exact computed values.

Speed option: For fast-pacing videos (billboard-per-beat), DESIGN.md can be a 50-line summary of colors + fonts + do's/don'ts — not a 300-line document. The sub-agent prompt in Step 5 pastes brand values directly, so DESIGN.md depth only matters for complex compositions.

Gate: DESIGN.md exists (any length) with at minimum: color palette, font choices, and do's/don'ts.


Step 2: Strategy & Messaging

Read: references/step-2-brief.md, references/capabilities.md (scan the Table of Contents — deep-dive sections only as needed)

Align with the user on what the video must communicate before talking visuals or assets. Parse the user's prompt — they probably already gave you the video type and style. Ask only what's missing: the ONE thing this video must say, the narrative arc, and the audience.

Gate: Video type, duration, format, and — critically — the message and narrative arc are locked. Without those, Step 3 can't write a concept-first storyboard.


Step 3: Storyboard + Script 💬

Read: references/step-3-storyboard.md

Write the storyboard concept-first: message → narrative arc → beats that serve the arc → techniques per beat → brand accents pass at the end. Then write the narration script to match. Present both to the user with a beat-by-beat summary. Iterate until they approve.

Gate: STORYBOARD.md + SCRIPT.md exist AND the user has approved the plan.


Step 4: VO, Timing + Captions 💬

Read: references/step-4-vo.md

If Step 2 said no narration — ask about background music, then skip to Step 5. Otherwise: ask the user which TTS provider (HeyGen TTS, ElevenLabs, or Kokoro), generate audio, transcribe, map timestamps to beats. Then ask about captions.

Gate: Either (a) no narration was requested and storyboard has manual beat timings, or (b) narration.wav + transcript.json exist and beat timings updated with real durations.


Step 5: Build Compositions

Read: The hyperframes skill (load it — every rule matters) Read: references/step-5-build.md

Build index.html and compositions following the architecture and pacing chosen in the storyboard (Step 3). Sub-agents run hyperframes lint and hyperframes snapshot on each beat before reporting back.

Gate: Every compositions/beat-N.html has been read top-to-bottom by the main agent against DESIGN.md and STORYBOARD.md. The per-beat checklist lives in step-5-build.md.


Step 6: Validate & Deliver

Read: references/step-6-validate.md

Lint, validate, take snapshots scaled to video length (formula: max(beats × 3, ceil(duration_seconds / 2))), and review each one. Fix issues before delivering. Deliver the localhost Studio project URL — only render to MP4 on explicit user request. Surface that Studio URL only at handoff — it is the final, stable preview; the build-phase snapshots are headless, so do not pop a preview mid-build.

Deliver something you're proud of. Before handing off, ask yourself: would I post this on social media with my name on it? If not, fix what's wrong.

Gate: npx hyperframes lint and npx hyperframes validate pass with zero errors, and the final response includes the active Studio project URL.


Quick Reference

Video Types

Typical constraints by video type — use as a starting point, not a formula. Beat count should follow from the content and the narration, not from a target range.

TypeTypical durationDuration driverNarration
Social ad (IG/TikTok)10–15sPlatform limitOptional
Product demo30–60sScript lengthFull narration
Feature announcement15–30sFeature complexityFull narration
Brand reel20–45sMusic trackOptional, music focus
Launch teaser10–20sHook energyMinimal

Beat count is not in this table intentionally — it should come from the storyboard, not from "social ad = 3-4 beats." A social ad for a complex product might need 5 well-timed beats. A brand reel with one strong visual thesis might need 3.

Format

  • Landscape: 1920x1080 (default)
  • Portrait: 1080x1920 (Instagram Stories, TikTok)
  • Square: 1080x1080 (Instagram feed)

Reference Files

FileWhen to read
step-0-capture.mdStep 0 — capture, understand the brand and product, write strategy-first site summary
step-1-design.mdStep 1 — write DESIGN.md brand cheat sheet (5 sections, 250-350 lines; 50-line fast-path for billboard-style social ads)
step-2-brief.mdStep 2 — align on message, narrative arc, audience with user
capabilities.mdSteps 2 & 5 — full inventory of what HyperFrames can do (24 sections). Scan the TOC during the brief, deep-dive specific sections during build
step-3-storyboard.mdStep 3 — storyboard + script (combined) with user review gate
step-4-vo.mdStep 4 — TTS provider choice, generation, timing
step-5-build.mdStep 5 — build index.html + compositions
step-6-validate.mdStep 6 — lint, validate, snapshots (scaled to video length), preview
techniques.mdSteps 3 & 5 — 13 primitive animation techniques with code patterns (adapt, don't copy-paste)
html-in-canvas-patterns.mdStep 5 — complete code patterns for HTML-in-Canvas effects (lives in the hyperframes skill)

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

9018/mychat

Generate AI videos from text prompts using multiple provider gateways. Use when: (1) Generating videos from text descriptions, (2) Creating AI-generated video clips for content production, (3) Image-to-video generation with a reference image, (4) Choosing between video generation providers (VEO, Kling, Sora, Runway, Seedance, MiniMax, Gemini Omni). Supports gateways: HeyGen API, fal.ai API, Kling official direct API, and the Gemini API (Gemini Omni Flash).

9018/mychat

Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API. Use when: (1) Choosing a specific avatar and voice for a video, (2) Writing exact scripts for an avatar to speak, (3) Building multi-scene videos with different backgrounds per scene, (4) Creating transparent WebM videos for compositing, (5) Using talking photos as video presenters, (6) Integrating HeyGen avatars with Remotion, (7) Batch video generation with exact specs, (8) Brand-consistent production videos with precise control.

9018/mychat

Use p5.js/canvas for local procedural character effects: particles, weather, squash/stretch, walk cycles, and environmental motion.

9018/mychat

Review local character animation with schema checks, Playwright browser previews, frame sampling, and FFmpeg/ffprobe final output checks.

9018/mychat

Create videos from a text prompt using HeyGen's Video Agent. Use when: (1) Creating a video from a description or idea, (2) Generating explainer, demo, or marketing videos from a prompt, (3) Making a video without specifying exact avatars, voices, or scenes, (4) Quick video prototyping or drafts, (5) One-shot prompt-to-video generation, (6) User says "make me a video" or "create a video about X".

9018/mychat

Generate Mandarin and multilingual narration with Volcengine Doubao Speech 2.0. Use when creating Chinese voiceovers, when the user prefers Doubao/Volcengine/火山引擎/豆包 TTS, or when narration needs character-level timestamp metadata for subtitles.

9018/mychat

Video and audio processing with FFmpeg. Use for format conversion, resizing, compression, audio extraction, and preparing assets for Remotion. Triggers include converting GIF to MP4, resizing video, extracting audio, compressing files, or any media transformation task.

9018/mychat

Use when implementing Disney's 12 animation principles with Framer Motion in React applications

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All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

9018/mychat

HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).

9018/mychat

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.

9018/mychat

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

9018/mychat

Audio and media assets for HyperFrames compositions, produced by one shared audio engine (`scripts/audio.mjs`) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound effects (HeyGen audio-library retrieval by default, with local Lyria / MusicGen BGM generation and a bundled SFX library as the no-credential fallback), Whisper transcription, background removal, and caption authoring. Use for voiceover / TTS, BGM, SFX / sound effects, transcription, captions / subtitles / lyrics / karaoke / per-word styling, voice + provider selection, and music-mood prompting.

9018/mychat

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, registry discovery, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

9018/mychat

Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video), narrated website videos (website-to-video), topic explainers (faceless-explainer), product promos (product-launch-video), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer / narrated treatment, see /hyperframes.

9018/mychat

Use when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting. The music drives everything: one analyzer reads it once, the orchestrator lays out the frames and fills a per-frame plan, and one sub-agent builds each frame. Typography and templates are the floor — a complete video needs zero assets — but any images or videos the user supplies are cut into the frames on the same beat grid (beat-cut / ken-burns). The genre (lyric video, slideshow, kinetic promo) falls out of the per-frame choices; the pipeline never branches on it.

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Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the `remotion-official` skill.

9018/mychat

Port an existing Remotion (React) composition to HyperFrames HTML. Use ONLY when the user explicitly asks to port/convert/migrate/translate a Remotion source. Do NOT use: (a) authoring a new HyperFrames composition; (b) Remotion mentioned in passing; (c) Remotion code shared as reference only; (d) "same video as my Remotion one" without explicit migrate request — treat as fresh build. Doubt → `/general-video`. One-way, Remotion-only: no reverse export (HyperFrames→Remotion or any framework), no non-Remotion source (After Effects, Framer Motion, plain React/CSS) → out of scope, re-create via `/general-video`. Flags unsupported patterns (useState, useEffect, async calculateMetadata, third-party React libs, `@remotion/lambda`) and recommends runtime interop over lossy translation. Unsure whether to port vs. build fresh, or only a passing Remotion mention? → /hyperframes.

9018/mychat

Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.

9018/mychat

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

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