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COTA-App/LandingPage

>- Apple Human Interface Guidelines design foundations. Use this skill when the user asks about "HIG color", "Apple typography", "SF Symbols", "dark mode guidelines", "accessible design", "Apple design foundations", "app icon", "layout guidelines", "materials", "motion", "privacy", "right to left", "RTL", "inclusive design", branding, images, spatial layout, or writing style. Also use when the user says "my colors look wrong in dark mode", "what font should I use", "is my app accessible enough", "how do I support Dynamic Type", "what contrast ratio do I need", "how do I pick system colors", or "my icons don't match the system style". Cross-references: hig-platforms for platform-specific guidance, hig-patterns for interaction patterns, hig-components-layout for structural components, hig-components-content for display.

What is LandingPage?

LandingPage is a Claude Code agent skill that >- Apple Human Interface Guidelines design foundations. Use this skill when the user asks about "HIG color", "Apple typography", "SF Symbols", "dark mode guidelines", "accessible design", "Apple design foundations", "app icon", "layout guidelines", "materials", "motion", "privacy", "right to left", "RTL", "inclusive design", branding, images, spatial layout, or writing style. Also use when the user says "my colors look wrong in dark mode", "what font should I use", "is my app accessible enough", "how do I support Dynamic Type", "what contrast ratio do I need", "how do I pick system colors", or "my icons don't match the system style". Cross-references: hig-platforms for platform-specific guidance, hig-patterns for interaction patterns, hig-components-layout for structural components, hig-components-content for display.

Works with✓Claude Code~Codex CLI~Cursor
npx skills add https://github.com/COTA-App/LandingPage/tree/HEAD/.claude/skills/hig-foundations

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Documentation

Apple HIG: Design Foundations

Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.

Key Principles

  1. Prioritize content over chrome. Reduce visual clutter. Use system-provided materials and subtle separators rather than heavy borders and backgrounds.

  2. Build in accessibility from the start. Design for VoiceOver, Dynamic Type, Reduce Motion, Increase Contrast, and Switch Control from day one. Every interactive element needs an accessible label.

  3. Use system colors and materials. System colors adapt to light/dark mode, increased contrast, and vibrancy. Prefer semantic colors (label, secondaryLabel, systemBackground) over hard-coded values.

  4. Use platform fonts and icons. SF Pro, SF Compact, SF Mono by default. New York for serif. Follow the type hierarchy at recommended sizes. Use SF Symbols for iconography.

  5. Match platform conventions. Align look and behavior with system standards. Provide direct, responsive manipulation and clear feedback for every action.

  6. Respect privacy. Request permissions only when needed, explain why clearly, provide value before asking for data. Design for minimal data collection.

  7. Support internationalization. Accommodate text expansion, right-to-left scripts, and varying date/number formats. Use Auto Layout for dynamic content sizing.

  8. Use motion purposefully. Animation should communicate meaning and spatial relationships. Honor Reduce Motion by providing crossfade alternatives.

Reference Index

ReferenceTopicKey content
accessibility.mdAccessibilityVoiceOver, Dynamic Type, color contrast, motor accessibility, Switch Control, audio descriptions
app-icons.mdApp IconsIcon grid, platform-specific sizes, single focal point, no transparency
branding.mdBrandingIntegrating brand identity within Apple's design language, subtle branding, custom tints
color.mdColorSystem colors, Dynamic Colors, semantic colors, custom palettes, contrast ratios
dark-mode.mdDark ModeElevated surfaces, semantic colors, adapted palettes, vibrancy, testing in both modes
icons.mdIconsGlyph icons, SF Symbols integration, custom icon design, icon weights, optical alignment
images.mdImagesImage resolution, @2x/@3x assets, vector assets, image accessibility
immersive-experiences.mdImmersive ExperiencesAR/VR design, spatial immersion, comfort zones, progressive immersion levels
inclusion.mdInclusionDiverse representation, non-gendered language, cultural sensitivity, inclusive defaults
layout.mdLayoutMargins, spacing, alignment, safe areas, adaptive layouts, readable content guides
materials.mdMaterialsVibrancy, blur, translucency, system materials, material thickness
motion.mdMotionAnimation curves, transitions, continuity, Reduce Motion support, physics-based motion
privacy.mdPrivacyPermission requests, usage descriptions, privacy nutrition labels, minimal data collection
right-to-left.mdRight-to-LeftRTL layout mirroring, bidirectional text, icons that flip, exceptions
sf-symbols.mdSF SymbolsSymbol categories, rendering modes, variable color, custom symbols, weight matching
spatial-layout.mdSpatial LayoutvisionOS window placement, depth, ergonomic zones, Z-axis design
typography.mdTypographySF Pro, Dynamic Type sizes, text styles, custom fonts, font weight hierarchy, line spacing
writing.mdWritingUI copy guidelines, tone, capitalization rules, error messages, button labels, conciseness

Applying Foundations Together

Consider how principles interact:

  1. Color + Dark Mode + Accessibility -- Custom palettes must work in both modes while maintaining WCAG contrast ratios. Start with system semantic colors.

  2. Typography + Accessibility + Layout -- Dynamic Type must scale without breaking layouts. Use text styles and Auto Layout for the full range of type sizes.

  3. Icons + Branding + SF Symbols -- Custom icons should match SF Symbols weight and optical sizing. Brand elements should integrate without overriding system conventions.

  4. Motion + Accessibility + Feedback -- Every animation must have a Reduce Motion alternative. Motion should reinforce spatial relationships, not decorate.

  5. Privacy + Writing + Onboarding -- Permission requests need clear, specific usage descriptions. Time them to when the user will understand the benefit.

Output Format

  1. Cite the specific HIG foundation with file and section.
  2. Note platform differences for the user's target platforms.
  3. Provide concrete code patterns (SwiftUI/UIKit/AppKit).
  4. Explain accessibility impact (contrast ratios, Dynamic Type scaling, VoiceOver behavior).

Questions to Ask

  1. Which platforms are you targeting?
  2. Do you have existing brand guidelines?
  3. What accessibility level are you targeting? (WCAG AA, AAA, Apple baseline?)
  4. System colors or custom?

Related Skills

  • hig-platforms -- How foundations apply per platform (e.g., type scale differences on watchOS vs macOS)
  • hig-patterns -- Interaction patterns where foundations like writing and accessibility are critical
  • hig-components-layout -- Structural components implementing layout principles
  • hig-components-content -- Content display using color, typography, and images

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Individual skills in this repo

This repo contains 4 individual skills — each has its own dedicated page.

COTA-App/LandingPage

>- Apple Human Interface Guidelines for content display components. Use this skill when the user asks about "charts component", "collection view", "image view", "web view", "color well", "image well", "activity view", "lockup", "data visualization", "content display", displaying images, rendering web content, color pickers, or presenting collections of items in Apple apps. Also use when the user says "how should I display charts", "what's the best way to show images", "should I use a web view", "how do I build a grid of items", "what component shows media", or "how do I present a share sheet". Cross-references: hig-foundations for color/typography/accessibility, hig-patterns for data visualization patterns, hig-components-layout for structural containers, hig-platforms for platform-specific component behavior.

COTA-App/LandingPage

>- Apple HIG guidance for selection and input controls including pickers, toggles, sliders, steppers, segmented controls, combo boxes, text fields, text views, labels, token fields, virtual keyboards, rating indicators, and gauges. Use this skill when the user says "picker or segmented control," "how should my form look," "what keyboard type should I use," "toggle vs checkbox," or asks about picker design, toggle, switch, slider, stepper, text field, text input, segmented control, combo box, label, token field, virtual keyboard, rating indicator, gauge, form design, input validation, or control state management. Cross-references: hig-components-menus, hig-components-dialogs, hig-components-search.

COTA-App/LandingPage

>- Apple Human Interface Guidelines for layout and navigation components. Use this skill when the user asks about "sidebar", "split view", "tab bar", "tab view", "scroll view", "window design", "panel", "list view", "table view", "column view", "outline view", "navigation structure", "app layout", "boxes", "ornaments", or organizing content hierarchically in Apple apps. Also use when the user says "how should I organize my app", "what navigation pattern should I use", "my layout breaks on iPad", "how do I build a sidebar", "should I use tabs or a sidebar", or "my app doesn't adapt to different screen sizes". Cross-references: hig-foundations for layout/spacing principles, hig-platforms for platform-specific navigation, hig-patterns for multitasking and full-screen, hig-components-content for content display.

COTA-App/LandingPage

>- Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". Cross-references: hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.

Related Skills