Line-art animation
Animated illustration components: everything is drawn with one thin pen on paper, built live in SVG from TypeScript, so it stays crisp at any size, responds to the pointer, and can be stepped frame by frame for checking or video export.
This skill ships a small library (lib/), two examples (examples/walker, a single
figure in ~150 lines; examples/village, a full scene) and tools (scripts/).
Read the example that's closest to the request before writing anything.
How people judge this work
They look at it like an animator would: frame by frame, at zoom, against life or against a reference. These were all rejected in practice, and each has a rule below:
- walks that bob on a sine wave, feet that slide, gaits sped up to fit a time-lapse
- limbs drawn as closed tubes; ruler-straight lines; rigid clothes that ignore the legs
- a whole set of components built in one go that all look alike ("AI slop")
- interactions that feel like UI instead of the world reacting
- a page whose background changes with the scene ("looks like a video, not a component")
- reusing characters from a reference clip when asked for something new
- leftover props nobody asked for (they asked to remove hanging laundry)
Workflow
- Pin the look before anything moves. Read
references/style.md. Decide the pen weight, paper colour, figure proportions and the one or two flat accent colours. - Set up the project. Copy
lib/into the project (it's four dependency-free.tsfiles) and use Vite + TypeScript (package.json,tsconfig.jsonandvite.config.tsin this repo show the setup). Components are plain DOM/SVG — no framework needed. - Build one figure or one corner first and show it (screenshot or a short clip, next to the reference if there is one). Get a yes before building the rest. A full set built at once comes back as generic; one good piece shows the bar.
- Make it move with
references/motion.md:gait()for walking and running,spring()/pendulum()for anything attached or hanging, keyed poses withcurve()orsequence()for gestures. Never animate a figure with free sines. - Compose the scene with
references/scenes.md: a self-contained card on a fixed page background, layers, a time-of-day palette fromlib/daynight.ts, lights, wind, people arriving on schedules, interactions that are reactions. - Verify with
references/verify.mdbefore showing anything: typecheck,?debugstepping, zoomed frame strips of every moving thing, interactions triggered and stepped through, 60 fps in a real tab. - If there's a reference clip to match, follow
references/matching.md— measure timing and poses from the clip instead of guessing, and check with an overlay. - If they want a video, follow
references/video.md(deterministic headless capture withscripts/capture.ts, then ffmpeg).
Rules that make it work
- Limbs are two open strokes.
limb()draws a paper-filled band between two pen lines that stop short of each other at the far end. This is the style's signature. - Lines curve. Joints are rounded, edges bow slightly, nothing is ruler-straight.
- Draw each figure in its own space — ~95 units tall, feet on y = 120, facing +x,
standing at x = 40 — and place it with
place(g, x, y, dir, scale). Proportions, pen weight and the gait presets all assume this space. - Clothes are drawn around the skeleton. Solve the legs (even if hidden), then draw the coat or kimono hem from the forward knee and the ankles so the cloth opens and closes with the stride. Sleeves, scarves and bags swing on springs.
- Feet are planted. Move a walker by exactly
gait.speed × scaleper second and the stance foot stays still on the ground. Don't speed a gait up to match a compressed clock; compress arrivals instead. - Ink is
currentColor, paper is.pp. Retint the whole drawing withapplyPalette()(day: dark ink on warm paper; night: pale ink on indigo, warm windows). Solid-colour limb fills must usesolid(), or the paper CSS wins. - The component is a card. The page around it never changes colour.
- Interactions are the world reacting: a person bows or tips a hat, a cat wakes and stretches, a lantern swings, birds scatter, a fish jumps. Pointer movement is wind. No buttons inside the scene; a single faint hint line is enough.
- New means new. If the brief is "like this but new", keep the medium, pen, proportions and timing feel; invent the characters, activities and props.
Library at a glance
| module | what it gives you |
|---|---|
lib/ink.ts | pen shape blot paint limb solid joint hang curve shoe place toScene inkDefs run |
lib/gait.ts | gait({ kind: 'walk' | 'shuffle' | 'run', …overrides }) → { speed, period, pose(phase, go) } |
lib/motion.ts | spring pendulum pointerWind sequence seeded wobble ease minJerk … |
lib/daynight.ts | palette(τ) → sky, paper, ink, lamp, night, sunset; applyPalette nightTint |
run(draw) drives everything with draw(t, dt). Two URL flags matter for checking:
?t=1.25 freezes time; ?debug disables rAF and exposes window.__step(seconds)
for exact stepping (background and headless tabs throttle rAF, so always verify in debug mode).
Scripts
scripts/capture.ts <url?debug> <outDir> <frames> <fps> [w] [h] [setupJs] [frameJs]— deterministic PNG frames from headless Chromescripts/clip.ts period|blobs …— loop length of a region; dark-blob tracking per framescripts/frames.sh <clip> x y w h outDir— grid-overlaid frames for reading poses off a clip
All run with Node ≥ 22.18 (TypeScript is stripped natively) plus ffmpeg; capture.ts
finds a local Chrome/Chromium or uses $CHROME.