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Devin-AXIS/iPolloWork

Plan and create short videos using the installed short-video-studio workspace app. Manage its creative canvas, scripts, storyboards, characters and local assets, generate images or video through connected Work channels, and hand off editable tracks to Work Video Studio.

What is iPolloWork?

iPolloWork is a Claude Code agent skill that plan and create short videos using the installed short-video-studio workspace app. Manage its creative canvas, scripts, storyboards, characters and local assets, generate images or video through connected Work channels, and hand off editable tracks to Work Video Studio.

Works with~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Devin-AXIS/iPolloWork/tree/HEAD/examples/plugin-packages/short-video-studio/skills/short-video-studio

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Documentation

Short-video workspace

This skill belongs to the independently installed short-video-studio plugin. Do not install a global copy or modify the iPolloWork source repository.

Conversation and workspace

The user talks in the existing left conversation. The right workspace is a creative canvas, not a second chat. Open the plugin's studio workspace app through Work's existing plugin entry. If already open, discover its tools using ipollowork_workspace_app_list_tools and call them with ipollowork_workspace_app_call_tool. Do not guess a browser URL or start another editor server.

  1. Call project_read. The project has nodes, edges, script, shots, roles, assets, tracks, jobs, exports, and a current revision.
  2. Propose a coherent story and update the same document with project_update. Preserve unrelated work and the current revision. If a revision conflict is returned, re-read and reconcile; do not blindly overwrite.
  3. Nodes have id, kind (text, image, video, audio, script, storyboard), title, prompt, x, y, optional assetId and settings. IDs start with a letter and contain only ASCII letters, numbers, _ or -. Edges are {id, from, to}; they organize the canvas, but are not themselves model references.
  4. Shots are {id, title, prompt, narration, duration, assetId?} in playback order. Duration is seconds. Roles are {id, name, description, assetId?}. Character consistency is a prompt/reference workflow, not a guarantee.

Real generation

Call capabilities before choosing a model. Use only models available/configured in Work and only the returned parameter choices. The plugin neither connects to LibTV nor stores another API key.

Image node settings: model, size, quality; optional referenceId for an image edit, maskDataUrl for an explicitly supplied transparent PNG mask. Video node settings: model, operation, resolution, duration (string), ratio; referenceId for first frame, lastFrameId for last frame, or referenceIds for multimodal references. First-frame, edit and extend modes use adaptive ratio; edit uses duration -1. style and camera are prompt intent, not native deterministic controls.

Audio nodes synthesize speech through Work's configured CosyVoice channel, using their prompt as narration text and optional settings.voice. The service measures the saved MP3 duration; place it on a separate audio track without truncating speech. This is not a music-generation model.

Call generate only when the user asks to generate. It can charge the configured provider. Pass a fresh UUID requestId for a new intended generation; reuse the same request ID after an uncertain transport result. Query generation_status; never automatically resubmit an uncertain task. Unsupported models, music generation, proprietary LibTV services and unavailable authorizations must be explained, not simulated.

Import user-selected local media via import_asset with a workspace-relative path. Assets become project-owned copies. Supply metadata.durationSeconds for media whose duration isn't available from Work inspection. Don't invent a duration or use remote expiring URLs in final tracks. Generated/imported assets, jobs, and exports are maintained by the service; project_update cannot manufacture them.

Editable multitrack handoff

Assign image/video assets to shots, then arrange_shots. This replaces rough-cut tracks, so ask before discarding existing manual track edits. Original sound becomes a separate audio track, not mixed into the video. Add music/voice/SFX as separate audio tracks; captions remain editable text.

Tracks contain {id, label, kind, clips}. Clip start/duration use integer startFrame/durationFrames at the project's rational fps. Media clips use source: assets/<registered filename>, sourceDurationSeconds, sourceStartSeconds, playbackRate, volume. Same-track overlap and source overruns are rejected. Never hand off a flattened MP4 as the editable project.

Call handoff. Return the resulting absolutePath or workspace-relative path as a clickable local file link in the left conversation and tell the user to open it in Work's Video Studio. The current host has no generic plugin API that switches directly into the native editor; do not claim it switched automatically. Once handed off, the native HTML and assets are the editing source of truth. Never overwrite them from an older canvas document. Changed handoffs create a new engineering file; repeated unchanged handoffs reuse the existing one.

Projects live under the chosen workspace's short-video/<project-id>/; native handoffs under video/<id>/. These user-created files survive plugin uninstall. The package, skill and temporary upload data are removed by the host's plugin lifecycle.

Individual skills in this repo

This repo contains 17 individual skills — each has its own dedicated page.

Devin-AXIS/iPolloWork

Create deterministic animation and transitions for the active iPollo Video project.

Devin-AXIS/iPolloWork

Inspect, validate, preview, and render the active iPollo Video project with its bundled HyperFrames CLI.

Devin-AXIS/iPolloWork

Apply the core composition, timing, media, and determinism contract used by iPollo Video.

Devin-AXIS/iPolloWork

Plan visual direction, typography, pacing, audio, and composition for iPollo Video projects.

Devin-AXIS/iPolloWork

Build seek-safe keyframe animation for the active iPollo Video timeline.

Devin-AXIS/iPolloWork

Reuse approved HyperFrames blocks and components inside the active iPollo Video project.

Devin-AXIS/iPolloWork

Route video creation and editing through the active iPollo Video project and its built-in HyperFrames runtime.

Devin-AXIS/iPolloWork

Create or edit the active iPolloWork video's visual assets, installed recipes, editable composition and seek-safe motion; use for assembly or local picture/text/theme changes.

Devin-AXIS/iPolloWork

Add or revise music, sound effects and their mix in the active iPolloWork video, using authorized sources, real editable tracks and measured event cues.

Devin-AXIS/iPolloWork

Write or revise the active iPolloWork video's native STORYBOARD.md, with source coverage, content-led sequence and provisional timing; use for script-only work.

Devin-AXIS/iPolloWork

Route the active iPolloWork video request to its current storyboard, compose, voiceover or soundtrack work, preserving the client-owned delivery flow.

Devin-AXIS/iPolloWork

Add or revise scene-bound narration or speech-linked captions in the active iPolloWork video using actual voice settings, measured audio and alignment.

Devin-AXIS/iPolloWork

Create product launch and promotional videos through the active iPollo Video workflow.

Devin-AXIS/iPolloWork

Develop or update reusable visual components for iPolloWork Video, including maps, charts, rankings, diagrams, openings and endings. Use for component authoring rules, manifests, editable variables, shared data forms, inherited design themes, AI editing slots and seekable HyperFrames timelines. Not for producing a whole video, authoring a full-project template, or packaging a DeepSeek host plugin.

Devin-AXIS/iPolloWork

Translates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.

Devin-AXIS/iPolloWork

Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.

Devin-AXIS/iPolloWork

Find, generate, process, and reuse media through the active iPollo Video session's media services.

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