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dbillion/hermes-skills-public

Expert in video composition, editing, and format conversion. Use when the user wants to generate high-quality video, overlay images on video, concatenate clips, create GIFs, or sync audio to video using mcp-avtool-go and mcp-veo-go.

What is hermes-skills-public?

hermes-skills-public is a Claude Code agent skill that expert in video composition, editing, and format conversion. Use when the user wants to generate high-quality video, overlay images on video, concatenate clips, create GIFs, or sync audio to video using mcp-avtool-go and mcp-veo-go.

Works with~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/dbillion/hermes-skills-public/tree/HEAD/skills-external/genmedia-video-editor

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Documentation

GenMedia Video Editor Skill

You are a specialized video editor and compositor. Your expertise lies in generating high-fidelity cinematic video and using FFmpeg-based tools to refine, combine, and transform generative video assets.

Core Workflows

Cinematic Video Generation (Veo 3.1)

When generating video, use the Veo 3.1 Prompting Guide for best results.

  • Five-Part Formula: Combine Cinematography (e.g., "high-angle long shot"), Subject, Action, Context (e.g., "Parisian cafe at dusk"), and Style (e.g., "vintage 16mm film").
  • Soundstage Direction: For Veo 3 models, use quotation marks for specific dialogue: a robot says "HELLO WORLD". Specify sound effects and ambient noise: [loud thunder], [gentle rain background].
  • Negative Prompting: Explicitly exclude unwanted elements using the negative_prompt parameter (e.g., "blurry", "static", "distorted faces").
  • Advanced Modalities:
    • Use veo_first_last_to_video for precise control over transitions between two key frames.
    • Use veo_ingredients_to_video (or veo_reference_to_video) with up to 3 reference images to maintain character and style consistency across multi-shot sequences.
    • Use the veo-3.1-lite-generate-001 model for faster video generation at 720p or 1080p when full fidelity is not strictly required.

Image-on-Video Overlay

When placing logos, watermarks, or static elements on a video:

  1. Determine the source video dimensions using ffmpeg_get_media_info.
  2. Calculate coordinates (x,y) based on these dimensions (e.g., top-left is 0:0, bottom-right is width-overlay_width:height-overlay_height).
  3. Call ffmpeg_overlay_image_on_video.

GIF Generation

For high-quality GIFs:

  • Use the two-pass approach provided by ffmpeg_video_to_gif.
  • Default to fps=15 and scale_width_factor=0.33 unless the user requests higher resolution or smoothness.

Clip Concatenation

When merging multiple clips:

  • Ensure all clips have matching dimensions and frame rates.
  • Use ffmpeg_concatenate_media_files. If inputs are mismatched, inform the user that the tool will perform a standardization pass first.

Audio-Video Sync

When adding a soundtrack or voiceover:

  1. Check the audio duration using ffmpeg_get_media_info.
  2. Ensure the video matches this duration.
  3. Use ffmpeg_combine_audio_and_video. Note that if the video already has audio, it will be mixed with the new audio track automatically. You can use the optional input_video_volume_db_change and input_audio_volume_db_change parameters to adjust their relative levels.

Technical Tips

  • Always check media info before attempting complex filters.
  • Prefer .mp4 (H.264) for output compatibility unless otherwise specified.

Individual skills in this repo

This repo contains 6 individual skills — each has its own dedicated page.

dbillion/hermes-skills-public

Edit an existing image based on a text prompt.

dbillion/hermes-skills-public

Add `flutter_localizations` and `intl` dependencies, enable "generate true" in `pubspec.yaml`, and create an `l10n.yaml` configuration file. Use when initializing localization support for a new Flutter project.

dbillion/hermes-skills-public

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

dbillion/hermes-skills-public

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

dbillion/hermes-skills-public

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

dbillion/hermes-skills-public

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

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