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dart-flutter-patterns

Production-ready Dart and Flutter patterns covering null safety, immutable state, async composition, widget architecture, popular state management frameworks (BLoC, Riverpod, Provider), GoRouter navigation, Dio networking, Freezed code generation, and clean architecture. Use when writing or reviewing Dart and Flutter code — state, widgets, navigation, networking, or architecture.

What is dart-flutter-patterns?

dart-flutter-patterns is a Claude Code agent skill that production-ready Dart and Flutter patterns covering null safety, immutable state, async composition, widget architecture, popular state management frameworks (BLoC, Riverpod, Provider), GoRouter navigation, Dio networking, Freezed code generation, and clean architecture. Use when writing or reviewing Dart and Flutter code — state, widgets, navigation, networking, or architecture.

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Documentation

Dart/Flutter Patterns

When to Use

Use this skill when:

  • Starting a new Flutter feature and need idiomatic patterns for state management, navigation, or data access
  • Reviewing or writing Dart code and need guidance on null safety, sealed types, or async composition
  • Setting up a new Flutter project and choosing between BLoC, Riverpod, or Provider
  • Implementing secure HTTP clients, WebView integration, or local storage
  • Writing tests for Flutter widgets, Cubits, or Riverpod providers
  • Wiring up GoRouter with authentication guards

How It Works

This skill provides copy-paste-ready Dart/Flutter code patterns organized by concern:

  1. Null safety — avoid !, prefer ?./??/pattern matching
  2. Immutable state — sealed classes, freezed, copyWith
  3. Async composition — concurrent Future.wait, safe BuildContext after await
  4. Widget architecture — extract to classes (not methods), const propagation, scoped rebuilds
  5. State management — BLoC/Cubit events, Riverpod notifiers and derived providers
  6. Navigation — GoRouter with reactive auth guards via refreshListenable
  7. Networking — Dio with interceptors, token refresh with one-time retry guard
  8. Error handling — global capture, ErrorWidget.builder, crashlytics wiring
  9. Testing — unit (BLoC test), widget (ProviderScope overrides), fakes over mocks

Examples

// Sealed state — prevents impossible states
sealed class AsyncState<T> {}
final class Loading<T> extends AsyncState<T> {}
final class Success<T> extends AsyncState<T> { final T data; const Success(this.data); }
final class Failure<T> extends AsyncState<T> { final Object error; const Failure(this.error); }

// GoRouter with reactive auth redirect
final router = GoRouter(
  refreshListenable: GoRouterRefreshStream(authCubit.stream),
  redirect: (context, state) {
    final authed = context.read<AuthCubit>().state is AuthAuthenticated;
    if (!authed && !state.matchedLocation.startsWith('/login')) return '/login';
    return null;
  },
  routes: [...],
);

// Riverpod derived provider with safe firstWhereOrNull
@riverpod
double cartTotal(Ref ref) {
  final cart = ref.watch(cartNotifierProvider);
  final products = ref.watch(productsProvider).valueOrNull ?? [];
  return cart.fold(0.0, (total, item) {
    final product = products.firstWhereOrNull((p) => p.id == item.productId);
    return total + (product?.price ?? 0) * item.quantity;
  });
}

Practical, production-ready patterns for Dart and Flutter applications. Library-agnostic where possible, with explicit coverage of the most common ecosystem packages.


1. Null Safety Fundamentals

Prefer Patterns Over Bang Operator

// BAD — crashes at runtime if null
final name = user!.name;

// GOOD — provide fallback
final name = user?.name ?? 'Unknown';

// GOOD — Dart 3 pattern matching (preferred for complex cases)
final display = switch (user) {
  User(:final name, :final email) => '$name <$email>',
  null => 'Guest',
};

// GOOD — guard early return
String getUserName(User? user) {
  if (user == null) return 'Unknown';
  return user.name; // promoted to non-null after check
}

Avoid late Overuse

// BAD — defers null error to runtime
late String userId;

// GOOD — nullable with explicit initialization
String? userId;

// OK — use late only when initialization is guaranteed before first access
// (e.g., in initState() before any widget interaction)
late final AnimationController _controller;

@override
void initState() {
  super.initState();
  _controller = AnimationController(vsync: this, duration: const Duration(milliseconds: 300));
}

2. Immutable State

Sealed Classes for State Hierarchies

sealed class UserState {}

final class UserInitial extends UserState {}

final class UserLoading extends UserState {}

final class UserLoaded extends UserState {
  const UserLoaded(this.user);
  final User user;
}

final class UserError extends UserState {
  const UserError(this.message);
  final String message;
}

// Exhaustive switch — compiler enforces all branches
Widget buildFrom(UserState state) => switch (state) {
  UserInitial() => const SizedBox.shrink(),
  UserLoading() => const CircularProgressIndicator(),
  UserLoaded(:final user) => UserCard(user: user),
  UserError(:final message) => ErrorText(message),
};

Freezed for Boilerplate-Free Immutability

import 'package:freezed_annotation/freezed_annotation.dart';

part 'user.freezed.dart';
part 'user.g.dart';

@freezed
class User with _$User {
  const factory User({
    required String id,
    required String name,
    required String email,
    @Default(false) bool isAdmin,
  }) = _User;

  factory User.fromJson(Map<String, dynamic> json) => _$UserFromJson(json);
}

// Usage
final user = User(id: '1', name: 'Alice', email: '[email protected]');
final updated = user.copyWith(name: 'Alice Smith'); // immutable update
final json = user.toJson();
final fromJson = User.fromJson(json);

3. Async Composition

Structured Concurrency with Future.wait

Future<DashboardData> loadDashboard(UserRepository users, OrderRepository orders) async {
  // Run concurrently — don't await sequentially
  final (userList, orderList) = await (
    users.getAll(),
    orders.getRecent(),
  ).wait; // Dart 3 record destructuring + Future.wait extension

  return DashboardData(users: userList, orders: orderList);
}

Stream Patterns

// Repository exposes reactive streams for live data
Stream<List<Item>> watchCartItems() => _db
    .watchTable('cart_items')
    .map((rows) => rows.map(Item.fromRow).toList());

// In widget layer — declarative, no manual subscription
StreamBuilder<List<Item>>(
  stream: cartRepository.watchCartItems(),
  builder: (context, snapshot) => switch (snapshot) {
    AsyncSnapshot(connectionState: ConnectionState.waiting) =>
        const CircularProgressIndicator(),
    AsyncSnapshot(:final error?) => ErrorWidget(error.toString()),
    AsyncSnapshot(:final data?) => CartList(items: data),
    _ => const SizedBox.shrink(),
  },
)

BuildContext After Await

// CRITICAL — always check mounted after any await in StatefulWidget
Future<void> _handleSubmit() async {
  setState(() => _isLoading = true);
  try {
    await authService.login(_email, _password);
    if (!mounted) return; // ← guard before using context
    context.go('/home');
  } on AuthException catch (e) {
    if (!mounted) return;
    ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text(e.message)));
  } finally {
    if (mounted) setState(() => _isLoading = false);
  }
}

4. Widget Architecture

Extract to Classes, Not Methods

// BAD — private method returning widget, prevents optimization
Widget _buildHeader() {
  return Container(
    padding: const EdgeInsets.all(16),
    child: Text(title, style: Theme.of(context).textTheme.headlineMedium),
  );
}

// GOOD — separate widget class, enables const, element reuse
class _PageHeader extends StatelessWidget {
  const _PageHeader(this.title);
  final String title;

  @override
  Widget build(BuildContext context) {
    return Container(
      padding: const EdgeInsets.all(16),
      child: Text(title, style: Theme.of(context).textTheme.headlineMedium),
    );
  }
}

const Propagation

// BAD — new instances every rebuild
child: Padding(
  padding: EdgeInsets.all(16.0),       // not const
  child: Icon(Icons.home, size: 24.0), // not const
)

// GOOD — const stops rebuild propagation
child: const Padding(
  padding: EdgeInsets.all(16.0),
  child: Icon(Icons.home, size: 24.0),
)

Scoped Rebuilds

// BAD — entire page rebuilds on every counter change
class CounterPage extends ConsumerWidget {
  @override
  Widget build(BuildContext context, WidgetRef ref) {
    final count = ref.watch(counterProvider); // rebuilds everything
    return Scaffold(
      body: Column(children: [
        const ExpensiveHeader(), // unnecessarily rebuilt
        Text('$count'),
        const ExpensiveFooter(), // unnecessarily rebuilt
      ]),
    );
  }
}

// GOOD — isolate the rebuilding part
class CounterPage extends StatelessWidget {
  const CounterPage({super.key});

  @override
  Widget build(BuildContext context) {
    return const Scaffold(
      body: Column(children: [
        ExpensiveHeader(),        // never rebuilt (const)
        _CounterDisplay(),        // only this rebuilds
        ExpensiveFooter(),        // never rebuilt (const)
      ]),
    );
  }
}

class _CounterDisplay extends ConsumerWidget {
  const _CounterDisplay();

  @override
  Widget build(BuildContext context, WidgetRef ref) {
    final count = ref.watch(counterProvider);
    return Text('$count');
  }
}

5. State Management: BLoC/Cubit

// Cubit — synchronous or simple async state
class AuthCubit extends Cubit<AuthState> {
  AuthCubit(this._authService) : super(const AuthState.initial());
  final AuthService _authService;

  Future<void> login(String email, String password) async {
    emit(const AuthState.loading());
    try {
      final user = await _authService.login(email, password);
      emit(AuthState.authenticated(user));
    } on AuthException catch (e) {
      emit(AuthState.error(e.message));
    }
  }

  void logout() {
    _authService.logout();
    emit(const AuthState.initial());
  }
}

// In widget
BlocBuilder<AuthCubit, AuthState>(
  builder: (context, state) => switch (state) {
    AuthInitial() => const LoginForm(),
    AuthLoading() => const CircularProgressIndicator(),
    AuthAuthenticated(:final user) => HomePage(user: user),
    AuthError(:final message) => ErrorView(message: message),
  },
)

6. State Management: Riverpod

// Auto-dispose async provider
@riverpod
Future<List<Product>> products(Ref ref) async {
  final repo = ref.watch(productRepositoryProvider);
  return repo.getAll();
}

// Notifier with complex mutations
@riverpod
class CartNotifier extends _$CartNotifier {
  @override
  List<CartItem> build() => [];

  void add(Product product) {
    final existing = state.where((i) => i.productId == product.id).firstOrNull;
    if (existing != null) {
      state = [
        for (final item in state)
          if (item.productId == product.id) item.copyWith(quantity: item.quantity + 1)
          else item,
      ];
    } else {
      state = [...state, CartItem(productId: product.id, quantity: 1)];
    }
  }

  void remove(String productId) =>
      state = state.where((i) => i.productId != productId).toList();

  void clear() => state = [];
}

// Derived provider (selector pattern)
@riverpod
int cartCount(Ref ref) => ref.watch(cartNotifierProvider).length;

@riverpod
double cartTotal(Ref ref) {
  final cart = ref.watch(cartNotifierProvider);
  final products = ref.watch(productsProvider).valueOrNull ?? [];
  return cart.fold(0.0, (total, item) {
    // firstWhereOrNull (from collection package) avoids StateError when product is missing
    final product = products.firstWhereOrNull((p) => p.id == item.productId);
    return total + (product?.price ?? 0) * item.quantity;
  });
}

7. Navigation with GoRouter

final router = GoRouter(
  initialLocation: '/',
  // refreshListenable re-evaluates redirect whenever auth state changes
  refreshListenable: GoRouterRefreshStream(authCubit.stream),
  redirect: (context, state) {
    final isLoggedIn = context.read<AuthCubit>().state is AuthAuthenticated;
    final isGoingToLogin = state.matchedLocation == '/login';
    if (!isLoggedIn && !isGoingToLogin) return '/login';
    if (isLoggedIn && isGoingToLogin) return '/';
    return null;
  },
  routes: [
    GoRoute(path: '/login', builder: (_, __) => const LoginPage()),
    ShellRoute(
      builder: (context, state, child) => AppShell(child: child),
      routes: [
        GoRoute(path: '/', builder: (_, __) => const HomePage()),
        GoRoute(
          path: '/products/:id',
          builder: (context, state) =>
              ProductDetailPage(id: state.pathParameters['id']!),
        ),
      ],
    ),
  ],
);

8. HTTP with Dio

final dio = Dio(BaseOptions(
  baseUrl: const String.fromEnvironment('API_URL'),
  connectTimeout: const Duration(seconds: 10),
  receiveTimeout: const Duration(seconds: 30),
  headers: {'Content-Type': 'application/json'},
));

// Add auth interceptor
dio.interceptors.add(InterceptorsWrapper(
  onRequest: (options, handler) async {
    final token = await secureStorage.read(key: 'auth_token');
    if (token != null) options.headers['Authorization'] = 'Bearer $token';
    handler.next(options);
  },
  onError: (error, handler) async {
    // Guard against infinite retry loops: only attempt refresh once per request
    final isRetry = error.requestOptions.extra['_isRetry'] == true;
    if (!isRetry && error.response?.statusCode == 401) {
      final refreshed = await attemptTokenRefresh();
      if (refreshed) {
        error.requestOptions.extra['_isRetry'] = true;
        return handler.resolve(await dio.fetch(error.requestOptions));
      }
    }
    handler.next(error);
  },
));

// Repository using Dio
class UserApiDataSource {
  const UserApiDataSource(this._dio);
  final Dio _dio;

  Future<User> getById(String id) async {
    final response = await _dio.get<Map<String, dynamic>>('/users/$id');
    return User.fromJson(response.data!);
  }
}

9. Error Handling Architecture

// Global error capture — set up in main()
void main() {
  FlutterError.onError = (details) {
    FlutterError.presentError(details);
    crashlytics.recordFlutterFatalError(details);
  };

  PlatformDispatcher.instance.onError = (error, stack) {
    crashlytics.recordError(error, stack, fatal: true);
    return true;
  };

  runApp(const App());
}

// Custom ErrorWidget for production
class App extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    ErrorWidget.builder = (details) => ProductionErrorWidget(details);
    return MaterialApp.router(routerConfig: router);
  }
}

10. Testing Quick Reference

// Unit test — use case
test('GetUserUseCase returns null for missing user', () async {
  final repo = FakeUserRepository();
  final useCase = GetUserUseCase(repo);
  expect(await useCase('missing-id'), isNull);
});

// BLoC test
blocTest<AuthCubit, AuthState>(
  'emits loading then error on failed login',
  build: () => AuthCubit(FakeAuthService(throwsOn: 'login')),
  act: (cubit) => cubit.login('[email protected]', 'wrong'),
  expect: () => [const AuthState.loading(), isA<AuthError>()],
);

// Widget test
testWidgets('CartBadge shows item count', (tester) async {
  await tester.pumpWidget(
    ProviderScope(
      overrides: [cartNotifierProvider.overrideWith(() => FakeCartNotifier(count: 3))],
      child: const MaterialApp(home: CartBadge()),
    ),
  );
  expect(find.text('3'), findsOneWidget);
});

References

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

accessibility

Design, implement, and audit inclusive digital products using WCAG 2.2 Level AA. Use when building or auditing UI that must meet WCAG 2.2 Level AA, or when reviewing a change for keyboard, contrast, or screen-reader support.

affaan-m/content-engine

Create platform-native content systems for X, LinkedIn, TikTok, YouTube, newsletters, and repurposed multi-platform campaigns. Use when the user wants social posts, threads, scripts, content calendars, or one source asset adapted cleanly across platforms.

affaan-m/fal-ai-media

Unified media generation via fal.ai MCP — image, video, and audio. Covers text-to-image (Nano Banana), text/image-to-video (Seedance, Kling, Veo 3), text-to-speech (CSM-1B), and video-to-audio (ThinkSound). Use when the user wants to generate images, videos, or audio with AI.

affaan-m/manim-video

日本語翻訳:このファイルは manim-video 用の日本語翻訳が必要です

affaan-m/remotion-video-creation

Remotion のベストプラクティス - React で動画を作成する。3D、アニメーション、音声、字幕、チャート、トランジションなどをカバーするドメイン固有の29のルール。

affaan-m/video-editing

AI-assisted video editing workflows for cutting, structuring, and augmenting real footage. Covers the full pipeline from raw capture through FFmpeg, Remotion, ElevenLabs, fal.ai, and final polish in Descript or CapCut. Use when the user wants to edit video, cut footage, create vlogs, or build video content.

agent-architecture-audit

Full-stack diagnostic for agent and LLM applications. Audits the 12-layer agent stack for wrapper regression, memory pollution, tool discipline failures, hidden repair loops, and rendering corruption. Produces severity-ranked findings with code-first fixes. Essential for developers building agent applications, autonomous loops, or any LLM-powered feature. Use when an agent or LLM feature misbehaves and the failing layer is unknown, or before shipping an agent stack.

agent-eval

Head-to-head comparison of coding agents (Claude Code, Aider, Codex, etc.) on custom tasks with pass rate, cost, time, and consistency metrics. Use when choosing between coding agents, or when a change to an agent setup needs measured pass rate, cost, and time rather than an impression.

agent-harness-construction

Design and optimize AI agent action spaces, tool definitions, and observation formatting for higher completion rates. Use when defining or revising an agent

agentic-engineering

Operate as an agentic engineer using eval-first execution, decomposition, and cost-aware model routing. Use when planning or executing engineering work that agents will carry out end to end.

agentic-os

Build persistent multi-agent operating systems on Claude Code. Covers kernel architecture, specialist agents, slash commands, file-based memory, scheduled automation, and state management without external databases. Use when building a persistent multi-agent system on Claude Code with its own memory, commands, and scheduling.

agent-introspection-debugging

Structured self-debugging workflow for AI agent failures using capture, diagnosis, contained recovery, and introspection reports. Use when an agent run fails and you need a reproducible diagnosis instead of a retry.

agent-payment-x402

Add x402 payment execution to AI agents with per-task budgets, spending controls, and non-custodial wallets. Supports Base through agentwallet-sdk and X Layer through OKX Payments / OKX Agent Payments Protocol. Use when an agent must pay for something itself and needs per-task budgets, spending controls, and a non-custodial wallet.

agent-self-evaluation

Use after completing any non-trivial task. The agent self-rates its output on 5 axes — accuracy, completeness, clarity, actionability, conciseness — with concrete evidence per criterion. Produces a structured 1-5 scorecard with specific improvement suggestions.

agent-sort

Build an evidence-backed ECC install plan for a specific repo by sorting skills, commands, rules, hooks, and extras into DAILY vs LIBRARY buckets using parallel repo-aware review passes. Use when ECC should be trimmed to what a project actually needs instead of loading the full bundle.

ai-first-engineering

Engineering operating model for teams where AI agents generate a large share of implementation output. Use when setting team process, review gates, or ownership rules for a codebase largely written by agents.

ai-regression-testing

Regression testing strategies for AI-assisted development. Sandbox-mode API testing without database dependencies, automated bug-check workflows, and patterns to catch AI blind spots where the same model writes and reviews code. Use when adding regression coverage to AI-assisted code, or when the same model both wrote and reviewed a change.

android-clean-architecture

Clean Architecture patterns for Android and Kotlin Multiplatform projects — module structure, dependency rules, UseCases, Repositories, and data layer patterns. Use when structuring modules, layers, or data flow in an Android or KMP project.

angular-developer

Generates Angular code and provides architectural guidance. Trigger when creating projects, components, or services, or for best practices on reactivity (signals, linkedSignal, resource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, or CLI tooling.

api-connector-builder

Build a new API connector or provider by matching the target repo

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