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delorenj/skills

My sack of delicious Claude skills

What is skills?

skills is a Claude Code agent skill that my sack of delicious Claude skills.

Works with✓Claude Code~Codex CLI~Cursor
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From the skill README

Documentation

HyperFrames

HTML is the source of truth for video. A composition is an HTML file with data-* attributes for timing, a GSAP timeline for animation, and CSS for appearance. The framework handles clip visibility, media playback, and timeline sync.

Approach

Discovery (exploratory requests only)

For open-ended requests ("make me a product launch video", "create something for our brand") where the user hasn't committed to a direction, understand intent before picking colors:

  • Audience — who watches this? Developers? Executives? General consumers?
  • Platform — where does it play? Social (15s), website hero, product demo, internal?
  • Priority — what matters most? Motion quality? Content accuracy? Brand fidelity? Speed?
  • Variations — does the user want options, or a single best shot?

For specific requests ("add a title card", "fix the timing on scene 3"), skip discovery.

For exploratory requests, consider offering 2-3 variations that differ meaningfully — not just color swaps, but different pacing, energy levels, or structural approaches. One safe/expected, one ambitious. Don't mandate this — it's a tool available when appropriate.

Step 1: Design system

If design.md or DESIGN.md exists in the project, read it first (check both casings — they're different files on Linux). It's the source of truth for brand colors, fonts, and constraints. Use its exact values — don't invent colors or substitute fonts. Any format works (YAML frontmatter, prose, tables — just extract the values).

If it names fonts you can't find locally (no fonts/ directory with .woff2 files, not a built-in font), warn the user before writing HTML: "design.md specifies [font name] but no font files found. Please add .woff2 files to fonts/ or I'll fall back to [closest built-in alternative]."

If no design.md exists, offer the user a choice:

  1. User named a style or mood? → Read visual-styles.md for the 8 named presets. Pick the closest match.
  2. Want to browse options visually? → Run the design picker: read references/design-picker.md for the full workflow. This serves a visual picker page. The user configures mood, palette, typography, and motion in the browser, then copies the generated design.md and pastes it back into the conversation.
  3. Want to skip and go fast? → Ask: mood, light or dark, any brand colors/fonts? Then pick a palette from house-style.md.

design.md defines the brand. It does not define video composition rules. Those come from references/video-composition.md and house-style.md. Use brand colors at video-appropriate scale — not at web-UI opacity.

Step 2: Prompt expansion

Always run on every composition (except single-scene pieces and trivial edits). This step grounds the user's intent against design.md and house-style.md and produces a consistent intermediate that every downstream agent reads the same way.

Read references/prompt-expansion.md for the full process and output format.

Step 3: Plan

Before writing HTML, think at a high level:

  1. What — what should the viewer experience? Identify the narrative arc, key moments, and emotional beats.
  2. Structure — how many compositions, which are sub-compositions vs inline, what tracks carry what (video, audio, overlays, captions).
  3. Rhythm — declare your scene rhythm before implementing. Which scenes are quick hits, which are holds, where do shaders land, where does energy peak. Name the pattern: fast-fast-SLOW-fast-SHADER-hold. Read references/beat-direction.md for rhythm templates.
  4. Timing — which clips drive the duration, where do transitions land, what's the pacing.
  5. Layout — build the end-state first. See "Layout Before Animation" below.
  6. Animate — then add motion using the rules below.

Build what was asked. A request for "a title card" is not a request for "a title card + 3 supporting scenes + ambient music + captions." Every scene, every element, every tween should earn its place. If additional scenes or elements would genuinely improve the piece, propose them — don't add them.

For small edits (fix a color, adjust timing, add one element), skip straight to the rules.

Layout Before Animation

Position every element where it should be at its most visible moment — the frame where it's fully entered, correctly placed, and not yet exiting. Write this as static HTML+CSS first. No GSAP yet.

Why this matters: If you position elements at their animated start state (offscreen, scaled to 0, opacity 0) and tween them to where you think they should land, you're guessing the final layout. Overlaps are invisible until the video renders. By building the end state first, you can see and fix layout problems before adding any motion.

The process

  1. Identify the hero frame for each scene — the moment when the most elements are simultaneously visible. This is the layout you build.
  2. Write static CSS for that frame. The .scene-content container MUST fill the full scene using width: 100%; height: 100%; padding: Npx; with display: flex; flex-direction: column; gap: Npx; box-sizing: border-box. Use padding to push content inward — NEVER position: absolute; top: Npx on a content container. Absolute-positioned content containers overflow when content is taller than the remaining space. Reserve position: absolute for decoratives only.
  3. Add entrances with gsap.from() — animate FROM offscreen/invisible TO the CSS position. The CSS position is the ground truth; the tween describes the journey to get there. (In sub-compositions loaded via data-composition-src, prefer gsap.fromTo() — see load-bearing GSAP rules in references/motion-principles.md.)
  4. Add exits with gsap.to() — animate TO offscreen/invisible FROM the CSS position.

Example

/* scene-content fills the scene, padding positions content */
.scene-content {
  display: flex;
  flex-direction: column;
  justify-content: center;
  width: 100%;
  height: 100%;
  padding: 120px 160px;
  gap: 24px;
  box-sizing: border-box;
}
.title {
  font-size: 120px;
}
.subtitle {
  font-size: 42px;
}
/* Container fills any scene size (1920x1080, 1080x1920, etc).
   Padding positions content. Flex + gap handles spacing. */

WRONG — hardcoded dimensions and absolute positioning:

.scene-content {
  position: absolute;
  top: 200px;
  left: 160px;
  width: 1920px;
  height: 1080px;
  display: flex; /* ... */
}
// Step 3: Animate INTO those positions
tl.from(".title", { y: 60, opacity: 0, duration: 0.6, ease: "power3.out" }, 0);
tl.from(".subtitle", { y: 40, opacity: 0, duration: 0.5, ease: "power3.out" }, 0.2);
tl.from(".logo", { scale: 0.8, opacity: 0, duration: 0.4, ease: "power2.out" }, 0.3);

// Step 4: Animate OUT from those positions
tl.to(".title", { y: -40, opacity: 0, duration: 0.4, ease: "power2.in" }, 3);
tl.to(".subtitle", { y: -30, opacity: 0, duration: 0.3, ease: "power2.in" }, 3.1);
tl.to(".logo", { scale: 0.9, opacity: 0, duration: 0.3, ease: "power2.in" }, 3.2);

When elements share space across time

If element A exits before element B enters in the same area, both should have correct CSS positions for their respective hero frames. The timeline ordering guarantees they never visually coexist — but if you skip the layout step, you won't catch the case where they accidentally overlap due to a timing error.

What counts as intentional overlap

Layered effects (glow behind text, shadow elements, background patterns) and z-stacked designs (card stacks, depth layers) are intentional. The layout step is about catching unintentional overlap — two headlines landing on top of each other, a stat covering a label, content bleeding off-frame.

Data Attributes

All Clips

AttributeRequiredValues
idYesUnique identifier
data-startYesSeconds or clip ID reference ("el-1", "intro + 2")
data-durationRequired for img/div/compositionsSeconds. Video/audio defaults to media duration.
data-track-indexYesInteger. Same-track clips cannot overlap.
data-media-startNoTrim offset into source (seconds)
data-volumeNo0-1 (default 1)

data-track-index does not affect visual layering — use CSS z-index.

Composition Clips

AttributeRequiredValues
data-composition-idYesUnique composition ID
data-startYesStart time (root composition: use "0")
data-durationYesTakes precedence over GSAP timeline duration
data-width / data-heightYesPixel dimensions (1920x1080 or 1080x1920)
data-composition-srcNoPath to external HTML file

Composition Structure

Sub-compositions loaded via data-composition-src use a <template> wrapper. Standalone compositions (the main index.html) do NOT use <template> — they put the data-composition-id div directly in <body>. Using <template> on a standalone file hides all content from the browser and breaks rendering.

Sub-composition structure:

<template id="my-comp-template">
  <div data-composition-id="my-comp" data-width="1920" data-height="1080">
    <!-- content -->
    <style>
      [data-composition-id="my-comp"] {
        /* scoped styles */
      }
    </style>
    <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/gsap.min.js"></script>
    <script>
      window.__timelines = window.__timelines || {};
      const tl = gsap.timeline({ paused: true });
      // tweens...
      window.__timelines["my-comp"] = tl;
    </script>
  </div>
</template>

Load in root: <div id="el-1" data-composition-id="my-comp" data-composition-src="compositions/my-comp.html" data-start="0" data-duration="10" data-track-index="1"></div>

Video and Audio

Video must be muted playsinline. Audio is always a separate <audio> element:

<video
  id="el-v"
  data-start="0"
  data-duration="30"
  data-track-index="0"
  src="video.mp4"
  muted
  playsinline
></video>
<audio
  id="el-a"
  d

Individual skills in this repo

This repo contains 15 individual skills — each has its own dedicated page.

delorenj/skills

Plan and generate terminal ASCII animations/screensaver-style output (FPS, refresh rules, loop policy, low-flicker guidance), with a static poster frame and an optional local demo script.

delorenj/skills

ASCII video: convert video/audio to colored ASCII MP4/GIF.

delorenj/skills

Plan, build and quality-check a premium short commercial for a real business (roofing, property, ecommerce, B2B software) using AI-generated footage, code-built motion (HTML/GSAP), selective Three.js and an independent-critic "Gauntlet" loop. Use when asked to make a launch-style / SaaS-style video, business ad, explainer, sample reel or pitch video, or to review and improve one. Encodes motion principles distilled from 28 professional launch films, a quality bar, audio rules and a business-offer playbook.

delorenj/skills

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

delorenj/skills

Generate professional voiceovers using ElevenLabs AI. Use when the user needs to create voiceovers for videos, audio narration, or text-to-speech content. Supports multiple voices with character presets (narrator, salesperson, expert) for natural delivery. Includes single scene regeneration for fine-tuning.

delorenj/skills

HyperFrames CLI dev loop — `npx hyperframes` for scaffolding (init), validation (lint, inspect), preview, render, and environment troubleshooting (doctor, browser, info, upgrade). Use when running any of these commands or troubleshooting the HyperFrames build/render environment. For asset preprocessing commands (`tts`, `transcribe`, `remove-background`), invoke the `hyperframes-media` skill instead.

delorenj/skills

Asset preprocessing for HyperFrames compositions — text-to-speech narration (Kokoro), audio/video transcription (Whisper), and background removal for transparent overlays (u2net). Use when generating voiceover from text, transcribing speech for captions, removing the background from a video or image to use as a transparent overlay, choosing a TTS voice or whisper model, or chaining these (TTS → transcribe → captions). Each command downloads its own model on first run.

delorenj/skills

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, and registry discovery.

delorenj/skills

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.

delorenj/skills

Manim CE animations: 3Blue1Brown math/algo videos.

delorenj/skills

Join a Google Meet or Zoom call as a video meeting agent via PikaStreaming. Trigger: user drops a Google Meet or Zoom link, or asks to join a meeting.

delorenj/skills

Translate an existing Remotion (React-based) video composition into a HyperFrames HTML composition. Use ONLY when the user explicitly asks to port, convert, migrate, translate, or rewrite a Remotion composition as HyperFrames (e.g. "port my Remotion project to HyperFrames"). Do NOT use when (a) authoring a NEW HyperFrames composition (even if A/B-testing a Remotion video); (b) Remotion is mentioned in passing; (c) Remotion code is shared as reference, not for translation; (d) the user wants "the same video as my Remotion one" without explicitly asking to migrate the source — treat as a fresh HyperFrames build. When in doubt, default to the `hyperframes` skill. Detects unsupported patterns (useState, useEffect side effects, async calculateMetadata, third-party React component libraries, `@remotion/lambda`) and recommends the runtime interop escape hatch instead of a lossy translation.

delorenj/skills

Generate speech using the self-hosted voxxy (vox) TTS service at https://vox.delo.sh. Use when the user asks to speak, say, narrate, synthesize speech, clone a voice, create a voice, add or register a voice, pipe TTS, or control voice qualities by description (e.g. "a young woman with a cheerful voice"). Handles HTTP API usage, voice profile management, description-based voice design, cloning, MCP registration, and integration patterns for new platforms.

delorenj/skills

Capture a website and create a HyperFrames video from it. Use when: (1) a user provides a URL and wants a video, (2) someone says "capture this site", "turn this into a video", "make a promo from my site", (3) the user wants a social ad, product tour, or any video based on an existing website, (4) the user shares a link and asks for any kind of video content. Even if the user just pastes a URL — this is the skill to use.

delorenj/skills

YouTube transcripts to summaries, threads, blogs.

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