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freudianflips/breakout-launch-videos

Build the brand kit a launch film uses from a website. Runs tools/brand-from-url.mjs on the reader's site to extract branding (colours, fonts, logo, name, tagline, copy, product images), then reviews the preview sheet with the reader and fixes any wrong role by hand. Use for "brand from website", "brand kit", "extract branding", "get our colours and fonts", "use our logo", or before the first launch film for a new brand.

What is breakout-launch-videos?

breakout-launch-videos is a Claude Code agent skill that build the brand kit a launch film uses from a website. Runs tools/brand-from-url.mjs on the reader's site to extract branding (colours, fonts, logo, name, tagline, copy, product images), then reviews the preview sheet with the reader and fixes any wrong role by hand. Use for "brand from website", "brand kit", "extract branding", "get our colours and fonts", "use our logo", or before the first launch film for a new brand.

Works with~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/freudianflips/breakout-launch-videos/tree/HEAD/skills/launch-brand

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Documentation

Launch brand

Every launch film reads its look from brand/brand.json. This skill makes that file from the reader's own website, checks it, and hands it to launch-film. Run it once per brand, again when the site's look changes.

1. Extract

npm install                                   # once: puppeteer and its Chrome
node tools/brand-from-url.mjs https://your-site.com --out brand

It opens the page at 1920x1080, dismisses cookie banners, scrolls once so lazy content loads, and writes:

FileWhat
brand.jsonThe roles the film uses. The only file the film reads.
evidence.jsonWhat each role was decided from: computed styles, CSS colour variables, pixel histograms, button and link colours, font faces, every logo candidate with its score and reason.
logo.svg or logo.pngThe logo for light grounds. logo-on-dark.* for dark grounds, mark.svg when an icon-only mark is separable.
fonts/The display and body font files the page actually loaded (Google Fonts are fetched from the css2 API when the page does not serve them).
screens/hero.png, screens/full.pngThe first viewport and the full page (capped at 6000 px).
images/The largest content images, usually product shots.
preview.pngOne sheet: logo on ground and on dark, every colour role, the display font with the highlight, a dark hero card, the accent button.

Flags: --no-fonts skips font files, --max-images 0 skips images. A local page works too (node tools/brand-from-url.mjs ./site/index.html). After editing brand.json by hand, re-render the sheet with node tools/brand-from-url.mjs --preview --out brand.

2. Review (never skip)

Read preview.png and screens/hero.png side by side. The roles are heuristics; the sheet shows in 10 seconds whether they picked right. Check, in this order:

  1. Logo on ground and on dark. Both must read. A logo that disappears on dark needs a light version: ask the reader for their file, or edit the colours inside logo-on-dark.svg.
  2. Accent. It should be the colour people associate with the brand, usually the main button. evidence.json lists accent_candidates with their votes. Swap in the right hex when it chose a hero illustration colour or a status colour.
  3. Ground and ink. Statement scenes sit on ground with ink type. They must match the site's feel (warm off-white, pure white, a tinted paper).
  4. Dark. Hero cards use dark. It should look like the brand's own dark section, not a random near-black. If the site has none, the tool darkens the accent; check that it looks intended.
  5. Fonts. The display font must render in the sheet's hero words. evidence.json under fonts shows which files were found.
  6. Name and tagline. The tagline sits under the name in the lockup: 2 to 8 words, the site's own words.

Fix wrong values directly in brand.json, re-render the preview, show it to the reader, and only then set "reviewed": true. Record anything you changed by hand in one line in your reply.

What each role does in the film

RoleUsed for
groundEvery statement scene, the product walkthrough's floor, the end lockup.
surfaceCards, chips and windows on the ground.
ink, ink_secondaryHero words and supporting words on light grounds.
accentSparingly: 1 element per scene (a button press, the switch, the done state). Never a whole ground unless the brief asks for an accent hero card.
accent_inkText on the accent.
dark, dark_inkHard-cut hero cards, the dark moments.
accent_on_darkKey words on dark cards (the accent lightened until it reads; dark_ink for monochrome brands).
highlightA soft marker behind 1 or 2 key words per line, never more.
success, dangerChecks, done states, the rare failure word.
fonts.displayHero words (weight and tracking from the site's h1).
fonts.bodySupporting lines, UI chips.
logo, name, tagline, domainThe name beat on the cut and the end lockup.
copyWords for the script. The film speaks the site's language; launch-story starts from copy.h1, copy.subhead, copy.h2 and copy.features.
imagesCandidate product shots. Real product screens or recordings from the reader beat anything scraped.

Fallbacks

  • No logo found. The tool falls back to the site icon and says so. Ask the reader for an SVG (best) or a transparent PNG at 1000 px wide or more; put it in brand/ and point logo.file at it.
  • Dark-mode site. mode is dark. The page's background becomes dark, and ground and ink are derived for light statement scenes. If the brand wants dark statement scenes too, swap ground and dark (and ink and dark_ink) by hand.
  • Monochrome brand. No saturated colour won a vote, so accent is the main button colour (often black) and highlight is a light grey. Ask the reader whether they have a signature colour; if not, keep it monochrome and let type and motion carry the film.
  • Web font not downloadable. Some foundries block direct downloads. Install the font locally (the film falls back to installed fonts by family name) or pick the closest open font from Google Fonts and put its files in brand/fonts/.
  • Font licensing. A web licence does not always cover video. Before the film ships, confirm the display and body fonts are licensed for video or motion use, or use an open (OFL) font.
  • The reader has a brand guide. Their guide wins. Enter its values into brand.json by hand (keep the same keys), put the logo files in brand/, re-render the preview and mark it reviewed.
  • The site blocks headless browsers. Save the page from a normal browser (File, Save Page As, complete) and run the tool on the saved HTML file.

Hand-off

launch-film reads brand/brand.json at build time. A film built on "reviewed": false is a draft; say so when you show it.

Individual skills in this repo

This repo contains 9 individual skills — each has its own dedicated page.

freudianflips/breakout-launch-videos

Make or change a product launch film in your own brand. A film is a hook (the story before the cut) on a shared body (the name punching in, hero words cut on the voice, your product at close range, the logo lockup in near silence), built in HyperFrames from brand/brand.json and film/film.json. Holds the core, the template workflow (build, render and mix 1 hook or all of them), the generation recipes, the checks and the lessons. Use for "launch video", "launch film", "product video", "promo", "reveal", "announcement video", "new hook", "change the body", "render all launch videos".

freudianflips/breakout-launch-videos

Tool manual under launch-film (mixdown.py for buses, ducking, loudness and the brickwall). Mix and master the audio of a launch film. Music, SFX and voice-over on separate buses, the bed ducked by the voice's real envelope with a presence carve, the music dropped out for the logo, glue compression, a true-peak-safe limiter, -14 LUFS and -1 dBTP, then laid onto the rendered picture. Use after the score, the sound effects and the voice exist, for "mix", "master", "loudness", "LUFS", "ducking", "mux the audio".

freudianflips/breakout-launch-videos

Tool manual under launch-film (the motion language for launch films built in HyperFrames). Ease tokens, camera doctrine, continuity at every cut, type and cursor craft, and brand-neutral signature moves (logo build, world pass, branch and pulse, waterfall fill, identity morph, macro pull-back, rise) that replace HyperFrames' stock look. Says which HyperFrames blueprints and transitions to keep, transform or avoid. Use whenever a launch film's picture is designed or animated, for "animation", "motion design", "transitions", "camera move", "make it feel like Apple", "less template".

freudianflips/breakout-launch-videos

Tool manual under launch-film (measuring a render and studying a reference film). Review a rendered launch film like a demanding creative director, then drive the v1 to v2 loop. Measures rhythm, static runs, cuts against the beat grid, loudness, true peak and voice pace with a script, then applies an eye checklist for continuity at every cut, legibility, brand, real UI, claims and differentiation. Writes a gap list and a scorecard; nothing ships on numbers alone. Use on every render, and on a reference film to learn from it, for "review the video", "check the film", "what is wrong with this cut", "study this reference".

freudianflips/breakout-launch-videos

Tool manual under launch-film (music fitted to the edit with Higgsfield Sonilo, ACE-Step locally, or the free scratch bed). Score a launch film with music whose sections are the film's acts. Each take is measured for tempo and section energy, stretched onto the film's BPM and offset so its drop lands on the cut. Use after the storyboard's beat sheet exists, for "music", "score", "soundtrack", "background track", "the drop", "beat grid".

freudianflips/breakout-launch-videos

Tool manual under launch-film (the sound palette, the event map, the cue sheet and generated sound kits). Design the sound effects of a launch film. Builds an event map from the storyboard, the voice-over word timings and the rendered timeline, voices every event from 1 consistent palette (the free synthesised, key-locked forge, or real glass, felt, wood, marimba, clicks and air generated on Higgsfield and pitched into the film's key), and renders 1 SFX stem in a shared acoustic space. Use once picture timing and the score are fixed, for "sound effects", "SFX", "sound design", "UI sounds", "sonic logo".

freudianflips/breakout-launch-videos

Tool manual under launch-film (the brief, the story spine, the script, the beat sheet and reference studies). Turn a launch brief into a launch film's story in your own brand, with the one message, the narrative spine, the voice-over script at the right length, a beat sheet on the music's bar grid and a STORYBOARD.md where every shot names its continuity in and out, its signature move and its sound. Includes the reference study and the logo-swap differentiation test. Use first, before voice, score or motion, for "launch video script", "storyboard", "brief", "what should the launch film say", "study this reference video".

freudianflips/breakout-launch-videos

Tool manual under launch-film (voice casting, one take per line, fitting lines, stitching, forced alignment, the vintage chain, the local clone and the free scratch voice). Produce the voice-over of a launch film. Casting across every Higgsfield preset voice, one file per script line fitted into its frame, pace and length rules, word-level timestamps by forced alignment so every key word lands on its visual, and fixes for lines that run long. Use after launch-story has an approved script and before picture timing is locked, for "voice-over", "narrator", "cast a voice", "record the lines", "align the words", "scratch voice".

freudianflips/breakout-launch-videos

Tool manual under launch-film (backgrounds, plates, Blender glass and 3D shots, shader layers). Build the world a launch film lives in, in your own brand, with generated background plates (cost-gated), Blender for real 3D glass objects and camera moves rendered as alpha layers, WebGL shader layers for atmosphere, and the layer order, depth of field and grade that keep UI legible over living backgrounds. Use when a storyboard needs backgrounds, 3D or atmosphere, for "background", "plate", "3D object", "glass", "Blender", "shader", "atmosphere"; motion of the UI itself is launch-motion.

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