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scott-fryxell/brayness

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use for any HTML-based video work - authoring compositions, syncing captions to audio, generating TTS narration, running the dev loop (init, lint, inspect, preview, render), preprocessing assets (tts, transcribe, remove-background), or installing/contributing registry blocks.

What is brayness?

brayness is a Claude Code agent skill that create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use for any HTML-based video work - authoring compositions, syncing captions to audio, generating TTS narration, running the dev loop (init, lint, inspect, preview, render), preprocessing assets (tts, transcribe, remove-background), or installing/contributing registry blocks.

Works with~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/scott-fryxell/brayness/tree/HEAD/skills/hyperframes

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Documentation

HyperFrames

HTML is the source of truth for video. A composition is an HTML file with data-* attributes for timing, a GSAP timeline for animation, and CSS for appearance. The framework handles clip visibility, media playback, and timeline sync.

Attribute API, composition/template structure, variables, and media rules: references/authoring.md. Read it before writing your first composition HTML in a session.

Approach

Discovery (exploratory requests only)

For open-ended requests ("make me a product launch video") where the user hasn't committed to a direction, understand intent before picking colors: audience, platform, priority (motion quality vs accuracy vs speed), and whether they want variations. If variations, offer 2-3 that differ in pacing or structure - one safe, one ambitious - not color swaps.

For specific requests ("add a title card", "fix scene 3 timing"), skip discovery.

Step 1: Design system

If design.md or DESIGN.md exists, read it first (both casings - they're different files on Linux). It's the source of truth for brand colors, fonts, and constraints - use its exact values. If it names fonts with no .woff2 files in fonts/ and no built-in match, warn the user before writing HTML.

If no design.md exists, offer a choice:

  1. User named a style or mood? Read visual-styles.md (8 named presets), pick the closest.
  2. Browse visually? Run the design picker - references/design-picker.md.
  3. Go fast? Ask mood, light/dark, brand colors/fonts; pick a palette from house-style.md.

design.md defines the brand, not video composition rules. Those come from references/video-composition.md and house-style.md. Brand colors at video scale, not web-UI opacity.

Step 2: Prompt expansion

Run on every composition except single-scene pieces and trivial edits - grounds intent against design.md/house-style.md into a consistent intermediate. Process and format: references/prompt-expansion.md.

Step 3: Plan

  1. What - narrative arc, key moments, emotional beats.
  2. Structure - how many compositions, sub-comps vs inline, which tracks carry what.
  3. Rhythm - declare the scene rhythm before implementing (fast-fast-SLOW-fast-SHADER-hold). Templates: references/beat-direction.md.
  4. Timing - which clips drive duration, where transitions land.
  5. Layout - build the end state first (next section).
  6. Animate - then add motion.

Build what was asked. "A title card" is not "a title card + 3 supporting scenes + music + captions." Propose extras; don't add them.

For small edits, skip straight to the rules.

Layout Before Animation

Position every element where it should be at its most visible moment - fully entered, correctly placed, not yet exiting. Write that as static HTML+CSS first. No GSAP yet.

Why: if you position elements at their animated start state (offscreen, opacity 0) and tween toward where you think they land, you're guessing the final layout, and overlaps stay invisible until render. Build the end state first and layout bugs are visible before motion exists.

  1. Identify the hero frame per scene - the moment most elements are simultaneously visible. Build that layout.
  2. Write static CSS for it. .scene-content MUST fill the scene: width: 100%; height: 100%; padding: Npx; with display: flex; flex-direction: column; gap: Npx; box-sizing: border-box. Padding pushes content inward - NEVER position: absolute; top: Npx on a content container (it overflows when content grows). Reserve absolute positioning for decoratives.
  3. Entrances with gsap.from() - animate FROM offscreen TO the CSS position. CSS is ground truth; the tween is the journey. (Sub-comps loaded via data-composition-src: prefer gsap.fromTo() - see references/motion-principles.md.)
  4. Final scene only: exits with gsap.to(). All other scenes end fully visible - the transition IS the exit (transition rule 3 below).

If element A exits before element B enters in the same area, give both correct CSS positions for their own hero frames - the timeline keeps them from coexisting, and the layout step catches accidental overlap from timing errors. Intentional layering (glow behind text, card stacks) is fine; the step exists to catch unintentional overlap - two headlines colliding, a stat covering a label, content off-frame.

Timeline Contract

  • All timelines start { paused: true } - the player controls playback
  • Register every timeline: window.__timelines["<composition-id>"] = tl
  • Framework auto-nests sub-timelines - do NOT manually add them
  • Duration comes from data-duration, not GSAP timeline length
  • Never create empty tweens to set duration

Rules (Non-Negotiable)

Deterministic: no Math.random(), Date.now(), or time-based logic. Seeded PRNG (e.g. mulberry32) for pseudo-random.

GSAP: only animate visual properties (opacity, x, y, scale, rotation, color, backgroundColor, borderRadius, transforms). Never animate visibility or display; never call video.play()/audio.play().

Animation conflicts: never animate the same property on the same element from multiple timelines simultaneously.

No repeat: -1: infinite repeats break the capture engine. Compute repeat: Math.ceil(duration / cycleDuration) - 1.

Synchronous timeline construction: never build timelines inside async/await, setTimeout, or Promises - the capture engine reads window.__timelines synchronously after load. Fonts are embedded by the compiler; no font-load waiting.

Never do:

  1. Forget window.__timelines registration
  2. Use video for audio - always muted video + separate <audio>
  3. Nest video inside a timed div - use a non-timed wrapper
  4. Use data-layer (use data-track-index) or data-end (use data-duration)
  5. Animate video element dimensions - animate a wrapper div
  6. Call play/pause/seek on media - framework owns playback
  7. Create a top-level container without data-composition-id
  8. Use repeat: -1 on any timeline or tween
  9. Build timelines asynchronously
  10. Use gsap.set() on clip elements from later scenes - they don't exist in the DOM at page load. Use tl.set(selector, vars, timePosition) at or after the clip's data-start.
  11. Use <br> in content text - it stacks with natural wrapping and causes overlap; use max-width instead. Exception: short display titles deliberately one word per line.

Scene Transitions (Non-Negotiable)

Every multi-scene composition MUST follow all four. Violating any one is a broken composition.

  1. ALWAYS use transitions between scenes. No jump cuts.
  2. ALWAYS animate every element IN via gsap.from(). Nothing appears fully formed. Five elements means five entrance tweens.
  3. NEVER use exit animations except on the final scene. No gsap.to() fading opacity, moving offscreen, or scaling to 0 before a transition - the transition IS the exit, and the outgoing scene must be fully visible when it fires. An exit tween before a transition hands the transition an empty frame.
  4. Final scene only may fade elements out.

Transition selection and implementation: references/transitions.md.

Animation Guardrails

  • Offset first animation 0.1-0.3s (not t=0)
  • Vary eases - at least 3 different eases per scene, no repeated entrance pattern within a scene
  • Avoid full-screen linear gradients on dark backgrounds (H.264 banding) - radial or solid + localized glow
  • 60px+ headlines, 20px+ body, 16px+ data labels
  • font-variant-numeric: tabular-nums on number columns

Editing Existing Compositions

  • Read actual files, don't guess. The composition IS the spec - extract exact hex codes, fonts, and easing patterns from source, not memory.
  • Only change what was requested; preserve timing of unrelated clips.

Output Checklist

Fast (run immediately, block on results):

  • npx hyperframes lint and npx hyperframes validate both pass
  • Design adherence verified if design.md exists

Slow (run in parallel while presenting the preview):

  • npx hyperframes inspect passes, or every reported overflow is intentionally marked
  • Contrast warnings addressed
  • Animation choreography verified (animation-map script)

How to run and fix each check: references/quality-checks.md.

Reference Index

Always read for any new composition:

FileCovers
references/authoring.mddata attributes, template structure, variables, video/audio, fonts/assets
references/video-composition.mdvideo-medium rules - these override web instincts
references/typography.mdfont pairing, OpenType, dark-background adjustments
references/motion-principles.mdmotion design, image motion, load-bearing GSAP rules

Also always read for multi-scene compositions:

FileCovers
references/beat-direction.mdrhythm templates, choreography verbs, depth layers
references/transitions.mdtransition selection; catalog routes to implementations; shader transitions live in the @hyperframes/shader-transitions npm package (read its source in node_modules)

Read when the task calls for it:

FileRead when
references/quality-checks.mdrunning inspect/contrast/design/animation-map checks
references/cli.mdany CLI command; build/render troubleshooting
references/captions.mdany text synced to audio timing
references/transcript-guide.mdcaption-side transcript handling (CLI invocation lives in media.md)
references/dynamic-techniques.mddynamic caption animation (karaoke, slam, scatter)
references/audio-reactive.mdvisuals responding to music/voice
references/css-patterns.mdmarker highlighting (highlight, circle, burst, scribble)
references/techniques.mdplanning techniques per beat (11 patterns with code)
references/narration.mdvoiceover/TTS pacing and script structure
references/media.mdTTS (Kokoro), transcription (Whisper), background removal
references/prompt-expansion.mdStep 2 of the approach
references/design-picker.mdcreating a design.md visually
references/from-website.mdturning a website into a video
references/registry.mdinstalling/contributing registry blocks (hyperframes add)
visual-styles.mduser names a style; generating design.md
house-style.mdaesthetic defaults when no design.md
patterns.mdPiP, title cards, slide shows
data-in-motion.mddata, stats, infographics

Runtime adapters (read when the composition uses that runtime instead of GSAP): waapi, lottie, three, animejs, css-animations, typegpu.

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