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Cody-W-Tucker/skills

Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this.

Was ist skills?

skills is a Claude Code agent skill that motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this.

Funktioniert mit~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Cody-W-Tucker/skills/tree/HEAD/skills/motion-foundations

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Dokumentation

Motion Foundations

The base layer of the motion system. Defines every value, constraint, and rule that downstream skills (motion-patterns, motion-advanced) inherit. Load this skill before any animation work begins.

When to Activate

  • Starting any animated component from scratch
  • Setting up tokens, spring presets, or easing values
  • Implementing prefers-reduced-motion support
  • Debugging hydration mismatches from animation initial states
  • Evaluating whether an animation should exist at all

Outputs

This skill produces:

  • A shared motionTokens object (duration, easing, distance, scale)
  • A shared springs preset map (5 named configs)
  • A shouldAnimate() gate used by all components
  • Accessibility-compliant animation defaults via useReducedMotion
  • SSR-safe initial states with zero hydration warnings

Principles

Motion must do at least one of the following or it must be removed:

  • Guide attention
  • Communicate state
  • Preserve spatial continuity

Responsiveness always outranks smoothness. A 60 fps animation that causes input delay is worse than no animation.

Rules

These are non-negotiable. They apply to every component in the system.

  1. Use motion/react only. Never import from framer-motion. Never mix the two in the same tree.
  2. initial must match server output. If the server renders opacity: 1, the initial prop must also be opacity: 1. No exceptions.
  3. Reduced motion overrides everything. When useReducedMotion() returns true or prefersReduced is true, all transforms are disabled. Opacity-only fades at ≤ 0.2s are the only permitted fallback.
  4. Never animate layout properties. width, height, top, left, margin, padding are banned from animate. Use transform and opacity only.
  5. All token values come from motionTokens. Hardcoded durations and easings in component files are forbidden.
  6. All spring configs come from the springs map. Inline stiffness/damping values are forbidden.
  7. "use client" is required on every file that imports from motion/react.
  8. Never read window or navigator at module level. Always guard with typeof window !== "undefined".

Decision Guidance

Choosing a duration

TokenUse when
instantTooltip show/hide, focus ring, badge update
fastButton feedback, icon swap, chip toggle
normalModal open, card expand, page element enter
slowHero entrance, full-page transition
crawlDeliberate storytelling; use sparingly

Choosing a spring

PresetUse when
snappyDefault UI — buttons, chips, nav items
gentleCards, modals, panels landing softly
bouncyPlayful moments — empty states, onboarding
instantTooltips, popovers, dropdowns
releaseDrag release — natural physics feel

When to disable animation entirely

Disable (make shouldAnimate() return false) when:

  • prefersReduced is true
  • isLowEnd is true and the animation is non-essential
  • The element is off-screen and will never enter the viewport
  • The animation is purely decorative with no UX purpose

Core Concepts

Token system

// lib/motion-tokens.ts
export const motionTokens = {
  duration: {
    instant: 0.08,
    fast:    0.18,
    normal:  0.35,
    slow:    0.6,
    crawl:   1.0,
  },
  easing: {
    smooth: [0.22, 1, 0.36, 1],
    sharp:  [0.4, 0, 0.2, 1],
    bounce: [0.34, 1.56, 0.64, 1],
    linear: [0, 0, 1, 1],
  },
  distance: {
    xs: 4,
    sm: 8,
    md: 16,
    lg: 24,
    xl: 48,
  },
  scale: {
    subtle: 0.98,
    press:  0.95,
    pop:    1.04,
  },
}

export const springs = {
  snappy:  { type: "spring", stiffness: 300, damping: 30 },
  gentle:  { type: "spring", stiffness: 120, damping: 14 },
  bouncy:  { type: "spring", stiffness: 400, damping: 10 },
  instant: { type: "spring", stiffness: 600, damping: 35 },
  release: { type: "spring", stiffness: 200, damping: 20, restDelta: 0.001 },
}

Runtime flags

// lib/motion-config.ts
export const motionConfig = {
  isLowEnd() {
    return (
      typeof navigator !== "undefined" &&
      navigator.hardwareConcurrency <= 4
    )
  },

  prefersReduced() {
    return (
      typeof window !== "undefined" &&
      window.matchMedia("(prefers-reduced-motion: reduce)").matches
    )
  },

  shouldAnimate({ essential = false } = {}) {
    if (this.prefersReduced()) return false
    if (!essential && this.isLowEnd()) return false
    return true
  },

  duration() {
    return this.isLowEnd() || this.prefersReduced()
      ? motionTokens.duration.instant
      : motionTokens.duration.normal
  },
}

Accessibility

Priority order (highest to lowest):

  1. prefers-reduced-motion: reduce — disables all transforms, limits opacity transitions to ≤ 0.2s
  2. Low-end device detection — reduces duration, removes non-essential animations
  3. Design preference — everything else

Motion must degrade gracefully. It must never disappear abruptly in a way that causes layout shift or confuses orientation.

// hooks/use-reduced-motion.tsx
"use client"
import { useReducedMotion } from "motion/react"

export function useSafeMotion(fullY: number = 16) {
  const reduce = useReducedMotion()
  return {
    initial: { opacity: 0, y: reduce ? 0 : fullY },
    animate: { opacity: 1, y: 0 },
    exit:    { opacity: 0, y: reduce ? 0 : -fullY },
  }
}
/* globals.css */
@media (prefers-reduced-motion: reduce) {
  .motion-safe-transition  { transition: opacity 0.15s; }
  .motion-reduce-transform { transform: none !important; }
}
<!-- Tailwind -->
<div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>

SSR / hydration safety

Rule: initial must always match what the server renders.

// WRONG — server renders opacity:1 but initial says 0 → hydration mismatch
<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} />

// CORRECT — use AnimatePresence or defer to client mount
"use client"
const [mounted, setMounted] = useState(false)
useEffect(() => setMounted(true), [])

<motion.div
  initial={{ opacity: mounted ? 0 : 1 }}
  animate={{ opacity: 1 }}
/>

Code Examples

End-to-end: tokens + springs + accessibility + SSR guard

// components/fade-in-card.tsx
"use client"

import { useState, useEffect } from "react"
import { motion } from "motion/react"
import { motionTokens, springs } from "@/lib/motion-tokens"
import { useSafeMotion } from "@/hooks/use-reduced-motion"
import { motionConfig } from "@/lib/motion-config"

interface FadeInCardProps {
  children: React.ReactNode
  delay?: number
}

export function FadeInCard({ children, delay = 0 }: FadeInCardProps) {
  // SSR guard — initial must match server output (opacity: 1)
  const [mounted, setMounted] = useState(false)
  useEffect(() => setMounted(true), [])

  // Accessibility — disables transform when reduced motion is preferred
  const safeMotion = useSafeMotion(motionTokens.distance.md)

  // Device gate — skip animation on low-end hardware
  if (!motionConfig.shouldAnimate() || !mounted) {
    return <div>{children}</div>
  }

  return (
    <motion.div
      initial={safeMotion.initial}
      animate={safeMotion.animate}
      exit={safeMotion.exit}
      transition={{
        ...springs.gentle,
        delay,
      }}
      whileHover={{ scale: motionTokens.scale.pop }}
      whileTap={{ scale: motionTokens.scale.press }}
    >
      {children}
    </motion.div>
  )
}

Constraints / Non-Goals

This skill does not cover:

  • UI component patterns (button, modal, stagger) → see motion-patterns
  • Drag, gestures, SVG, text animations, custom hooks → see motion-advanced
  • CSS-only animations or Tailwind animate-* classes without motion/react
  • Third-party animation libraries (GSAP, anime.js, etc.)
  • Motion design decisions (when to animate, what to emphasize) — that is a design concern, not a code constraint

Anti-Patterns

Anti-patternRule violatedFix
import { motion } from "framer-motion"Rule 1Use motion/react
initial={{ opacity: 0 }} on SSR componentRule 2Add mount guard
Skipping useReducedMotion checkRule 3Use useSafeMotion hook
animate={{ width: "100%" }}Rule 4Use scaleX transform instead
transition={{ duration: 0.4 }} inlineRule 5Use motionTokens.duration.normal
{ stiffness: 300, damping: 30 } inlineRule 6Use springs.snappy
Missing "use client" directiveRule 7Add to top of file
navigator.hardwareConcurrency at module levelRule 8Wrap in typeof navigator !== "undefined"

Related Skills

  • motion-patterns — consumes tokens and springs defined here to build button, modal, stagger, page transition, and scroll patterns. Does not redefine any values.
  • motion-advanced — consumes tokens and springs defined here for drag, SVG, text, and gesture patterns. Adds useAnimate sequences and custom hooks on top of this foundation.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

Cody-W-Tucker/skills

Landing page quality assessment for paid advertising campaigns. Evaluates message match, page speed, mobile experience, trust signals, form optimization, and conversion rate potential. Use when user says landing page, post-click experience, landing page audit, conversion rate, or landing page optimization.

Cody-W-Tucker/skills

TikTok Ads deep analysis covering creative quality, tracking, bidding, campaign structure, and TikTok Shop. Evaluates 28 checks with emphasis on creative-first strategy, safe zone compliance, and Smart+ campaigns. Use when user says TikTok Ads, TikTok marketing, TikTok Shop, Spark Ads, Smart+, or TikTok campaign.

Cody-W-Tucker/skills

YouTube Ads specific analysis covering campaign types, creative quality, audience targeting, and measurement. Evaluates video ad performance across skippable, non-skippable, bumper, Shorts, Demand Gen, and Connected TV formats. Covers VAC→Demand Gen migration, Shorts creative requirements, and CTV shoppable ads. Use when user says YouTube Ads, video ads, pre-roll, bumper ads, YouTube campaign, Shorts ads, or CTV ads.

Cody-W-Tucker/skills

Craft the story that makes investors say \"I want in.\" Master the narrative structure that Reid Hoffman, Sequoia, and top founders use to raise capital. Use when: **Preparing to fundraise** to develop your story before the deck; **Investor meetings** to structure conversations that convert; **Pitch practice** to refine your narrative arc; **Cold outreach** to write compelling investor emails; **Pivoting** to reframe your story after a change

Cody-W-Tucker/skills

Identify the best GTM motions and tools across 7 motion types: Inbound, Outbound, Paid Digital, Community, Partners, ABM, and PLG. Use when selecting marketing channels, choosing between inbound and outbound strategy, or planning cross-channel campaigns.

Cody-W-Tucker/skills

Produce a print-grade single-page kami (紙 / 纸) document — warm parchment canvas, ink-blue accent, serif at one weight, no italic, no cool grays. The output reads like a professional white paper or studio one-pager, not an app UI. Multilingual by design (EN · zh-CN · ja). One self-contained HTML file, zero dependencies.

Cody-W-Tucker/skills

Optimize landing pages for maximum conversions using proven frameworks from Unbounce and Oli Gardner—apply the \"one goal, one message, one action\" principle with data-driven design, copy, and CTA best practices. Use when: **Create a new landing page** for a campaign; **Optimize an existing landing page** that isn't converting; **Review landing page design** before launch; **Improve form conversion rates** on lead gen pages; **A/B test landing page elements** systematically

Cody-W-Tucker/skills

Advanced motion patterns for React / Next.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative sequences (useAnimate), loaders, and the full API decision tree. Requires motion-foundations.

Cody-W-Tucker/skills

A single-frame motion-design composition with looping CSS animations — rotating type ring, animated globe, ticking timer, parallax labels. Renders as a hero video poster you can hand straight to HyperFrames or any keyframe-based exporter. Use when the brief asks for "motion design", "animated hero", "loop", "video poster", "title card", or pairs Open Claude Design with HyperFrames for a kinetic export.

Cody-W-Tucker/skills

Production-ready animation patterns for React / Next.js — button, modal, toast, stagger, page transitions, exit animations, scroll, and layout — built on motion-foundations tokens and springs.

Cody-W-Tucker/skills

Production-ready UI motion system for React/Next.js. Use when implementing animations, transitions, or motion patterns.

Cody-W-Tucker/skills

Produce a single-file slide deck in the Atelier Zero visual language (warm-paper background, italic-serif emphasis spans, coral terminating dots, surreal collage plates) — Open Design's brand deck recipe. The deck uses **horizontal magazine-style swipe pagination** (←/→, wheel, swipe), a per-slide chrome strip with brand mark and slide counter, an ESC overview grid, a coral progress bar, and inherits the canonical stylesheet + 16-slot image library from the sister `open-design-landing` skill.

Cody-W-Tucker/skills

Produce a world-class single-page editorial landing site in the Atelier Zero visual language (Monocle / Apartamento / Études editorial collage) — the same aesthetic Open Design uses for its own marketing surface. The agent fills a typed `inputs.json` from a brand brief, optionally generates 16 collage assets via gpt-image-2, then runs a pure-function composer that emits a self-contained HTML file; a separate path can mirror the Astro marketing site in `apps/landing-page/`. Drop-in scroll-reveal motion and a Headroom-style sticky nav are wired automatically.

Cody-W-Tucker/skills

Best practices for Remotion - Video creation in React. 29 domain-specific rules covering 3D, animations, audio, captions, charts, transitions, and more.

Cody-W-Tucker/skills

Single-page SaaS landing with hero, features, social proof, pricing, and CTA. Respects the active DESIGN.md color/typography/layout tokens. Trigger keywords: "saas landing", "marketing page", "product landing".

Cody-W-Tucker/skills

Single-page SaaS landing with hero, features, social proof, pricing, and CTA. Respects the active DESIGN.md color/typography/layout tokens. Trigger keywords: "saas landing", "marketing page", "product landing".

Cody-W-Tucker/skills

Master April Dunford's 8-step sales narrative from \"Sales Pitch\" (2023). Transform your positioning into a compelling story that wins enterprise deals. Use when: Structuring B2B sales presentations and demos; Creating pitch decks for complex products; Training sales teams on narrative-driven selling; Converting positioning strategy into sales conversations; Winning against entrenched competitors

Cody-W-Tucker/skills

Swiss-style user-research narrative template in warm-paper editorial aesthetics. Use when users ask for a premium research deck or story-first live artifact with minimalist typography, high-clarity layout, subtle motion, donut breakdowns, and keyboard/click navigation across slides in a single HTML file.

Cody-W-Tucker/skills

See, Understand, Act on video and audio. See- ingest from local files, URLs, RTSP/live feeds, or live record desktop; return realtime context and playable stream links. Understand- extract frames, build visual/semantic/temporal indexes, and search moments with timestamps and auto-clips. Act- transcode and normalize (codec, fps, resolution, aspect ratio), perform timeline edits (subtitles, text/image overlays, branding, audio overlays, dubbing, translation), generate media assets (image, audio, video), and create real time alerts for events from live streams or desktop capture.

Cody-W-Tucker/skills

Download YouTube videos with customizable quality and format options. Use this skill when the user asks to download, save, or grab YouTube videos. Supports various quality settings (best, 1080p, 720p, 480p, 360p), multiple formats (mp4, webm, mkv), and audio-only downloads as MP3.

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