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alecs5am/ralphy

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, and registry discovery.

Was ist ralphy?

ralphy is a Claude Code agent skill that install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, and registry discovery.

Funktioniert mit~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/alecs5am/ralphy/tree/HEAD/.agents/skills/hyperframes-registry

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Dokumentation

HyperFrames Registry

The registry provides reusable blocks and components installable via hyperframes add <name>.

  • Blocks — standalone sub-compositions (own dimensions, duration, timeline). Included via data-composition-src in a host composition.
  • Components — effect snippets (no own dimensions). Pasted directly into a host composition's HTML.

When to use this skill

  • User mentions hyperframes add, "block", "component", or hyperframes.json
  • Output from hyperframes add appears in the session (file paths, clipboard snippet)
  • You need to wire an installed item into an existing composition
  • You want to discover what's available in the registry

Quick reference

hyperframes add data-chart              # install a block
hyperframes add grain-overlay           # install a component
hyperframes add shimmer-sweep --dir .   # target a specific project
hyperframes add data-chart --json       # machine-readable output
hyperframes add data-chart --no-clipboard  # skip clipboard (CI/headless)

After install, the CLI prints which files were written and a snippet to paste into your host composition. The snippet is a starting point — you'll need to add data-composition-id (must match the block's internal composition ID), data-start, and data-track-index attributes when wiring blocks.

Note: hyperframes add only works for blocks and components. For examples, use hyperframes init <dir> --example <name> instead.

Install locations

Blocks install to compositions/<name>.html by default. Components install to compositions/components/<name>.html by default.

These paths are configurable in hyperframes.json:

{
  "registry": "https://raw.githubusercontent.com/heygen-com/hyperframes/main/registry",
  "paths": {
    "blocks": "compositions",
    "components": "compositions/components",
    "assets": "assets"
  }
}

See install-locations.md for full details.

Wiring blocks

Blocks are standalone compositions — include them via data-composition-src in your host index.html:

<div
  data-composition-id="data-chart"
  data-composition-src="compositions/data-chart.html"
  data-start="2"
  data-duration="15"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Key attributes:

  • data-composition-src — path to the block HTML file
  • data-composition-id — must match the block's internal ID
  • data-start — when the block appears in the host timeline (seconds)
  • data-duration — how long the block plays
  • data-width / data-height — block canvas dimensions
  • data-track-index — layer ordering (higher = in front)

See wiring-blocks.md for full details.

Wiring components

Components are snippets — paste their HTML into your composition's markup, their CSS into your style block, and their JS into your script (if any):

  1. Read the installed file (e.g., compositions/components/grain-overlay.html)
  2. Copy the HTML elements into your composition's <div data-composition-id="...">
  3. Copy the <style> block into your composition's styles
  4. Copy any <script> content into your composition's script (before your timeline code)
  5. If the component exposes GSAP timeline integration (see the comment block in the snippet), add those calls to your timeline

See wiring-components.md for full details.

Discovery

Browse available items:

# Read the registry manifest
curl -s https://raw.githubusercontent.com/heygen-com/hyperframes/main/registry/registry.json

Each item's registry-item.json contains: name, type, title, description, tags, dimensions (blocks only), duration (blocks only), and file list.

See discovery.md for details on filtering by type and tags.

Individual skills in this repo

This repo contains 8 individual skills — each has its own dedicated page.

alecs5am/ralphy

>- Composition and render craft — assembles scenario.json plus asset-manifest.json into a HyperFrames HTML composition and renders the mp4. Owns timing, transitions, captions, audio mix and ducking, the green zone, the render pipeline, and VO sync. Generates no media of its own. USE WHEN the user asks to "compose the video", "render", "preview", "fix the captions", "mix the audio", "tighten the transitions", "final cut", or edits HyperFrames composition code. TRIGGER (EN): "render it", "compose the video", "captions", "audio mix", "transitions", "final cut", "preview the composition".

alecs5am/ralphy

HyperFrames CLI dev loop — `npx hyperframes` for scaffolding (init), validation (lint, inspect), preview, render, and environment troubleshooting (doctor, browser, info, upgrade). Use when running any of these commands or troubleshooting the HyperFrames build/render environment. For asset preprocessing commands (`tts`, `transcribe`, `remove-background`), invoke the `hyperframes-media` skill instead.

alecs5am/ralphy

Asset preprocessing for HyperFrames compositions — text-to-speech narration (Kokoro), audio/video transcription (Whisper), and background removal for transparent overlays (u2net). Use when generating voiceover from text, transcribing speech for captions, removing the background from a video or image to use as a transparent overlay, choosing a TTS voice or whisper model, or chaining these (TTS → transcribe → captions). Each command downloads its own model on first run.

alecs5am/ralphy

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.

alecs5am/ralphy

>- How to make a vivid, character-driven brand POSTER — a single still image, not a video. A generalized overlay on the art-director step: supplies the poster-as-landing architecture (top banner → massive beveled wordmark → chest-up hero photo → scattered vinyl-sticker collage → copy block → thin footer strip), the parameterized slot set (brand, exclamation word, hero, product, palette, original blob glyph, aesthetic register), the model stack (gpt-5.4-image-2 for crisp typography, gemini fallback), and the niche's failure modes. Works for ANY brand and ANY aesthetic the user names — Y2K streetwear, vaporwave, grunge zine, clean DTC — the skill supplies the layout know-how, the user supplies the subject + vibe. USE WHEN the user asks for a poster / flyer / drop poster / "poster-as-landing-page" / brand key-art / album-cover-style still / hype graphic, with no specific existing poster to reproduce. This is a content-niche craft-overlay SKILL (generalized), loaded on top of a poster-format template match — n...

alecs5am/ralphy

>- Compatibility shim for the legacy `/ralphy-remotion` skill name. Use when a saved Claude Code command, old project note, or user request still mentions Ralphy Remotion; redirect the task to HyperFrames and the current Ralphy render playbooks instead of authoring new Remotion code.

alecs5am/ralphy

>- Compatibility shim for the legacy `/remotion-to-hyperframes` skill name. Use when an old project, note, or user request asks to migrate Ralphy Remotion work; translate the intent into the current HyperFrames composition model and follow the editor and HyperFrames playbooks.

alecs5am/ralphy

The full extract → classify → blueprint → de-dup → publish pipeline for a finished `.ralphy/workspaces/<ws>/projects/<id>/`. Reads its `units/*/unit.json` (#069) as the Unit source of truth, then factors the project into ALL FIVE entities — Unit + the four typed blocks Template (structure), Style (look), Recipe (effect/treatment), Asset (reusable media). Applies the recipe-vs-tag split (#082/#083): a candidate is a Recipe only if it carries an extractable artifact (ffmpeg filtergraph / HyperFram

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