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Aseel1600/Edit01

Audio and media assets for HyperFrames compositions, produced by one shared audio engine (`scripts/audio.mjs`) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound effects (HeyGen audio-library retrieval by default, with local Lyria / MusicGen BGM generation and a bundled SFX library as the no-credential fallback), Whisper transcription, background removal, and caption authoring. Use for voiceover / TTS, BGM, SFX / sound effects, transcription, captions / subtitles / lyrics / karaoke / per-word styling, voice + provider selection, and music-mood prompting.

Was ist Edit01?

Edit01 is a Claude Code agent skill that audio and media assets for HyperFrames compositions, produced by one shared audio engine (`scripts/audio.mjs`) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound effects (HeyGen audio-library retrieval by default, with local Lyria / MusicGen BGM generation and a bundled SFX library as the no-credential fallback), Whisper transcription, background removal, and caption authoring. Use for voiceover / TTS, BGM, SFX / sound effects, transcription, captions / subtitles / lyrics / karaoke / per-word styling, voice + provider selection, and music-mood prompting.

Funktioniert mit~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Aseel1600/Edit01/tree/HEAD/.agents/skills/hyperframes-media

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Dokumentation

HyperFrames Media

Create the audio and media assets a composition needs — voiceover (TTS), background music + sound effects, transcription, captions, background removal — then consume and animate that data in HTML. For placing assets into compositions, see hyperframes-core.

The audio engine — one source for TTS · BGM · SFX

Workflows do NOT hand-roll audio or vendor a copy. There is one engine — scripts/audio.mjs — that takes a neutral audio_request.json and writes audio_meta.json (plus assets under assets/voice|bgm|sfx):

# <MEDIA_DIR> = this skill's directory
node <MEDIA_DIR>/scripts/audio.mjs --request ./audio_request.json --hyperframes . --out ./audio_meta.json

All three capabilities degrade on ONE switch — whether a HeyGen credential is present (resolved from $HEYGEN_API_KEY / $HYPERFRAMES_API_KEY / ~/.heygen, not the CLI):

CapabilityHeyGen credential presentabsent
TTSHeyGen Starfish REST (native word timestamps)→ ElevenLabs → Kokoro (chain transcribe for words)
BGMHeyGen music retrievalLyria → MusicGen local generation (detached)
SFXHeyGen sound-effects retrieval (min_score 0.4)bundled 21-file library (assets/sfx/)
  • Request (audio_request.json): { provider?, lang?, speed?, lines: [{ id, text, sfx?: [names] }], bgm: { mode?, query?, prompt? } }. id joins each line back to the caller's model (a frame number, a scene id, …). bgm.mode = retrieve | generate | none; omit for auto (retrieve when credentialed, else generate). An explicit retrieve is strict — it skips rather than starting a detached generate (for callers with no wait-bgm step).
  • Output (audio_meta.json, id-keyed): { tts_provider, voice_id, bgm, bgm_pending, …, voices: [{ id, path, duration_s, words }], sfx: [{ id, name, file, source, offset_s, duration_s, volume }], total_duration_s }.
  • --only tts,bgm,sfx runs a subset and merges into an existing --out (e.g. TTS+BGM early, SFX once cues exist).
  • BGM generate is spawned detached (bgm_pending: true) — run scripts/wait-bgm.mjs before assembling.
  • scripts/heygen-tts.mjs is a single-shot CLI over the same code (one text → wav + words) for when you just need HeyGen TTS without a request file.

Full flag list + the audio_meta.json schema live in the header of scripts/audio.mjs. The references below cover the provider details and edge cases behind each capability.

Preflight — show sign-in status before any audio

Always run this before generating voice or BGM — inside a full workflow or a one-off "generate me a BGM/voiceover" request. No HeyGen credential is not a reason to silently fall back to local engines: first recommend signing in and let the user decide. Run the shared preflight and relay its output verbatim — don't improvise your own "missing key" prompt, and don't offer to write keys into a per-repo .env:

npx hyperframes auth status
  • Signed in → it prints the account; proceed.
  • Not signed in (exit 1 is expected here — "not signed in" is a normal state, not a failure) → it prints registration-first guidance. Recommend signing in: npx hyperframes auth login is browser OAuth — it signs in and creates an account (always available through this repo's CLI). To use an existing HeyGen API key (from app.heygen.com/settings/api), run npx hyperframes auth login --api-key — it saves to the shared ~/.heygen (no per-repo .env). The output also lists the local engines voice/BGM will fall back to and a pip hint when deps are missing. Relay this output as-is — don't paraphrase it into your own wording. Then STOP and wait for the user to choose — sign in, or say "go" / "local" to continue offline — before generating anything. This is a real decision point, not a passing note: don't fold it into another question, and don't proceed past it on your own. (Exception: in autonomous / non-interactive mode, note the status and continue offline.)
  • npx hyperframes auth status --json returns { configured, recommended_action, offline_engines } for deterministic branching.
  • If the CLI can't run (not on PATH and npx can't fetch it) → still recommend signing in (npx hyperframes auth login) and STOP for the user's choice — don't treat "no credential" as a silent green light for local generation.

Credential resolution, full key priority, and the local-dependency list are in references/requirements.md.

Provider chains (the detail behind the engine)

TTS — first available provider wins (the engine, or npx hyperframes tts "..."):

OrderProviderDetected whenWord timestamps
1HeyGen (Starfish)$HEYGEN_API_KEY / hyperframes auth loginYes, native — pass --words narration.words.json to capture
2ElevenLabs$ELEVENLABS_API_KEY setNo — chain transcribe after
3Kokoro-82M (local, 54 voices)always (no key required)No — chain transcribe after

The published hyperframes tts CLI is often the local-only build (its --help says "Kokoro-82M", no --provider/--words) and silently falls back to Kokoro even with $HEYGEN_API_KEY set. That is why the engine's HeyGen path is the self-contained scripts/heygen-tts.mjs (REST), NOT the CLI; the CLI is used only for the Kokoro path. See references/tts.md.

BGM & SFX — by default retrieved from the HeyGen audio library (/v3/audio/sounds), same credential as HeyGen TTS, with the no-credential fallback from the switch above:

AssetHeyGen typeLands inFallback (no credential)
BGMmusicassets/bgm/track.mp3 (retrieve) · track.wav (generate)Lyria / MusicGen generation
SFXsound_effects (min_score 0.4)assets/sfx/<slug>.mp3bundled 21-file library (assets/sfx/* + manifest.json)

See references/bgm.md and references/sfx.md.

Routing

TaskRead
The audio engine — request/meta schema, --only, the switchscripts/audio.mjs (header comment)
npx hyperframes tts / heygen-tts.mjs — providers, voices, wordsreferences/tts.md
BGM — HeyGen retrieval + local Lyria / MusicGen generationreferences/bgm.md
SFX — HeyGen retrieval (min_score 0.4) + bundled local libraryreferences/sfx.md
npx hyperframes transcribe — Whisper, model rules, output shapereferences/transcribe.md
npx hyperframes remove-background — transparent cutoutsreferences/remove-background.md
TTS → transcription → captions (no recorded voiceover)references/tts-to-captions.md
Caption authoring — style detection, layout, word grouping, exitreferences/captions/authoring.md
Transcript handling — input formats, quality gates, cleanup, APIsreferences/captions/transcript-handling.md
Caption motion — karaoke, marker effects, audio-reactivereferences/captions/motion.md
Model caches, system dependencies, troubleshootingreferences/requirements.md

Non-negotiable rules

  • One engine, no vendored copies. Produce audio via scripts/audio.mjs (or heygen-tts.mjs for one-shot HeyGen TTS). Don't re-implement TTS/BGM/SFX inside a workflow — write an audio_request.json adapter and call the engine.
  • "HeyGen available" = a resolvable credential, not the CLI. The whole switch keys off heygenCredential(); the published hyperframes tts may be Kokoro-only, and there is no hyperframes bgm / hyperframes sfx command at all.
  • Voice IDs are provider-specific. am_michael is Kokoro-only; HeyGen UUIDs don't work on Kokoro. If you pass --voice, also pin --provider to avoid silent provider drift when the user's env changes.
  • Always pass --model to transcribe. The CLI default small.en silently translates non-English audio. See references/transcribe.md → "Language Rule".
  • HeyGen returns word timestamps; ElevenLabs / Kokoro do not. The engine chains transcribe automatically for the latter two; standalone, pass --words to HeyGen or run transcribe against the audio file.
  • Captions consume the flat word-array format with { id, text, start, end }. See references/transcribe.md → "Output Shape".
  • remove-background --background-output is hole-cut, not inpainted. For "scene without the person", a different tool is needed. See references/remove-background.md → "When NOT the right tool".
  • BGM/SFX default to HeyGen retrieval; the no-credential fallback is generation (BGM) or the bundled library (SFX). /audio/sounds ranks by a text query — name effects concretely (glass shatter, not dramatic sound); a no-match skips, never blocks the render. SFX sit at volume ~0.35 under voice + BGM. See references/sfx.md / references/bgm.md.
  • Treat workflow caption HTML as generated output. For preset-backed videos, the reusable skin source lives at .hyperframes/caption-skin.html and the workflow script writes compositions/captions.html; do not edit generated compositions/captions.html to fix the skin. Rebuild via the workflow's captions.mjs, or use that workflow's explicit overrides mechanism when present.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

Aseel1600/Edit01

Generate AI videos from text prompts using multiple provider gateways. Use when: (1) Generating videos from text descriptions, (2) Creating AI-generated video clips for content production, (3) Image-to-video generation with a reference image, (4) Choosing between video generation providers (VEO, Kling, Sora, Runway, Seedance, MiniMax, Gemini Omni). Supports gateways: HeyGen API, fal.ai API, Kling official direct API, and the Gemini API (Gemini Omni Flash).

Aseel1600/Edit01

Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API. Use when: (1) Choosing a specific avatar and voice for a video, (2) Writing exact scripts for an avatar to speak, (3) Building multi-scene videos with different backgrounds per scene, (4) Creating transparent WebM videos for compositing, (5) Using talking photos as video presenters, (6) Integrating HeyGen avatars with Remotion, (7) Batch video generation with exact specs, (8) Brand-consistent production videos with precise control.

Aseel1600/Edit01

Use p5.js/canvas for local procedural character effects: particles, weather, squash/stretch, walk cycles, and environmental motion.

Aseel1600/Edit01

Review local character animation with schema checks, Playwright browser previews, frame sampling, and FFmpeg/ffprobe final output checks.

Aseel1600/Edit01

Create videos from a text prompt using HeyGen's Video Agent. Use when: (1) Creating a video from a description or idea, (2) Generating explainer, demo, or marketing videos from a prompt, (3) Making a video without specifying exact avatars, voices, or scenes, (4) Quick video prototyping or drafts, (5) One-shot prompt-to-video generation, (6) User says "make me a video" or "create a video about X".

Aseel1600/Edit01

Generate Mandarin and multilingual narration with Volcengine Doubao Speech 2.0. Use when creating Chinese voiceovers, when the user prefers Doubao/Volcengine/火山引擎/豆包 TTS, or when narration needs character-level timestamp metadata for subtitles.

Aseel1600/Edit01

Video and audio processing with FFmpeg. Use for format conversion, resizing, compression, audio extraction, and preparing assets for Remotion. Triggers include converting GIF to MP4, resizing video, extracting audio, compressing files, or any media transformation task.

Aseel1600/Edit01

Generate expressive, multilingual narration with fish.audio (S1 / S2-generation models) and reuse cloned voices via reference_id. Use when the user prefers fish.audio/Fish Audio TTS, wants a specific playground voice model, or needs high-emotion voice-clone narration.

Aseel1600/Edit01

Use when implementing Disney's 12 animation principles with Framer Motion in React applications

Aseel1600/Edit01

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

Aseel1600/Edit01

HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).

Aseel1600/Edit01

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.

Aseel1600/Edit01

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

Aseel1600/Edit01

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, registry discovery, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

Aseel1600/Edit01

Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video), narrated website videos (website-to-video), topic explainers (faceless-explainer), product promos (product-launch-video), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer / narrated treatment, see /hyperframes.

Aseel1600/Edit01

Use when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting. The music drives everything: one analyzer reads it once, the orchestrator lays out the frames and fills a per-frame plan, and one sub-agent builds each frame. Typography and templates are the floor — a complete video needs zero assets — but any images or videos the user supplies are cut into the frames on the same beat grid (beat-cut / ken-burns). The genre (lyric video, slideshow, kinetic promo) falls out of the per-frame choices; the pipeline never branches on it.

Aseel1600/Edit01

Best practices for Remotion - Video creation in React

Aseel1600/Edit01

Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the `remotion-official` skill.

Aseel1600/Edit01

Port an existing Remotion (React) composition to HyperFrames HTML. Use ONLY when the user explicitly asks to port/convert/migrate/translate a Remotion source. Do NOT use: (a) authoring a new HyperFrames composition; (b) Remotion mentioned in passing; (c) Remotion code shared as reference only; (d) "same video as my Remotion one" without explicit migrate request — treat as fresh build. Doubt → `/general-video`. One-way, Remotion-only: no reverse export (HyperFrames→Remotion or any framework), no non-Remotion source (After Effects, Framer Motion, plain React/CSS) → out of scope, re-create via `/general-video`. Flags unsupported patterns (useState, useEffect, async calculateMetadata, third-party React libs, `@remotion/lambda`) and recommends runtime interop over lossy translation. Unsure whether to port vs. build fresh, or only a passing Remotion mention? → /hyperframes.

Aseel1600/Edit01

Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.

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