1999AZZAR/designer-mcp
Add captions or subtitles to an existing single-subject talking-head video without editing the
footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX
captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual
identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only
when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end,
including transcription and subject matting; split multi-shot footage before applying it.
1999AZZAR/designer-mcp
Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.
1999AZZAR/designer-mcp
Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.
1999AZZAR/designer-mcp
Author or edit a custom HyperFrames composition when no specialized workflow fits, or when
BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels,
montages, static loops, static title cards, footage remixes, and freeform builds. Use
motion-graphics instead for a short unnarrated motion-first unit, including an animated title.
Route fresh creation through hyperframes before using this skill.
1999AZZAR/designer-mcp
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
1999AZZAR/designer-mcp
Use when audio already placed in a HyperFrames composition needs to be mixed:
fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking,
a music bed that fights a voiceover (voiceover carve), effects on a track
(EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser,
bitcrush), automation envelopes drawn on a track's volume or any effect
parameter, or one submix bus carrying a chain, a fader and an automation clock
for several tracks at once (`<hf-audio-group>`).
Don't use for sourcing or generating audio — finding BGM, SFX, or making a
voiceover is `/media-use`. Don't use for clip timing or track layout, which is
`/hyperframes-core`.
1999AZZAR/designer-mcp
Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot,
compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish,
cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, timeline, docs,
benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build
or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local,
HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.
1999AZZAR/designer-mcp
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
1999AZZAR/designer-mcp
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
1999AZZAR/designer-mcp
Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe,
Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe
2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths,
masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics.
Don't use for broad scene strategy, brand design, media sourcing, captions, or
general video planning.
1999AZZAR/designer-mcp
Search, install, and wire registry blocks and components into HyperFrames compositions. Use BEFORE hand-building any named visual — whenever a brief, a user, or a storyboard names a look, effect, treatment, or transition such as CRT scanlines, glitch, chromatic aberration, film grain, a shimmer sweep, a chart, a code or terminal window, a map, or a confetti burst — because roughly 400 hosted items already cover many of them and the search ranks all of them with nothing installed, no project, and no account. Also use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).
1999AZZAR/designer-mcp
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a
video, animation, or motion graphic, including a promo, explainer, captioned clip, title card,
overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also
use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames
project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing
footage, or music. It resumes project state, captures intent when applicable, selects and installs
the owning workflow, and routes domain capabilities. HyperFrames is the default output framework
unless the user explicitly chooses another framework for the deliverable or asks only to record a
browser session.
1999AZZAR/designer-mcp
Use when building or editing a HyperFrames project that people open in
Studio: how the timeline should be laid out so it reads well (one caption
track, one element kind per track, every scene a sub-composition) and where
captions and key content may sit (safe zones). Don't use for how to perform an
individual edit (split, trim, retime, volume, copy, swap): that is
`creator-editing-recipes.md` in `/hyperframes-core`.
1999AZZAR/designer-mcp
Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.
1999AZZAR/designer-mcp
Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.
1999AZZAR/designer-mcp
Turn a GitHub pull request (a PR URL, owner/repo#N, or 'this PR' in a checked-out repo) into a code-change explainer video — changelog, feature reveal, fix, or refactor walkthrough built from the diff, commits, and files: the input is a code change, not a website. Not a product promo (/product-launch-video) or a no-PR topic explainer (/faceless-explainer). Unclear → /hyperframes.
1999AZZAR/designer-mcp
Author a HyperFrames slideshow — a presentation, pitch deck, or interactive
deck with discrete slides, fragment reveals, branching, hotspot navigation,
and built-in presenter mode with speaker notes; also converts an existing
page into a deck. Output is a navigable deck, not a rendered MP4. If the
user didn't explicitly ask for a slideshow, confirm before authoring.
Unclear → /hyperframes.
1999AZZAR/designer-mcp
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
1999AZZAR/designer-mcp
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.