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Asymmetric-al/core

Inspect a Core UI or code surface for a small number of justified motion opportunities and explicitly identify what should remain static. Use when asked what should animate, where motion would improve feedback or comprehension, how to make an interface feel more alive without over-animating it, or whether a proposed animation is worth adding. Read-only; do not use to review or fix existing motion code or to implement animations.

Was ist core?

core is a Claude Code agent skill that inspect a Core UI or code surface for a small number of justified motion opportunities and explicitly identify what should remain static. Use when asked what should animate, where motion would improve feedback or comprehension, how to make an interface feel more alive without over-animating it, or whether a proposed animation is worth adding. Read-only; do not use to review or fix existing motion code or to implement animations.

Funktioniert mit✓Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Asymmetric-al/core/tree/HEAD/.agents/skills/find-animation-opportunities

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Dokumentation

Find animation opportunities

Find high-value motion by exercising restraint. A result with no surviving opportunities is valid; daily-use product UI usually benefits from less motion.

Triggers

  • Use when asked what should animate, where motion would improve an otherwise static interface, or which proposed motion ideas are worth pursuing.
  • Do not use to fix current animations, review a motion diff, or implement the recommendations; route those follow-ups to the existing motion skills.

Authority and boundaries

  1. Read docs/ai/rules/frontend.md, then docs/ai/skills/emil-design-engineering/SKILL.md and docs/ai/skills/anim/SKILL.md before judging a surface.
  2. Core's tokens, Base UI primitives, shared utilities, route-transition boundary, touch gates, and reduced-motion baseline override generic examples.
  3. Use improve-animations to audit or plan fixes for existing motion and review-animations only for an explicitly requested motion-diff review. Use motion later if an approved implementation needs motion/react details.
  4. This skill reports evidence and recipes only. Do not edit source, write plan files, install tooling, or change dependencies while it is active.

Candidate gate

Every recommendation must pass all five checks:

  1. Frequency and input: Reject decorative motion on keyboard-initiated, high-frequency, or information-dense interactions. Frequent feedback may use an existing near-imperceptible Core utility; it is not a new opportunity.
  2. Purpose: Name one purpose: feedback, spatial continuity, state clarity, preventing a jarring change, explanation, or rare delight. “Looks cool” fails.
  3. User value: Motion must make cause/effect, hierarchy, progress, or state easier to understand. It must not delay access to content or action.
  4. Existing ownership: Reject motion already supplied by Button, Base UI overlays, shared hover/press utilities, or RouteMainViewTransitionBoundary. Never stack a second entrance or hover grammar on top.
  5. Core feasibility: The recipe must use existing motion tokens/presets, avoid layout-driving properties, remain interruptible where state can reverse, preserve reduced-motion behavior, and gate hover motion to fine pointers.

Workflow

  1. Recon. Define the route/component scope, product personality, input methods, frequency, current motion owners, and performance/accessibility constraints. Inspect a running UI when available; otherwise state the limits of code-only evidence.
  2. Sweep seams. Look for abrupt occasional state changes, unclear spatial relationships, missing progress/feedback, rare empty/success/onboarding moments, and gesture transitions. Also inspect the places most likely to be over-animated so the report contains meaningful rejections.
  3. Gate candidates. Re-read every cited location and apply all five checks. Reject duplicates, speculative ideas, and anything already intentional.
  4. Specify survivors. Report at most five opportunities, ordered by leverage. Name the existing Core token, preset, utility, or primitive to reuse. Do not invent literal durations, easings, scales, or a parallel motion system.
  5. Report restraint. Include two to five rejected candidates and the exact gate that rejected each. If nothing survives, say that the interface should remain as-is.

High-value seams

  • Occasional content or status that appears, disappears, or swaps abruptly.
  • A panel or object whose origin/destination is unclear and is not already owned by a Base UI primitive or the shared route-transition layer.
  • Progress or completion feedback where motion would clarify causality.
  • Rare first-run, empty, success, or celebration moments that earn delight.
  • Gesture-driven surfaces that need continuity, interruptibility, or momentum.

Usually reject command palettes, keyboard shortcuts, dense tables, live charts, routine list navigation, page-load choreography, blanket scroll reveals, and decorative movement on data users are reading. Shared buttons already have press feedback; shared overlays and routes already have their own motion grammar.

Required report

Opportunities

#LocationCurrent seamPurposeFrequencyCore-compatible recipe

Each row needs exact file:line evidence and an existing Core mechanism. Mark anything requiring a live feel-check rather than pretending code proves taste.

Rejected candidates

LocationCandidate consideredRejection gateWhy static is better

Verdict

State how much motion the surface actually needs, the highest-leverage survivor if one exists, and whether a follow-up improve-animations plan <description> would be warranted.

Checklist

  • The inspected scope, frequency, inputs, and current motion owners are clear.
  • Every survivor passes purpose, value, ownership, and feasibility gates.
  • Recommendations reuse Core tokens/primitives without duplicate motion.
  • Performance, touch, keyboard, reduced motion, and interruptibility are covered.
  • The report has at most five opportunities plus explicit rejected candidates.
  • Findings cite exact files/lines and distinguish code evidence from feel checks.
  • No source, plan, dependency, or runtime file changed during the inspection.

Provenance

See references/upstream.md for the reviewed upstream source, MIT license, Core adaptations, and refresh workflow.

Individual skills in this repo

This repo contains 7 individual skills — each has its own dedicated page.

Asymmetric-al/core

Build animations for Expo and React Native only, using Reanimated, Gesture Handler, Expo Router, and expo-haptics. Use when the target runtime is an Expo or React Native app. Do not use it for Core Next.js web motion; use `animate` for web. Only runs when explicitly invoked; it does not trigger on its own.

Asymmetric-al/core

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations. Only runs when explicitly invoked; it does not trigger on its own.

Asymmetric-al/core

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

Asymmetric-al/core

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.

Asymmetric-al/core

Implement smooth, accessible animations with motion/react (Framer Motion) in React. Use when adding animations, gestures, or layout transitions with motion, AnimatePresence, useScroll, and related APIs. Requires a 'use client' boundary; not for strictly server-rendered components or when no animation is needed.

Asymmetric-al/core

Best practices for Remotion - Video creation in React

Asymmetric-al/core

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

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