Coding & Development

Git-FED/MuseAi-Skill-video-editing

github.com

Preflight a Cloudflare Pages/Workers deploy before it leaks assets

$ npx skills add Git-FED/MuseAi-Skill-video-editing
View skill→

Git-FED/MuseAi-Skill-video-editing

github.com

Refuse to ship a stray CNAME file that silently hijacks a domain

$ npx skills add Git-FED/MuseAi-Skill-video-editing
View skill→

bridge-watch

github.com

Look up blockchain address labels, explain a transaction, detect address clusters and query CCTP bridge flows on Base/Ethereum through the Bridge Watch MCP endpoint. Use when a user asks who owns or controls a crypto address, what a transaction did, whether two addresses belong to the same entity, or how much USDC moved across CCTP. Free tier = 3 anonymous calls/day; after that $0.01-$0.05 per call, paid in USDC on Base over x402.

$ npx skills add LakeSky/bridge-watch-skill
View skill→

create-verification-skill

github.com

Generate a project-local verify-<app> skill on top of e2e, so any coding agent can launch the app, check it is worth driving, exercise a feature the way a user does, keep evidence, and bug bash it. Writes the skill, a feature map with one explore charter per feature, and proves it once. Use for /create-verification-skill,

$ npx skills add tester-army/e2e
View skill→

e2e

github.com

Writes, runs, and debugs end-to-end tests for web and mobile apps with e2e, the agentic test runner, which mixes agent.act goals with exact locator assertions on a Playwright browser or an iOS or Android device. Also drives a project

$ npx skills add tester-army/e2e
View skill→

Jakeschincariol/replica-skill

github.com

11 Claude skills that clone any app, then fix what its users hate.

$ npx skills add Jakeschincariol/replica-skill
View skill→

showcase-video

github.com

Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game

$ npx skills add rehan-remade/universal-modder
View skill→

reverse-engineering

github.com

Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g.

$ npx skills add rehan-remade/universal-modder
View skill→

share-field-notes

github.com

Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game (

$ npx skills add rehan-remade/universal-modder
View skill→

mod-any-game

github.com

Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game (

$ npx skills add rehan-remade/universal-modder
View skill→

publish-mod

github.com

Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore, mod.io, GitHub releases), and the post with a video. Use when the user wants to ship, share, upload, release or post a mod.

$ npx skills add rehan-remade/universal-modder
View skill→

port-a-mod

github.com

Port an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks. Typical cases are an old Forge 1.7.10 or 1.12 Minecraft mod moving to modern Fabric or NeoForge, a Skyrim LE plugin moving to SE/AE, or a tModLoader 1.3 mod moving to 1.4. It covers pinning one source version, a private decompiled reference, an adaptation matrix, extracting the mod

$ npx skills add rehan-remade/universal-modder
View skill→

mashup-mods

github.com

Build cross-game mashups and total conversions, the

$ npx skills add rehan-remade/universal-modder
View skill→

game-research-websearch

github.com

Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub code/repo search, Nexus/Steam Workshop/Thunderstore APIs, Reddit JSON, YouTube transcripts, plus archive snapshots as evidence. Use when starting work on a game (

$ npx skills add rehan-remade/universal-modder
View skill→

game-recon

github.com

Figure out how a specific installed game can be modded, before writing any mod code. Covers where it

$ npx skills add rehan-remade/universal-modder
View skill→

game-automation

github.com

Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.

$ npx skills add rehan-remade/universal-modder
View skill→

fal-assets

github.com

Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.

$ npx skills add rehan-remade/universal-modder
View skill→

asset-pipeline

github.com

Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game

$ npx skills add rehan-remade/universal-modder
View skill→

trailofbits/skills

★ 6.1kgithub.com

Trail of Bits security skills: CodeQL, Semgrep, auditing, vuln detection.

$ npx skills add trailofbits/skills
View skill→

writing-guidelines

★ 29.1kgithub.com

Review docs/prose for Writing Guidelines compliance. Use when asked to

$ npx skills add vercel-labs/agent-skills
View skill→

vercel-optimize

★ 29.1kgithub.com

Use for Vercel cost and performance optimization on deployed projects, especially Next.js, SvelteKit, Nuxt, and limited Astro apps. Collect Vercel metrics, usage, project config, and code scan results first; investigate only metric-backed candidates; produce ranked recommendations grounded in verified files and version-aware Vercel/framework docs. Trigger for Vercel bill reduction, slow or expensive routes, caching opportunities, Function Invocations, Build Minutes, Fast Data Transfer, Core Web Vitals, Bot Management, Fluid compute, or cost breakdown requests.

$ npx skills add vercel-labs/agent-skills
View skill→

web-design-guidelines

★ 29.1kgithub.com

Review UI code for Web Interface Guidelines compliance. Use when asked to

$ npx skills add vercel-labs/agent-skills
View skill→

vercel-cli-with-tokens

★ 29.1kgithub.com

Deploy and manage projects on Vercel using token-based authentication. Use when working with Vercel CLI using access tokens rather than interactive login — e.g.

$ npx skills add vercel-labs/agent-skills
View skill→

vercel-react-native-skills

github.com

React Native and Expo best practices for building performant mobile apps. Use

$ npx skills add vercel-labs/agent-skills
View skill→